It wouldn’t be the perfect thing we always imagined, that’s for sure. I propose this first step because they’re more willing to do incremental improvements. The final perfect version of Overwatch PvE is an infinite project and therefore can’t really be delivered.
To me this shows that even with specific dialogue and animations every few seconds the players don’t care much. What is “full-fledged” then? What is missing? Idk.
It’s possible that Overwatch heroes aren’t actually a lot of fun to play unless the difficulty of the enemies is perfect.
My proposal could lead to something like a bad version of Borderlands in which you can’t pick up weapons.
Was that always the fate? What is different in