Usually I end up with a high number of saves when this happens. Or my co-Support is so bad at healing, I’m over 4k or more above them.
Wouldn’t worry too much about that; if you’re dealing with players who have little concept of how to minimize damage they take, or a bad co-Support, you’ll be too busy healing to do anything else.
Think of player saves as final blows or eliminations for supports.
That’s usually a good rule to follow for every support. Though KDA on average for Supports tends to be lower than 3. What you really want to look for is assists as a Support. Getting an elimination isn’t a bad thing, though, but assists and eliminations are valued equally.
Having an equally capable co-Support adds a lot of room for you and your co-Support to make more plays rather than just healing all the time. So it’s always a plus.
I find myself dying more than anyone else in quite a few games, and still assisting and healing more than anyone else on the team.
This is true no matter what role I play as well.
Every hero is capable of getting assists. OW2 has re-defined how scoring an assist works, and everyone is capable of getting them now.
No, assists are equal in value to eliminations. It’s team game, after all, and every assist that leads to a kill is still value earned at equal return; because you can’t get an assist without eliminating the target.
For some roles, like the Damage-role, Final Blows tend to be a little more important, but these are not counted on the global scoreboard, but a personal measure. They’re not equal in value, but not really worthless either. It’s basically a personal metric with which to evaluate yourself and how you perform; much like players saved for the Supports is measure that they can use to gauge their performance.
Tank doesn’t really have any similar scoring, so it is much harder to evaluate how well you perform here. In OW2, the general KDA averages of Tanks tends to be incredibly high, and they’ll generally top scoreboards, but it is still tricky to get a good evaluation how well you did when just by looking at them.
Unfortunately, the personal scoring methods aren’t all that great, either. Take Junker Queen’s Wounds metric. Average time for Wounds on enemy targets tends to top out around 27% for me; and I find it really difficult to get it even higher than that, as most of my targets tend to die before their wounds tick off. So I can’t really tell if that percentage is good or bad, or even is the average. All I can say is that I get a lot of assists and eliminations as Junker Queen, and am usually the top scorer in the match. Doesn’t really tell me much.