Let’s this be the worst thing that happens to me in my life. Also, I have at least 3 other heroes to fall back to now. Hopefully, one day I’ll add Ana and Lucio to that list as well.
Yes, now she is getting better again, but how long was she completely gone due to underpoweredness? How do you think Ana mains (Ana was my 2nd main) felt for that year it lasted?
Only my 1st main kept me in the game.
Change happens, good or bad. Keeping characters like Sym the way they were because 1% of the players were able to play them decently was not an option. Keeping bad characters bad is a waste of development time if few people are actually going to play them.
No, what has gutted Tracer is the introduction of low-skill counters like Moira and especially Brigitte. As well as the ridicilously overpowered Hanzo.
I have to agree with you. I also suspect, that they have lost control.
I think they acted in desperation to get rid of dive, and they destroyed the game in the process.
Yep. It is exactly the example with Tracer vs. Brigitte I had in mind, although Genji vs. Briggitte, Winston vs. Brigitte and DVA vs. Brigitte could be said to equally valid examples. They are countered so hard, that it is really difficult to play them, which is unreasonable.
It is not only the direct countering of the Shield Bash that counters Tracer so bad, but also the excessive amount of armor, as well as the ridicilous amount Brigitte is able to insta-heal a dive target (topped off with armor!), taking away Tracer’s (as well as the other dive heroes) value.
I am not saying Symmetra is good or bad, what I am really saying is that she is now extremely different from before. Her lock-on beam has been changed to a tracking beam a-la Zarya’s, meaning that Symmetra players of the old may not be able to play her anymore. Not everyone has godlike tracking. I would question how successful that change really was. It seems to me (also from watching some GM matches) that noone are really using her beam, because the exploding balls are stronger.
I was referring to Symmetra, not Mercy.
You are lucky. I don’t have that many heroes that I love so much, that I will stick through the mess the game is atm.
I played extensively maybe 10-15 heroes, but there is only two that I find so fun that it kept me in the game.
By gutted do you mean brought in line with other characters by the introduction of counters? Because that’s what happened. Before their introduction, Tracer was uncontested and could be played lone wolf style versus ever team comp and be effective.
With the introduction of counters, you have to change your Tracer playstyle or switch characters. Just like every other character on the roster does. If the enemy team has a Brigitte, you need to switch to one of her many counters or stop lone wolf tactics and play with your team. Brigitte can’t use her stun combo on Tracer if she is under pressure from Tracer’s allies. If Brigitte does stun combo Tracer, she probably just cost her team the fight.
True, change can and should happen, but altering Symmetra from a lock-on to a hero that requires godlike tracking is an extreme change. So extreme that it will certainly lose many a Symmetra player.
To be honest Sym wasn’t really pulling in Mercy level numbers in the first place, I would have to say that a successful rework would be if more people are playing her and if she contributes more to the game and I would have to say in my experience that is indeed the case. People have a tendency to “main” characters which goes against how this game was designed. I can’t really blame them considering OW is a bit unique compared to the history of the FPS genre so it’s a big adjustment.
So it is ok if you only destroy a few people’s game?
Do that to enough less popular heroes, and you will piss off a significant amount of the playerbase, seeing that many have more than one main.