Anyone experience with developing online games?

Does it really take months to create/rewrite a matchmaking system is what I’m wondering seems like a long time to me.

It takes a long time because there is the coding itself, then the implementation and bugtesting with the engine, and then the testing in general and fixing.
Remember coding is a lot of trial and error, anything they add could potentially break everything. So it’s not weird that it would take 4 to 6 months or more even to release a working matchmaker.

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Machine learning multiregression etc.

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It’s all of the things people have listed before me, plus don’t forget that they’re also probably working on other projects and systems for the game. (new heroes, new social features, etc.)

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Pick me!!! I have experience not only in online games but actually building matchmakers.

They can be tricky, and blizzard weirdly enough I think built their entirely from scratch, rather than use a constraint solver for it.

So it is likely pretty complex in there, but I think that is their own doing.

They could be… But more likely it is a home brewed constraint solver.