As A Support/Healer Main Does Anyone Else

Assists don’t mean much and are a very weird misunderstood stat.

“Assists” are hero specific things, like X hero used Y ability, and then a team mate killed them. You get an assist - yay

Specifics would be trapping someone with junkrats trap, and a team mate killing them.

They’re often related to CC and debuffs.

An important note: not even every hero is capable of getting an assist, let alone getting them often.

Take assists with a grain of salt- someone having a lot doesn’t mean much more than someone having a few.

That said : you should not feel bad about having the lowest healing anymore than someone should feel awesome about having the highest healing

Healing numbers in and of themselves are devoid of context.

A Baptiste with high healing but no damage is literally wasting half his kits potential.

Usually I end up with a high number of saves when this happens. Or my co-Support is so bad at healing, I’m over 4k or more above them.

Wouldn’t worry too much about that; if you’re dealing with players who have little concept of how to minimize damage they take, or a bad co-Support, you’ll be too busy healing to do anything else.

Think of player saves as final blows or eliminations for supports.

That’s usually a good rule to follow for every support. Though KDA on average for Supports tends to be lower than 3. What you really want to look for is assists as a Support. Getting an elimination isn’t a bad thing, though, but assists and eliminations are valued equally.

Having an equally capable co-Support adds a lot of room for you and your co-Support to make more plays rather than just healing all the time. So it’s always a plus.

I find myself dying more than anyone else in quite a few games, and still assisting and healing more than anyone else on the team.

This is true no matter what role I play as well.

Every hero is capable of getting assists. OW2 has re-defined how scoring an assist works, and everyone is capable of getting them now.

No, assists are equal in value to eliminations. It’s team game, after all, and every assist that leads to a kill is still value earned at equal return; because you can’t get an assist without eliminating the target.

For some roles, like the Damage-role, Final Blows tend to be a little more important, but these are not counted on the global scoreboard, but a personal measure. They’re not equal in value, but not really worthless either. It’s basically a personal metric with which to evaluate yourself and how you perform; much like players saved for the Supports is measure that they can use to gauge their performance.

Tank doesn’t really have any similar scoring, so it is much harder to evaluate how well you perform here. In OW2, the general KDA averages of Tanks tends to be incredibly high, and they’ll generally top scoreboards, but it is still tricky to get a good evaluation how well you did when just by looking at them.

Unfortunately, the personal scoring methods aren’t all that great, either. Take Junker Queen’s Wounds metric. Average time for Wounds on enemy targets tends to top out around 27% for me; and I find it really difficult to get it even higher than that, as most of my targets tend to die before their wounds tick off. So I can’t really tell if that percentage is good or bad, or even is the average. All I can say is that I get a lot of assists and eliminations as Junker Queen, and am usually the top scorer in the match. Doesn’t really tell me much.

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When I out mitigating damage compere to my tank.

I’m not the tank on my team… Most games I win my inspire is low but my healing is high…

No, that doesn’t matter unless it’s horribly below what that hero normally does.

As a support main, what I would get upset with myself about is if the other support died a lot. They are priority #1, even above tank because supports have nobody watching out for them except each other.

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Not completely true. The tank literally has no reason to ever look backwards, but the DPS does have control over the character they pick to be a more offensive frontliner or a more defensive backliner.

The problem I agree with is that most DPS actually need protecting themselves. They will go and pick stuff like sombra, tracer, genji which are all frontliner attackers. Pick stuff like Widow or Hanzo who need defending from dive heroes.

There are defender options I’d say like Cass, Bastion, or Torb depending upon the threat, dive or tank. Any other situation doesn’t really need defense.

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Any tank that admits to never looking backwards should be put on everyone’s avoid list. Every player should know where their teammates are.

And in general, dps are far too focused on dive and attack and hallway chase than they are peeling for supports (hence why now they get a self heal because that’s how they keep playing) Even when they do peel, the other support almost always needs to be first to heal their co-support being jumped.

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Not really. DPS is now more important with how bad the DPS passive made the supports. They’re in a terrible spot right now.

Absolutely not.
I just look if i am not dying too much and if my heal-damage is average relative to the opponent damage output and the damage we do vs the enemy team healing.

If my heals are lower my elims + damage need to be higher or my utility greater otherwise i am not helping much.

Like, a Kiriko well placed flower lifesaving your DPS or few Illari headshots into their supports (forcing them to move away) are worth more than just healboting.

edit: meant Suzu (flower).

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Do you mean Lifeweaver flower, or Kiriko Susa?

Too much heals is a bad stat; too many assists is a good stat.

This ^

Total deaths matter the most in overwatch now-a-days. Other stats are typically irrelevant.

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No because I have never been outhealed in the history of my life.

i wish i could say that. In low Elo, please expect a healing lucio. Else switch to a hero who actively heals. sad.