I read this as âAsheâs Dynamax is too muchâ and i honestly was confused as to why ashe was a pokemon
I would agree if Ashe didnât have the immediately throw it and shoot cheese thatâs very easy to utilize and heavily swings a potential duel in her favor when being jumped on, on top of having her boop/reposition coach gun in one ability to also distance herself already. Ashe has too many options when sheâs jumped on where she should be weaker. Iâm fine with dynamite when itâs used at mid range but having it in her pocket to just toss and shoot on top of her coach gun is a bit much.
You are so misinformed. Ashe takes damage from her own dynamite. Whenever I get jumped on by a Monkey, Genji etc. I canât use dynamite and have nothing more than an unscoped toy gun that does tickle damage. Sure, at longer range you can throw the dynamite but not when being jumped on.
No Iâm not misinformed, Ashe does take damage if sheâs in the blast radius or in other words throws it straight at the ground and blows it up with her in it, her throwing it straight out and immediately shooting it or even better shooting it with coach to both distance herself and blow up the dynamite at close range in fact doesnât effect her at all.
So you agree thatâs something you canât use when being jumped on?
Did you not read the reply, I recommend you read it a couple more times and work on that reading comprehension.
Necro aside, Asheâs dynamite is also the only part of her toolkit thatâs fun and intuitive. Headshotting people doesnât even have the same payoff. Itâs already a situation of you might as well play Widow. Take away Asheâs dynamite, and thereâs no reason to play her at all.
Bob is very easily countered. Ashe needs a Mercy pocket to be able to one shot someone at all. And her reload takes forever. Coach gun is a 90 damage (if every shot hits) boop, which is nothing impressive. The only thing note worthy about her entire kit is dynamite.
Yes my comprehension is just fine and I read your reply but you stating something doesnât make it true. You just need comprehend that dynamite is out of the question when getting jumped and that Ashe is pretty weak when getting jumped. Do you even realize that it detonates at about 10 meters when you coach or normal fire combo it? Thatâs out of jump range range. Besides that, you canât throw it vs (Monkey) bubble because it bounces off, you canât throw it vs a D.Va cuz sheâll eat it, you canât throw it vs Genji because before you can detonate it, itâs already reflected. Sure, at longer range thatâll work fine, even vs the reflect (I love burning deflecting Genjiâs) but not at getting jumped range.
Besides, when youâre getting jumped youâll only have your noodle, non scoped, damage gun which leaves you for an eternity of reloading and basically doing nothing, soaking damage after using it.
I think they should double the duration, AoE and damage total, as well as shorten the cooldown on it.
That way she will be as balanced as Hanzo.
Her dynamite is fine, it doesnât even do enough damage to kill on itâs own. Plus itâs easily removed with heals and damages Ashe if its too close to her.
Itâs honestly giving me a migraine imagining how people have an issue with it.
It is offset by heals. It is not âremovedâ from heals. That would be something completely different and would mean any tick of any heal would end the DoT immediately, which might actually be a fair (but odd) nerf.
If weâre gonna continue to live in this fantasy about how one of the strongest non-ult abilities in the entire game is balanced, letâs at least convey its mechanics correctly.
You can pick up a health kit, and its removed. You do understand that right?
I just want to point out that the thread was created 1 year agoâŚ
When you get a new account and wait a whole year to support your other accountâs threads so it doesnât look suspicious
Youâre ignoring that the dynamite also has an explosion radius of 5m, Iâm not 100% on the distance it travels before being immediately shootable (doesnât look like 10 meters but I admit I donât know that detail) but even with your 10 meters the blast radius makes it 5 meters out which is still very short.
Literally aim a bit to the right or left of genji deflect does nothing, dva dm goes on a 2 second cd when used (soon to be a 1.5) plenty of time to use dynamite after you see it and if youâre shooting her face on her way to diving you itâs probably on cd as she dms just trying to get to you. Winston just coach gun, distance made especially if you coached him on his way in before he places bubble then simply wait until he leaves his bubble because he canât reach you.
Ashe doesnât just have a ânoodle gunâ she is still capable of aiming down scope although itâs harder (which is reasonable as itâs not her ideal range) and her supposed noodle does 40 damage body shot (Can headshot) but also fires rapidly at 4 bullets in a second or 160dps with spread after i think either the 4th or 5th shot. Coach gun to reposition on top of her ânoodle gunâ is more than enough tools for Ashe if someoneâs closed the distance on her and you may not like her noodle gun but thatâs supposed to be the interaction, not ideal if someoneâs in your face.
These heroâs are making a commitment when jumping on you as Ashe, theyâre in your teams space (unless your positioning is garbage) already at risk to jump you or flank you, Ashe should have means of putting up a fight or escaping which she does with her coach or ânoodle gunâ, dynamite up close just pushes it way over the edge throwing it in ashes favor with relative ease.
Iâm not âjust stating thingsâ Iâm presenting my points and youâre trying your best to just brush them off with poor excuses or âoh so you agree with meâ like you havenât even read a single word I said. You can claim they donât make sense all you want but theyâre perfectly logical statements of Ashe having too many tools to deal with close range when thatâs where she should be weaker, and if you canât make sense of them you might want to work on that.