iām just saying in terms of mechanics, and abilities, zen is easier to dive because he doesnāt have a way of supporting himself mid-battle other than hoping he can kill whoeverās challenging him if heās caught alone.
Sure, but regardless of Anaās grenade sustain, and Baptiste,s Immortality AND Regen Burst; both Ana and Baptiste die almost on par with Zenyatta who ONLY relies on getting kills to defend himself
You canāt just say, Zen is easier to dive because of his lack of support mid-battle, while Ana and Baptiste have more, but die roughly equally as much
Using it offensively means your only form of self sustain as well as a huge part of your teams survival is on cooldown for the next 10 seconds. Ask a flanker main and theyāll tell you Ana fractions her survivability and is often prime for killing once nade is on cooldown.
If you take away or make anti heal weaker, it will be used more on saving herself or her team, contributing to healing creep overall.
I hate this refrain and am seriously so tired of it:
Ana, easily the most effective support at long-range, has 100 hp on demand instantly with Nade. Compare that to:
Zen, who has literally no self healing outside of shields
Brig, who has only her passive self-healing over time that cannot ever be increased in quantity
Baptiste, who has 150 healing over 5 seconds (on a longer cooldown, to boot)
Lucio, who has ~150 healing over 3 seconds (also on a longer cooldown) and then a flat 16 per second otherwise.
Ana has the most effective self-healing tool for engages, and sleep, one of the most effective disengages, and sheās a sniper, so sheās at long range. Playing a lot of dive tanks, she is one of THE HARDEST AND MOST PUNISHING supports to dive, and sheās also the one who works the easiest at long range.
It is a broken kit because the only weakness (dive) isnāt actually a weakness and her nade being SO AMAZING AT EVERYTHING isnāt an excuse to say, "Well, anti-portion has the drawback that she ALSO heals with it).
Zen is somehow balanced even though he doesnāt have a lick of self-healing, why is it that people always rage about how Anaās nade is her only self-healing tool and thatās why itās balanced?
Brig who has armor hp and a shield effectively giving her 450hp.
That also heals his entire team, and is a huge reason why heās in such a bad spot right now to begin with.
Literally constant sustain instantly.
Thatās also tied to her best offensive ability as well as her ability to heal less than similar averages to that of other main healers.
Are we just going to sit here and up play all the good sides of a hero and ignore all the downsides for the sake of an argument? Because thatās exactly what youāre doing, but only for Ana. Youāre doing literally the exact opposite for everybody else.
Mercy can literally raise people from the dead. She has a movement ability on 1.5 seconds that only has the downside of needing a team mate to fly to, in a team based fps where youāre supposed to be playing with your team to begin with. Damage boost has single handedly kept her viable option through every meta ever with the synergy it provides to phara on specific maps regardless of meta, as well as snipers. She literally has her hp regen passively.
Itās a broken kit
You can literally do this to every single hero if you ignore their downsides.
First, iām not sure people are the ones who are raging after that long rant of yours. And second of all, itās because itās also tied to her best offensive ability and her ability to heal her team effectively. Itās literally because it does so much that itās balanced. Using it in one situation means you no longer have it for the others. Taking away that part will only make the other parts stronger.
I like how you said Iām ignoring all the downsides even though you yourself never brought one up.
What are her downsides? Mostly just āStrengthsā that she doesnāt have.
-Sheās got no mobility. (Just like Zen and Brig)
-She takes aim. (Just like most heroes in the game, including Baptise and Zen)
-No consistent long-term source of self-healing.
-No team-wide defensive ult
Have I missed any? I still think sheās got way more strengths than weaknesses. She
-Has a higher single-target healing than almost every other healer
-Has better instant AOE healing than ANY healer
-Has better damage than most healers
-Is the only healer with long-range hitscan damage capability
-Has an ultimate that is powerful enough to have literally created metas (Beyblande, Nanoblade).
