Anyone Else Think Hero Bans are a Terrible Idea?

Play one of the other 10 supports that will 100% be available to play. Oh wait…

Play lifeweaver and cause the tank to rage quit

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If there are 4 heroes you can ban per role, then such case becomes possible.

I think it’s 4 total, but 2 max per role. I could be wrong though, but I vaguely remember Aaron saying that.

Since only few supports have truly massive healing output and utility at the same time, even 2 banned supports may be enough to create personal hell for one tank player.

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Yeah and support hero pool is small as is. 2 being banned plus a 3rd being instalocked blocks out nearly a 3rd of the total supports being denied by a particular player.

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lol they’re already cooked and know it so they just keep trolling. They haven’t said anything true or contributed besides moving the goalposts and making hypocritical statements :joy: it’s honestly funny

For it to be the hero ban system, yes, it does need votes.
Gotta remember, the vote system is called hero bans, and the pool system was called hero pools.
Not a single person other than Dodo is referring to the general idea of ban systems when they say “Hero bans”, they are referring to the system we are receiving in S16 that is officially called hero bans.

So yes Dodo is still objectively incorrect in every conceivable manner and is lying or a troll who either way, has zero knowledge on the topic.

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It’s impossible to carry on a discussion when you consistently lie and avoid things that prove you wrong

You’re correctly quoted every time

No one is denying that, you simply vomit out the same line that they’re the same and that because pools failed bans will fail

It was public knowledge as to who was in the pools.
If you went into a game without knowing who was in the pool, that’s your fault.

Sounds like they play a character the majority of the community hates
Also, it will be uncommon for teams to intentionally target ban their own teammates.
It is gameplay sabotage that restricts their ability to win and is reportable.

Womp womp

I can quote 100 conversations with you where you refuse to answer, and the few times you do answer, it’s blatantly incorrect or a lie

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We’ve tried to do this with you but ironically you do all of the above.

The answer wasnt changed, im only following your logic.

You said you were a support player, Mery and Moira are supports, where was a i wrong?

This i agree with because you ignore facts that prove you wrong.

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There is no hope, save yourself while you can

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No problemo brododo.

I can’t say anything to this but…

This seems to me like you’re battling semantics and opinions around the term ‘hero bans’. Most players when they see/hear/think of ‘hero bans’, they (myself included) see it as the term that describes the system that virtually every other game that has used hero bans.

You should recognize that to most players the term ‘hero bans’ is the term used for : Players choose at the start of the match the heroes they wish to ban. Every match. So bans can change match to match.

Not ‘devs choose which heroes are banned, and they’re banned for a whole week’.

So if you recognize that most players use the term ‘hero bans’ as a name for that exact system, and any other system that bans heroes is not ‘hero bans’… You don’t have to get into a debate about what is or isn’t hero bans. I believe you are in the minority that think ‘hero bans’ is a term used for any and all systems that ban heroes.

The others disagreeing with you, are using the term ‘hero bans’ as the precise system that is going to be encorporated in S16. That has not yet been attempted. That many other games already use to positive effect. I think it is futile to debate the semantics of the term.

A different perspective. Do you think it would be neat, at the start of the game, that the game gives you 3 options for what map to play, and you all vote on the map? You see the map you hate, you don’t vote to play it. You will play less of the maps you hate over time.

Can you see that this is a very different system to the map pools that the devs tried before? (that also failed miserably). Where they choose what maps are in and out, so they kick out the maps you like and leave in the maps you hate?

The difference is devs choice vs your/player choice.

I imagine you’re Plat or below as most players are (myself included), your queues will be 1-5 minutes. 95% of players will have a queue time of 1-5 minutes. So this is stretching/lying to try boost your arguing point here. If you have 5-30 minute queue times you’re playing at 2am. Which 99% of players aren’t doing, so that issue won’t be so drastic for most players.

So you do one trick, but basically per login. Even if you’re countered or you are achieving nothing on that hero in a given game and swapping would help you to win, you will stay that hero and lose.

If you swap hero to stop being countered by the enemy, it’s technically different, but still similar to swapping the hero you play because it was banned. The end result is the same, you are forced to play a different hero against your preference.

And with 2 other roles, you will (most likely) only have 1 hero in your role be banned. With a 1/3 chance for 2 heroes to be banned. If you have a go-to hero that you swap to when you’re losing (like Moira/Lucio/Kiri) you will still be able to play those heroes in most games :slightly_smiling_face:


You are focusing entirely on the potential negatives. And you’re ignoring the potential positives. There are positives even if you’re unwilling to acknowledge them. You can choose to ban heroes that you are sick of playing against every single game. For me currently, that’s sojourn. Every game is an enemy sojourn, but not every game is a teammate sojourn. And Sojourn right now is extremely OP in Plat. Carrying every game basically. It’s a nightmare for me.

In S16 I can ban her and see less of her! That’s a huge positive!


Alrighty as expressed, I’ve said as much as I could to you in 3 posts I think. We’ll probably just keep running circles.

I think at the end of the day, it’s best to wait and see. You might find you like the hero bans. Or at least find they’re no where near as bad as you fear they’ll be. I might find out I hate them. We won’t truly know until we get our hands on it.

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Oh I believe the devs will 100% certainly do something about it if their high skin sale heroes get banned a lot.

If it’s a hero like Junk or Sym though, they’ll probably leave them in the dust to be banned to oblivion. But I don’t think those heroes are going to be banned at all in their current state.

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Could be true. But also…

I imagine the supports to be banned the most will be Ana, Zen, Mercy (for mid/lower ranks)…

That seems like a boon for your tank player to me. Not having to deal with anti or discord in as many games.

Can you inform me as to how it is a fact that a vote-based system would be bad for the game?

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Ana Zen Sombra And game might finally feel good to me again haha

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A new contender has entered the arena

Haha nah I’m done, I’ve said my peace.

I half expect some threads next season… “ya know, it’s not that bad”…

I think those against it are worrying too much about the negatives and ignoring entirely the positives.

Wait and see. Who knows, It’s Acti-Blizz. There’s a decent chance they find a way to muck this up :sweat_smile:

I again thank you for continuing to discuss rather than accuse. If you look at the 5 posts immediately prior to yours, you will see what I typically deal with in this thread

I accept that you feel there are positives about this second system of hero bans, but to me, it is a case of Blizzard allowing players to take away other players basic rights, and I see no positives from this whatsoever. When you ban Sojourn, please keep in mind that Sojourn is some players favorite character, and you are denying them their game-given right to play said character. Should other players be allowed to deny you the character you wish to play in a given OW session? My answer is a firm no.

One clarification: I do not one trick. Period.

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Lol no I meant this new 1-post account above me

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