That scenario isn’t a stars aligned scenario. Queuing into someone without being grouped is very very easy. You can do it in low ranks too especially queuing in low pop region at off hours. It just almost guaranteed that if you queue at the same time as someone in t500 that you’ll be on their team or the enemy. That’s why win trading exists. If it was difficult people wouldn’t go through the effort. Plus you could always have people on alts that don’t care about the account so they leave to save everyone the SR without any form of planned abuse.
Also people consider games unwinnable all the time in t500. It’s the same as every rank except people play the game better. People are still toxic. You still get one tricks. You still get boosted players. You still get throwers. You still get smurfs in the form of 4.6k OWL pros/ladder stars playing on 4k accounts.
If you don’t take away SR from the team with the leaver does the enemy team gain SR still? This would lead to SR inflation. If you don’t give them SR then that’s not really fair. They probably deserved the win if you have a rage quitter. Having this current system means there’s no chance of abuse and leavers even out in the end.
Also you talk about how it’s not exploited in Apex. Do you know how hard it would be for me to queue into a friend’s team without me grouping with them in Apex? Assuming I even get in the same lobby as them I still only have a 1/20 chance of being on their team. If I’m on an enemy team it doesn’t really matter if I hard throw since there’s still 18 other teams for them to go against. These are completely different games. They can’t be compared.
The problem with this is, that it can be extremely hard to determine if a player performs good or bad based on numbers.
The most obvious example of such a case would be the Tank Role:
To me it happens rather often that I don’t perform very well if you only look at the stats, but that I still have a major contribution to the victory by taking/defending space correctly and positioning myself in a way that serves as a deterrent against flanks/dives before they can even happen.
There is simply no way to teach an algorithm how to recognize and value this kind of gameplay performance.
This is not how it works though.
The matchmaker tries to find 12 people who are as close in MMR to each other as possible.
The close to 50% winrate most people have is a result of the game placing people where they actually belong and doing a good job at finding equally skilled opponents.
Groups with high MMR/SR variance, smurfs/alts and a very limited player pool at the high and low end are the only factors messing things up a bit.
Skilled players are not getting intentionally held back or cheated out of victories.
Apex HAD a great ranked system. It was changed this season and now people are ratting for a spot on the top 5 and barely risking to make noise/shoot people.
When it was all about Kills and Assists it was good, because even if your team was winning, if you were doing nothing, you gained pretty much an insignificant amount … but if you performed and killed 5-7 dudes, that was worth. Even if you were just top 10.
And yes, its a BR with a SIXTY player lobby, so yeah, multiple ranks are seen there. In Overwatch theres only 12 players and you also see multiple ranks … lets not complain about that because Overwatch loses there. Like HARD.
Yeah I’m not going to take your word for it, you’re gonna have to provide some proof. Several thousand people still play this game and I’m talking about implementing this for OW2 anyway which will have a significantly higher population.
Yes please add more stars to the equation.
So remove SR forgiveness from top 500.
You can’t keep doing this though, those penalties add up not only in huge SR losses which will quickly decrease their chances of ever being matched together again, but in queue bans. There was a time where my isp was resetting my modem like 5 times a day and I disconnected from many games ending up with an 8 hour queue ban and warnings of further actions against my account…and that’s just in a day.
Yes.
How?
But it’s fair that everyone on a team loses SR cause someone decided to leave?
not how it works. Its puts you with and agasint better team mates as your sr goes up. it doesnt ask a gold to carry a team of silvers for example
being the best player in the lobby does not mean you are on the worst team. it tries to match the SR for both sides
it doesnt force 50% either, you are so full of misconceptions. it tries to make every match 40-60% no matter what you win rate currently is. it wont force you to 50 if you go over
It’s a team game that punishes people for teaming up. It’s a team game that rewards solo queue more than grouping up.
Think about that for a moment.
The game should reward bringing together a good team that practices together.
You know, just like their e-sports league.
Like imagine if in WoW you got better rewards for assembling a random group off dungeon finder and got punished for trying to get a familiar group of guild mates together.
That makes zero sense if the game wants you to come together to overcome challenges.
A good competitive system should minimize the impact of RNG. Not enhance it.
Its way of handling smurfs, throwers, and leavers just makes the whole thing even worse.
The easiest and fastest way to climb is to one trick and carry by basically ignoring your team and doing your own thing.
OW literally has one of the worst competitive systems I’ve ever seen. It undermines its own fundental values and instead forces people to play a selfish game of chance.
So many boosted players from teaming up. Those Mercy duo’s, 3-4 stacks of alt accounts.
You had OWL stacks that pub stomped, it’s a good thing they made it so you can only duo. People who advocate for this are boosted, Samito is a good example. Every time I watch him play he’s getting stomped.
The ranks aren’t that far off, yeah you’ll get games with a plat tank and a masters tank if you’re 3300. Or if you’re 3700 you’ll play top 500’s but that also has to do with the game being dead.
Those are EU games, they have like 30 minute queues. EU ladder is dead and you saw more of that in the early seasons of Overwatch they somewhat fixed that but the game is more dead now haha.
It’s funny how a blatantly false statement gets 5 likes. Obvious you don’t play the game. Apex has tiers. The first ranked tier is bronze though gold in the same games, 2nd tier is mostly all plat but sometimes a few low diamonds get in there. 3rd tier is masters and pred. Also hilarious how you say overwatch has a good ranking system when it literally does what you’re complaining and lying that Apex does.
I mean Apex has the advantage of significantly smaller team sizes, and lower TTK that kind of feeds into your reflexes and positioning being the key traits of verifiable data. Were as OW has so many additional random elements that could change the outcome of a match well before the doors open.
Their is an MMR system in the back ground that messures your performance, and attempts to push you/keep you at a designated rank. So like if it sees you lossing a lot of games past your actual skill level (which may not be at the original rank you were set at)
it will make you loss less SR for every match, and reward you with more per win. It also does the same in reverse, keeping a win streak from pushing you to high when in reality you don’t have the skill to play their. And would ultimately make the game harder for your self.
the only thing that sticks out in my mind that makes apex ranked a million times better then overwatch ranked is the fact that there is a split (meaning after 1 month or 2 months the maps change and you get deranked).
gee i wished blizzard would do that… resetting sr to 3900 is not it for GM/t500 players. that is the most pointless crap ever.