buffing his impact damage from 120 to 140 is not the way to go about this.
junkrats biggest issue is his accuracy, he is forced to play at close range because his projectiles are extremely small. when junkrat goes into close range he is committing which means he will die most likely.
the projectile size nerf forces him to play at close range when he is best played at mid range, he is a mid range area denier.
the projectile size nerf makes him spam more because he cant hit what hes aiming at due to them being so small, those “aimed shots” end up being turned into more spam. slowest projectile in the game and 2nd smallest projectile is way too difficult to “aim”, its too easily avoidable and extremely unreliable to hit direct shots
increasing his impact damage means junkrat will also get his ultimate more quickly then before, which is already gained extremely fast junkrat didnt even get an ultimate charge nerf with this update which doesnt make sense in my opinion
this change also means junkrat can nearly one shot when damage boosted and CAN one shot when he nano boosted
thats insane, especially with the introduction of baptiste, this change is worrying… im happy junkrat is finally getting buffed but this isnt the way to go about it
This change makes Junnkrat more of a shield break then he was before, orisa and shield will get shredded now, riens will go down alot faster
prepare to hear FIRE IN THE HOLE!!! every 8 seconds, might as well put it on a cooldown if this change goes live… this could be why they made tire able to shoot down with the soldier visor
JUNKRATS MINE COMBO CAN NOW DO A MAX OF 260 DAMAGE WITHOUT NANO OR DAMAGE BOOST
impact damage remains at 120
frag launcher projectile size increased to 0.3 (from 0.2)
rip tire charge increased from 1575 to 2000