Are Overwatch players bad at other fps?

In OW aiming hase some other challeges compared to most of other FPS. Most of guns are quite easy to shoot, there’s no accuracy decrease while running/jumping, no weird recoil patterns, so quite few mechanics which makes shooting harder. However, your average targets in OW are A LOT harder to shoot. Since animations of turning/crouching are incredibly fast compared to other FPS games, no slowing after jumps, and a load of movement abilities. Also in most of other games a player should slow down to increase accuracy, which in turn makes them an easier target as well, and in Valorant (and probably in some other games) successful hits slow the target down and make following hits easier. In OW players run and gun without loss of effectiveness, so they bob and weave and that requires a lot more reaction than other games. For example, if you’re pre-aiming a corner in CSGO head-high, an enemy has very few options to dodge your aim, you only need to short flick and it mostly boils down to who shoots first. In OW, if you’re pre aiming a corner, your target can walk past it, can jump, can dash or blink, can walk but with a deflect, or can teleport to the roof above you and drop onto your head, and you gotta react to this, and the distance you gotta flick can be pretty long.

I can play a good Ana and get around 60-70% acc. but as soon as I touch other FPS games I am basically hitting nothing.
The recoil makes it so so so hard for me to play other shoothers (I play R6S tho) - kinda sad but you can’t be good at everything :face_with_hand_over_mouth:

I don’t play any other fps, so I wouldn’t know lol.

It depends on the player.

Each game is different, even if it’s in the same genre. You can be decent in Overwatch and amazing in Valorant or any other FPS game.

The time to kill, classes’ mobility and hitbox differences in Overwatch is higher than your average fps games. As well as few weapons have spread. This means that you have to aim for longer to kill an enemy, which means aiming is more important than reaction time and being able to aim a quick flick once per enemy and then spray control with only minimal adjustments. It has different aim styles. Requirement for spray control replaces much of the need for track aim. Since the movement accuracy is so poor in games like CS:GO and Valorant you can not really dodge at all in the same way as OW.

In OW many weapons have different projectile speed & arking, high accuracy and low rate of fire. Meaning that bad players can not spray any pray if they catch someone off guard as easily. The lower time to kill in CS:GO and Valorant means that the one that sees the other player first almost always wins. This makes it much more important to be aware of enemy movement, be able to scan off areas effectively and have knowledge of sightlines so that you do not get surprised. If you peak a sightline in OW you only really risk dying if you face a Widow or a whole team that manage to react instantly, but in CS:GO and Valorant you have to expect you can die to anyone as soon as you round a corner.

If a bad basketball player challenges a good one on setting the ball from the same distance, the bad players’ best chance to win is if they only play for one point. Every time the number races the likelihood that the good player will lose more then the bad decreases. The same is true for time to kill. The longer the fight needs to happen because of a higher time to kill, the more often the better player will win. This is true for every game. Since OW mix in abilities you do not have to aim as well on all heroes, but for others you can do nothing but blame your aim if you are losing. Now add in that the game has very different game modes, economy system, hero abilities and map designs. Not only that but the teamwork looks very different between, but in the end you should realize they are apples and oranges. Each game tests a different skill set more than the other and you can not really say that one is harder than the other to master.

Some games flatten the skill curve more than others for sure, compare the average Quake game to the average CoD game and there is no contest for which series have the biggest differences in K:D ratio between a noob and a pro even if they are different FPS genres. Between OW, CS:GO and Valorant it is much harder to say.

In a typical FPS you run and gun, that’s been true for the old school arcade FPS (of which Overwatch is an extended heir) as well as contemporary (mainstream) military shooters.

Tactical shooters are already a bit of a niche as it is, but CS stands out among that niche with its streamlined gameplay without ADS (outside of scoped weapons), proning, leaning, etc. The most significant difference is how the gun recoil works and the requirement to come to a complete stop if you want your bullets to hit anything.

I’ve never had trouble picking up any type of FPS, but CS (and its various clones) have been the singular exception. It took me a long time to not completely suck at it, because the way it is played goes completely counter to my intuitions learned from other FPS.

Attributes like body armor or weapon types are only cosmetic and don’t really have anything to do with the style of gameplay. I could make a 2D shooter that has most of those things you listed and that wouldn’t make them similar games.

I don’t think so, I played other fps after playing ow and I rolled. It just depends from one player to another. Plus an only valorant player would struggle if he played ow for his first time.

