Anyone else noticing Mercy-Soldier being really strong?

It’s funny when they originally buffed his dmg back to 20… and he still wasn’t good enough to compete for the top hitscan spot.

They nerfed it back down, gave him tons of other buffs and then buffed it back up again and now we’re blaming mercy for him being overbuffed. :joy:

Back in season 3 when he also had 20dmg per bullet, solo ana and tripletank was the meta lol.

Every single time, mercy’s fault and not because the dps got buffed too much.

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Just chatting here Face,

Because the amount it actually boosts “is” Mercy’s DPS, and it’s the lowest recorded average DPS of any character in the game, across all rolls.

PC Comp is just a tick over 1k per match (1,134) average.
PC QP doesn’t even break 600 (588) average. lol.
These numbers are even lower on other platforms.

And in order for her to even do that measly dps, she has to stop doing everything else. Where Lucio (to your icon), can both heal and shoot at the same time, Moira can heal and DPS at the same time, Ana’s does both, Zen, etc.

And all those supports. Every single one. Does more than 500-1k dps average every match, on top of out healing Mercy in many instances.

And of all the toons on the roster, every single one, Mercy’s average DPS, across all platforms and modes, is the lowest. Damage boost included. Nobody does less average DPS.

So that’s why it shouldn’t be nerfed IMHO.

Anyhoot, happy holidays all!

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The first time he was given 20 damage it was reverted because he became a must pick.

Soldier: 76

  • Heavy Pulse Rifle
    • Bullet damage decreased from 20 to 19

Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

It was obvious from the moment his buffs were announced that he’d be overpowered. Everyone was just so used to Ashe/Mccree that they thought he was fine. He isn’t.

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They enable each other. He got his own 35hps/5 sec heal that can save her if she gets targeted (enough to keep her alive through an entire monkey mag), he got his sprint that can help her move around faster then most other dps. His field also means she can keep boosting for longer if he gets pressured, and if he really gets pressured and she switches to heal he got 90hps.

Completely different compared to any other dps, its like you got a combo that isn’t just 1 dps and 1 support, its 1 dps and 1.5 support.

TL;DR its his field.

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Mercy/Soldier is basically a far inferior version of Mercy/Ashe or even Mercy/Cass. I mean he isn’t a bad person to damage boost on downtime but if you are playing around damage boost just be Ashe.

it is generally not a good idea to speak for others, especially “everyone”

everyone does not agree with this statement…for example, I do not agree with it. Many many other forum members have also expressed their satisfaction with Mercy’s current state

Further, Mercy imo isnt a problem, nor has she been a problem for a very very long time

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It wouldn’t be as big of a problem if tanks didn’t insist on forcing rein zarya into it instead of swapping to dive

These forums are mainly a bunch of mercy mains so of course they would not be inclined to agree to anything. It does not really help or improve the situation of the game. It also does not contribute towards the game.

Now things might not be super clear to you. Be it you are not able to read in to things so well , analyze them and overall notice patterns within the game that well. I understand it might not be your strong suit overall, which is perfectly fine.

But when once again when a dps hero x is involved in the discussion without any noticeable changes for months synergizing perfectly fine within the game before that in terms of balance becomes the poster child of mercy pocketing it is hero x and not mercy that once again is the issue… sorry but no that is impossible for me personally to agree with such a statement.

It is a complete fabrication of reality and detachment from actual game balance and interaction.

Hitscan was nerfed across the board a few months ago, including soldier, his other changes came months before that and he was not close to top dog by any means, conveniently that happened when everything else got nerfed, go figure. It is the part you do not understand thou I guess. But for integrity’s sake stop mentioning changes that were made months ago but had no significant impact on game balance or power scales back than either than making the hero slightly more viable. Trying to manifest them as doom day’s changes when they did no such thing as instantly push the hero above everything else.

Anyways Mercy continuously stretches down the list of what dps hero she is pocketing as they get nerfed one by one.
Whenever the nerfs are over they are left in a useless unplayable state were they can barely have any meaningful impact over other choices even with a pocket.

But ofc the problem is not the “pocket”? Hero works fine, not even close to top tier dps. Soldier was low, low, low A tier after all the changes among all heroes, prolly around b tier looking at it closely.

Thou the list of heroes mercy has directly nerfed the last year months is incredible. Hanzo(prolly deserved it from his broken state but that was literal years ago, he was still brought down further) Ash, echo, widow, mcree, phara and now u are asking for soldier nerfs as well. Again sorry but it is clear to me that mercy is either a complete miss match for the game or the way she interacts with the game is not very compliant when it comes towards giving people a reasonably fun and interactive experience.

When a new dps hero without any changes for months suddenly becomes the fotm pocket over the course of couple weeks in direct conjunction with several nerfs directed towards previously favorable picks something is clearly wrong.

It is beyond obvious to me at lest the way mercy interacts with mostly dps heroes within this game is causing a unhealthy unsustainable environment for the game balance. Were heroes are not allowed to be decent or god forbid strong on their own and get trashed to such a state even with such a pocket they are not viable against heroes without.

See as long as the pocket possibility is within the game to interact with whatever hero is the most favorable to pocket will be pocketed. And no that play style and it’s impact on the game won’t change until mercy stops being able to interact with the game that way and or is most rewarded for doing such for obvious reasons.

