Anyone Else Think Hero Bans are a Terrible Idea?

Yeah, I’m not seeing where he says it’s the exact same system. He’s simply calling the previous system “hero bans” since in that system, heroes were literally banned.

That’s still not the same as saying they are the exact same system.

Again, none of this implies he thinks the previous system is exactly the same as this one. He simply thinks this system will fail like the last one.

Also, do you honestly think Rivals’s success was entirely hinged on whether it had bans or not?

Again, citing the previous system isn’t the same as saying the previous system is exactly the same as this one. And citing the previous system is also a valid point of data. The success of Rivals is also a valid point of data and both can be disputed.

1 Like

Except it objectively isn’t.
One is a failure 100% of the time.
One is a success 100% of the time.
Hero bans work.
Hero pools don’t.
To claim they are the same or that the failure of pools is why bans will fail is plain stupid.

Entirely? Absolutely not.
Is it more successful because of them? Absolutely.
Hela was peak Sojourn on roids and made the game less enjoyable.
She was sent to the shadow realm because of that, got nerfed and is now fine.
Hero ban data made the game better.
We could have avoided GOATS, double shield or Mauga ENTIRELY.

1 Like

That’s nice. I was just clarifying the context of the terms they’re using.

Because the old system was different, and as such had a different name as provided by the developers.

The problem isn’t simply that dodo interchanges the terms. It’s that they basically say “we’ve had this before”. We haven’t had this before. We had hero pools.

3 Likes

100% means beyond reasonable doubt. You’d have to prove that League and Rivals would have failed without hero bans, which you don’t have proof of.

When was the ban feature added to Rivals?

Well I have proof actually.
Not only has League still had bans since 2010 after its release in 2009, meaning no player drop off occurred, but also there was a character that was banned so often in both pro-play and ladder because they were that broken that Riot deleted them from the game entirely to rework them.
Instead of allowing a universally-hated character to exist as a problem in QP, ranked and pro-play and ruin the game for players, they nuked it instead.

A couple days after launch, when ranked mode unlocked.

1 Like

I wonder how long this will stay up lol

3 Likes

Yeah, that’s not proof.

I’ve played OW since 2016 and know the commonly cited reasons why Overwatch tarnished its potential for more success. Hero bans were never mentioned the past 8 years, but rather, content drought, an over-emphasis on OWL, and corporate greed from the Activision side among other things. Things Riot didn’t really suffer from.

It’s only very recently that people started asking for hero bans in Overwatch.

So a brand new game, where extreme balance issues are to be expected such as Hela being super broken.

1 Like

Except they were mentioned enough to have tried pools and then to copy Rivals.
So clearly that ain’t true.

You forgot to mention balance.
Something that was made worse by characters like Brig, Mauga, Sojourn and Sigma that otherwise could have been banned.
League and Rivals ban or even sometimes erase their problem characters till they can be fixed later.
Overwatch allows them to fester and destroy the game.
Brig in particular is why we have RQ and as a result of RQ, 5v5. If she had simply been sent to the shadow realm instead, the game would have always been 6v6 OQ.

People cited balanced issues. People did not explicitly ask for hero pools. And guess what? They took hero pools away.

Brig was solved by role queue, something that Marvel Rivals lacks. Sigma would have been solved by Orisa’s OW2 rework.

Either way, having hero bans since 2016 wouldn’t have made much difference since Overwatch had a multitude of problems that hindered its success.

1 Like

Whoa! Did you just answer a super easy question that was directed towards you without ignoring it? I didn’t know that was still a thing that happens

1 Like

Correct, not a single soul asked for pools.
They asked for bans.
Something that Dodo regularly avoids is the fact that people who wanted bans despised pools as much as those who didn’t want bans at all. They were a failure because they were a slap in the face to both sides of the fence.

RQ was not a solution because it ended up being what killed OW1 and lead to 5v5. That’s like saying that because you saw a spider, you burnt your whole house down.
Yeah, you killed the spider.
You’re screwed though.

Good.

No Brig = no RQ = no 5v5

Her mere existence changed the entire game for the worse.

Nobody asked for bans up until very recently. Yet, Overwatch’s success has been suffering for 8 years.

Lack of bans are not the primary reason, or a significant reason (and maybe not even a reason at all) for Overwatch’s limited success.

5v5 yes. Role queue was necessary though.

Nah, that’s a valid response to a spider :laughing:

Hey, to each their own. But that’s one of the things that keeps me from playing that game more.

I’m of the opinion that different fanbases don’t always want the same thing.

Overwatch has both role queue and open queue and role queue is played more.

Please please please give me them faster and let me ban 2 heroes myself

1 Like

And yet they were asked for enough for Blizzard to try pools.
Funny that.

Nope.
RQ is the direct reason behind OW1 no longer existing.
Even Dodo agrees RQ is the worst thing to have happened to OW, and funnily enough bans would have prevented it.
Burning your house down to kill a spider is a solution, yes, but the ramifications make it an utterly stupid decision.

Because OQ is an unbalanced mess right now.
Funny that OW1 had a higher playerbase in 2016-2019 pre-RQ than it did 2019-2022 post RQ.
Also funny that MR has a higher playerbase with OQ only.

I find spiders kinda cute am I weird

1 Like

I’ll stop there

Pretty sure Blizzard just arbitrarily decided to try pools.

Well I’m not gonna go on a different tangent about Role Queue. Regardless of how it affected the game, it did solve the issue with Brig.

And to claim RQ hurt OW1’s popularity more only supports my point that other factors besides a lack of hero bans affected its popularity.

I should have clarified (well I did in a later post) that no one asked for hero bans up until recently.

By “no one” I mean almost no one. i.e. it wasn’t a dominant playerbase sentiment the way other issues were.

We had a lot of thread/discussion about hero/map bans even over 8 years ago. To the point that Kaplan the lead designer even made a explanation to it. Sadly most links to the old overwatch forum no longer work.

https://www.reddit.com/r/Overwatch/comments/48b1yt/jeff_kaplan_on_banning_heroes_and_maps/

Like the above comment mentions theres been lots of threwads going back couple years where people discuss wanting Hero Bans. Easy Google search comes up with a lot to

If it has to be searched for, then it wasn’t a substantial amount.

2 Likes

Except for the part where people were asking for them like most other competitive games since OW1. You missed that part.