6v6 isnt going to make the game run at 10fps. When they said the engine cant handle 6v6 what they meant was stuff like “We optimized the game around the budgets of 5v5 so older PCs and older gen consoles like PS4 and XBO would see some frame dips under our target framerate.” They didnt mean that adding 2 more heroes per game makes the entire engine completely break down and fall to its knees. This is almost certainly just a bug in the rendering engine. Probably just a timing/synchronization issue thats not submitting gpu work at accurate timing intervals.
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