Depends. The people most likely to transfer over well are McCree and Widowmakers.

You’re describing Team Deathmatch, not objective game modes. Other than Halo and Titanfall, most of the existing franchises do not have run and gun with objective game modes.

Oldschool arcade FPS is arena shooters, which do not even remotely compare to objective game modes.

Tactical shooters comprise more than half of the market of PvP FPS games. Call of Duty alone comprises half the market of existing FPS games, and other than Infinite/Advanced Warfare, still prefer the tactical shooter game mode.

Battle Royale is not a tactical FPS, Mil-sim is also not a tactical FPS.

That leaves only Rainbow Six Siege.

Body armor isn’t cosmetic, and neither are weapon types. Both play into economy, TTK, and prolonging survivability in the face of guns with one-taps.

I play GM in overwatch, and have played many other FPS before this, quake, cs, COD, Halo, unreal tournament

I grouped up with another gm to play Valorant, whom had never played an FPS outside of OW

I dropped 40 kills, they dropped 3, with 20 deaths.

this was the extreme of the scale, but it continued this way for a while, with me droping 20 kills minimum a game, and their highest being an even 10-10, and them going negative most times.

that’s a GM, the best of the best in OW and they couldn’t hang.

Overwatch is for lack of a better way to describe it, babies first shooter, and being good in OW, will not translate anywhere.

so no I don’t believe OW players are good at shooters. I think they are good at OW, if OW is all they have ever played.

not at all dude, if they’ve only played OW, they aren’t going to have what it takes.

stop aquire shoot, is something no OW player thinks to do, and checking corners isn’t even remotely a concept in OW

econ isn’t something you have to worry about, objective pushing, and clutching are all things completely Alien to OW.

even the best hitscans from OW wont do well in valorant if they have only ever played OW.

It’s general pinpoint aim. Granted that if they only played Overwatch, they would struggle WAY more.

Any person I saw on here that said that “Your Overwatch skills will carry over,” I kept thinking, “That’s not even remotely true, the gameplay is too different.”

recoil compensation and movement error are big things in valorant

you cant just hold left click, and you cant strafe and shoot.

you cant jump and shoot.

stop. aquire, shoot is how valorant works

there are a few guns you can strafe and spray with, but only in extremely close quarters, and they don’t 1 tap like the weapons youd be facing

and youre absolutely correct.

infact one in one of my games to day a person was twitching moving strafing and trying to shoot and someone came on the coms and screamed “the f*** are you doing this isn’t overwatch get that twitchy bulls*** out of here”

I felt so bad for the dude, he was trying his best but bottom of the board, and he was so nice, I really felt bad for him. He took it like a champ though

I was getting flamed by trash players and instinctively said “good job” when someone died because you know 3 out of 4 of my teammates were flaming me, and realized it was the nice guy and said “im sorry I didn’t mean to be mean to you, you weren’t being toxic” he was like “don’t bother me dude, youre not hurting my feelings”

he was a really nice guy

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I came into Valorant with the mindset of, “This is more like CS:GO than anything” and helped me along.

I have to get used to the weapons, that’s for sure.

Sounds like a great dude.

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it is indeed more like CS than anything, but its also so much better IMO, like I played cs and was like “meh” but I just cant stop playing valorant.

mostly dps, yes, they usually just play what is more broken, doomfist, mei, mcree.

im really good at apex and COD but with spray type aim like R6 CS and valorant im pretty trash

Yo I used to be godlike at CoD and Destiny. Now I’m just alright at Overwatch.

Overwatch doesn’t teach you good FPS skills in my opinion; ttk in OW is generally much much higher than most shooters so people who’ve only played Overwatch might have a slightly slower reaction time than players who play multiple First Person Shooters, and reaction time is very important in standard FPS’s.

That’s not an indicator of success.

Even the best players become bottom fragger on their team when faced against a coordinated team and utility. Defuse gamemodes are also about trading and baiting.

there is one thing overwatch doesnt have that i loathe on other fps’s… recoil. so yea i guess im bad since the reason i play overwatch is that i dont wanna have to learn or deal with recoil with each gun in most other fps’s… this coming from a person who plays hitscan dps mainly

one thing valorant has that i also really HATE, hit punch, i couldnt stand that in counter-strike so once i heard/saw that valorant has that mechanic was like nope never playing that game