While I don’t think they’re going to add an item system. Like others have said it’s probably going to be faster patches.
However, I do think items could work but I do think it could work but there needs to be some guidelines in place
No items can be a direct upgrade from stock. They must all be sidegrades from stock. So let’s say Widowmaker gets a new Sniper Rifle with these stats
+40% faster charger
+applies a 30% discord to its target for 5s
-can no longer headshot
-deals 10% less damage
Also there has to be ways to learn items outside of competitive mode. Having them be based off of your competitive rank is a terrible idea.
it cuts content from the casual playerbase and forces them to play a mode they have no interest in order to unlock those items.
Many player simply don’t have the skills to reach masters or Grandmasters so for many it could seem like they’re being content simply because they aren’t good enough.
Ranking up means you have to learn about and deal with a whole bunch of different items you never had to before. For example, if I go from Bronze to Silver and there’s like 20 new items I need to learn about it’s gonna make staying in Silver a lot harder.
Having items be distributed based off of rank could easily lead to higher rank items outshining lower rank ones. This means as you rank up, your bronze items will become more and more useless.
Throwers have a much bigger impact. Imagine losing access to a bunch of content because of Throwers. I already mention how dividing game content based off of skill gaps is a based idea and throwers will just worsen this problem by essentially cutting off content from people.
Increased toxicity. imagine trying to reach GM so you can finally try out items in a mode you really have no desire to be in. It sucks to lose in competitive, SR based items will make it even worse especially when you end up losing them.
Then imagine when you finally rank up and being called a thrower simply because you aren’t using the right items in Diamond or whatever.
There needs to be a way for everyone to unlock items. A character progession system could work but I think it would further incentivize one-tricking. I think just random item drops as you keep on playing will be better.