Role Q suffers because of the unpredictability of the player. Most of the pros were rejoicing for RQ. Yet, i’d like to know why they were. If they were so “PRO” at this game. They’d simply KNOW that there is a slot to be filled, swap to it and play.
Role Jail - AKA Role Q.
What concerns me is the lack of understanding when it comes to a Match maker. HUMAN ERROR is the #1 factor in a de-railed match. Sure, the MM can base player behavior on certain matches played. But Gamer Fatigue and STEAM ROLLS from previous matches destroy player quality of future matches that day.
I will admit. If the last match was a TOTAL bust and goes nowhere. I TILT. Many other players do too. I go and say:
“Welp the games today are a bust. Im done trying”
That is any game though.
Sure, Role Jail GIVES you a TANK, a HEALER and DPS. But If the game cannot build a match that works. It is still a FAILURE.
What I have found from this Role Jail this System is outright AWFUL.
Example. The Role Jail gives one role a team with 2 players with different skill ratings. One, that holds maybe 1000+ hours on the game, then it gives the same role in slot #2 a brand new account with maybe 10 hours or 30 hours on it in the same ROLE. While the enemy team gets 2 players with an AVERAGE experience time that of equal to both.
The match starts out fairly well, but mid-game that person with the “Dead weight” partner on their team fatigues. Because the OTHER person on their team is NOT picking up the slack. How the system distributes the workload, doesn’t pan-out. It should be taking 2 players with EQUAL experience of the game and putting them into THOSE roles.
Having to “Carry” that role is something that shouldn’t have to occur. and it is VERY obvious blizzard is trying to play around with stuff in the Match maker to somehow “Fit” players in.
What blizzard’s method of “Dead weighting” teams is doing is ruining the match quality. I’ve played a few games where the level 300 Ana with Gold SR goes and FLAMES that level 5 Moira in chat
“for being a complete and total waste of Game resources”
When in reality it is NOT that player’s fault. Other than a POOR system for not giving that ANA a team member with some decent playtime experience to help heal.
*That is the fallout for ROLE JAIL. It often “Dead weights” a team. Sure, it gives you good healers and GOOD DPS, but gives you 2 tanks that are POTATOES. As for WHY anyone at Blizzard thought this was a good idea. of squeezing NUBS into matches for the sake of “Dead weighting” to create " balance". NOT A CLUE.