Any cool ideas for a mcree buff
I feel he’s a bit too useless
McCree isn’t useless but he can use some buff on flashbang
How about Two hats? tha’t sounds cool to me
Buffing his flashbang feels overkill maybe faster reload I honestly have no problems with mcree
But faster reload and secondary fire damage buff would seem to make him pretty strong but that’s my idea for a buff does mcree need a big buff right now? I don’t think so.
With how many people are whining about Brigitte’s stun, it would be beyond hypocritical to buff his flashbang.
Still Brigitte stun is better than McCree, I understand Brigitte is dive counter but so is McCree
Maybe reduce the cooldown of his roll by one or two seconds. Fix the bugs with flashbang not hitting people that are too close and thats about it.
Still hypocritical.
Brigitte’s release brought out this wave of people complaining that there is too much CC in this game.
Buffing a CC after complaining about another hero’s, for any reason, is hypocritical. lol.
If anything they could reset his roll for kills like Genji’s dash.
I already have matchs were good mcrees that know how to use flashbang actually stun you behind rein and that’s annoying enough buffing this would be a joke
Remove fan the hammer and give him a more consistent tank busting alternate fire. Maybe armor piercing or something along those lines?
Right now you need to be right next to a hero to make use of fan the hammer, which forces him out of his ideal range (medium to long).
Just like what Jeff said about the sheild piercing arrow for hanzo playing as rein or orisa you just st wouldn’t feel safe
Plus you barely see any good players fan the hammer except for when that are against tanks, and it’s not like 1 fan of the hammer will kill 1 tank
Every kill resets his Flashbang or Roll. Genji shouldn’t be the only one with kill reset ability.
Only if the second hat increases his already gigantic head hitbox.
Less spread on fan the hammer perhaps?
That could definitely work
Remove flashbang and give him a frag grenade, or more fitting to his theme, a stick of dynamite.
Hogleg: passive. Critical hits do +50% over and above normal critical hit damage. (?)
Fixing his flashbang. It feels clunky to use and the area that it should effect seems inconsistent.
Maybe allow him to enable his combat roll when he jumps?
Maybe if you hit crits one after the other you get a small damage increase