Depends upon the “report” feature. Most players ABUSE the report system out of spite. Yet they aren’t looking at themselves to the loss that their team incurred. Most often it is them stopping to tell everyone ELSE what to do, and even ignore the friends they Q’d into the match with.
I think what we need is a better Match maker system in general. That way people are playing matches that they feel comfortable WITH.
I Solo Q. Which means I don’t want to be facing teams with people that are already PREMADE by a group of friends, as well as I don’t want to be a person FILLING that slot in. Yet it is the most profound issue of toxicity in overwatch TODAY. Which is caused by the match maker MAKING HOSTILE MATCHES.
I get it, it needs some level of competition. But it comes at a steep cost.
Match maker really reflects this. Because every time someone leaves in a Quickplay match, it will take the best player on your team, and whatever hero they are playing, and try to find someone that plays that same hero, as equally well. Which creates even MORE of a toxic environment.
What match maker really means is, they need to FOCUS on getting RID of these issues. There are an astronomical amount of matches happening per HOUR and in some regions, more than others. But I can attest to the fact that even in COMPETITIVE, There is no match that seams remotely enjoyable. It takes players with a substantial amount of MMR and then blends accounts with little to no MMR into these games. Which is one of the most wretched and unwarranted reasons for ANY game developer to remotely consider for a COMPETITIVE MODE of their game.
ESPECIALLY, when they are still trying to promote Overwatch league. Which is ALL about competitive gaming.