Also might as well add other people being better at pew pew than you rarely has anything to with the hero, and you should stop being upset about it, really. “It is unfair hero X headshots me all the time and I can’t win waaaaaahhh” no another player lands a shot on your head all the time coz he or she is a better player than you. What could be/is unfair are heroes with abilities you could land with the anatomical skill of a toddler but still have the same impact as someone that lasers your head, that is a broken skill curve for any game. Partly what contributed to this game decline.

Shockingly people want to distinguish themselves and do things other can not; aka setting the skill ceiling so low the bar for entry is almost identical with the roof is bad.

It still applies to this day because tossing an anti into a Grav can be blocked by so many things, where as Mercy can damage boost people safely from any range. Bad example, try again.

Sadly, you can never nerf hitscans enough. They will always be better than projectile all things considered when players get good with aim. Problem with nerfing hitscans even more is that they’ll just become unplayable in low ranks as the skill floor will increase. And they’ll only get played at the top where players have good aim.

So I think the solution to this is to buff non-hitscan heroes. It’s just not fun when hitscans have to constantly get nerfed just to make projectiles playable. Since then, it makes projectile heroes too strong when they can also aim.

Is this why we saw Echo and Hanzo being competitive picks in the last professional season?

Read my last line. Projectiles are picked in OWL now because they buffed them to the point where they can be just as if not even stronger than hitscans under the right circumstances. But if they made both hitscans and projectile heroes equal in power, the hitscan will always come out on top.

When I mean buffing non-hitscan heroes, I don’t mean just projectiles. Most are probably already doing fine against hitscan. But I’m talking about melee heroes.

I guess I moved on from that point because it makes absolutely zero sense.

“Power” is a very flexible term in a MOBA (ability style) game. Saying any given hitscan to projectile hero is “equal in power” is totally subjective.

I generally think of power as in damage output, at least when comparing hitscans against projectiles. Projectiles has no fall-off damage and they can shoot almost as fast as hitscans at very close range. Whereas hitscans are more reliable all round which makes their fall-off penalty less punishing. But now that we have the hitscan fall-off reverted, hitscans aren’t as strong as they used to be.

That’s a bad judge of power in a game like OW though – there’s huge ranges of damage output.

Consistent versus burst?

At what range?

Is the hero weak to dive or strong at escape to do more damage? Do they have extra utility like flying, teleports, slows, turrets, etc.

the personal attacks are noted.

I ask that all personal attacks cease

…so…

what is “beyond obvious” to you isnt even noticed by many many players, myself included

specifically, while some folks allege that Mercy is a problem, others dont see it, even after taking a long look at the situation. This doesnt mean they are blind or lack the ability to perceive…rather, in their judgement, just as in my judgement, the allegedly “beyond obvious” problem doesnt exist at all

Yup ignored, exactly what I said. broken or not the fact remains not every person playing a hero has the same skill level and can get the same level of value from who they play. So the biggest issue I’ve seen, key phrasing (I’ve seen) was Ashe largely being ignored.

Pressure the players getting the most value and naturally they are more likely not to continue receiving the same value from the stress placed on them. Some will still manage to carry, others won’t. That’s shouldn’t be too difficult to understand.

That is fine. I am a bit tired of people constantly deflecting away blame from mercy is all, you are right, people are allowed to perceive things however they like. It is way to time consuming, and not to mention unfair to keep changing heroes around their interaction with mercy instead of directly facing the problem of how mercy interacts with other heroes thou.

If anything it is a huge waste of resources as well, honestly everyone deserves better than to run through tons of changes that are meant to cripple their heroes viability rather than improve it just because how they work with a constant healing stick up their back end.

Since people keep mentioning the pocketing as an issue than I believe it is time to actually face that issue head on and do something about it. By all means we can keep changing every dps hero in the game, but it will only keep the loop going forever as the heroes keeps up the rotation for whomever is gonna be the king/queen of the throne and receive the pocket service.

i mean thats fine but look at it this way. if you main and play mercy and everyone is wanting to nerf part of her kit w/o offering some sort of compensation or solution of course they are gonna be combative. a rework might help but we know how usually those go lol. she might be in a worse state then now so i can see peoples concerns. i always thought they would somehow change her damage beam but it never happened :man_shrugging:. who knows what will happen in ow2 or down the road so its still possible

appreciated

there is no blame to “deflect” - Mercy is quite simply blameless. The synergy you perceive as “broken” or “overpowering” or {insert your preferred term here} is by design within the game and is equally available to both teams

If it were a problem, as it is claimed to be above, I might well agree

Since it isnt actually a problem, I dont agree.

IMO, there is no such “the problem of how mercy interacts with other heroes”

as such - nothing is broken, and ergo there is nothing to fix

I’ve seen this claim - that heroes were nerfed specifically because of Mercy - many many times on these forums

What I have never seen is any proof of such claims

As such, to me, it is just baseless supposition

the above implies (tho doesnt directly state) that all players feel that pocketing is an issue.

To be clear…no…many players (myself included) do not see pocketing as an issue.

I’ll add here that while playing Mercy as a pocket is one way to play her, I personally see it as suboptimal, and almost never play her this way. I rarely see others play her that way either

claimed many times

never proven or supported