-Can be extremely effective from long range
-Has the ability to negate healing with an AOE skill
-Has the single longest CC in the game, and the longest non-ultimate stun (if you shoot straight through sleep, itās 1.5 seconds) in the game
So the issue is, her weaknesses are not things that can easily be exploited by the enemy. Her lack of mobility SHOULD make her easy to dive, but then her defensive tools in dart/nade are fantastic, making her one of the harder supports to dive. Her lack of consistent healing SHOULD make it easier to chip down her health, but A. thereās another healer to help her out and B. she herself stays at such a long range that this becomes more difficult. Her aim requirement isnāt something the enemy can super take advantage of either, and her need to reload isnāt something where the enemy can just watch for it and kill targets because of it.
If Anaās nade was her only defensive tool, than diving the Ana while itās on CD makes sense, but sleep dart is also there to shut someone down for long enough that Nade will be back up again in time to let the Ana defend herself or get away. The lack of self-healing is actually par for the course for most supports, Moira has to sacrifice a heal ball just to heal herself, Mercy has to not get hit at all, Zen doesnāt have any (shields do 0 good when heās getting dived/attacked) and Brigās requires melee range in order for any healing to take place, never mind that Bapās is on an even longer CD than nade. Lucio is really the only healer with good, long-term self heal, Ana is by no means unique in this regard. As Zenās viability proves, healers who can stay really far out of the fight donāt NEED good self heals to work.
Ana is a swiss army knife that can be used in any meta, yet she also offers things no one else does. This is my problem with her. People kept saying āOnce dive rolls around, Ana wonāt be popular anymore.ā Sheās still the most picked hero in the entire game, even in GM. Having her be the literal best option no matter what the rest of your team is is not ābalanceā.
Yes, Iām sure thatās why she has a sub par win rate for the majority of the player base. Because her weaknessā are not thing that can be exploited, except it absolutely is since baiting nade has been Kill Ana 101 for flankers as far back as season 2. And tanks since in season 3.
??? 5 seconds. And was nerfed along with the cc global cc patch that got rid of the natural wake up animation so that Ana can no longer perform her three combo on slept targets reliably.
Bro, you main ball in gold. Anti literally doesnāt even affect you with adaptive shields. Anaās in your elo are losing more than theyāre winning. And on top of all that, Ball destroys Ana almost as bad as Winston does. If it wasnāt for the sleep mind games, she would be a free kill to him. Not only do you have no clue what youāre talking about, you donāt even have room to talk about it.
My main complaint with anti-nade is really just the lack of counterplay once someone is under the effect of it. I donāt mind the healing it can do, itās the anti-heal effect that can be a little unfun to fight against. Right now, the only counterplay to nade is donāt get hit by it. Which isnāt really counterplay. Itās like saying you can counter Widow by just not letting her shoot you. Given her stats currently, it is more of a āfunā change rather than a ābalanceā change, but itās still a change I think should happen. And as far as what that change is, I have two ideas.
Either bring the duration down from 4s to 3s, or reduce the healing negation from 100% to 60%. Maybe 50%. So, either offer supports some counterplay by letting them heal but at a reduced rate, or if they donāt want to offer more counterplay, then make it feel less punishing to get hit by it by having it not last as long. Right now, Ana can keep an enemy support from doing their job. If a Rein gets antiād, there isnāt a lot his supports can do about it for those four seconds. They just have to hope Rein can survive for those four seconds and that when they can finally heal him, they can outdo all, if any damage he is taking.
The only ability I can think of that can negate a roleās main tool like anti-nade does for supports is Hack, and well, Sombra isā¦Sombra. You donāt really see her too often, and outside of her ult, her hack can only affect one person. Thereās no splash, and even then, Iād argue that there is a bit more counterplay available if you do get hacked than there is for if you get antiād. If youāre playing Rein and you get hacked, your second tank and both your supports can still peel for you. If you get antiād, unless your second tank is the only tank with a cleanse and her bubble is ready, thereās not much else to do but wait out the 4 seconds.
Like, Iām not asking to completely trash her. I just want more counterplay available for if you get antiād. I donāt think either of the changes I am suggesting would trash her. Sheās already armed to the teeth with utility so nerfing one part of it isnāt going to make her F-tier.
Or maybe we can add more heroes that have cleansing abilities. And we can add more anti heal that isnāt a total %100 anti heal. Still though, getting rid of this on Ana is something that will change her a lot. Youād have to buff her in other areas. And even then getting Ana to anti heal the team can be difficult due to shields and abilities that absorb projectiles. Your is idea can work but.
How would you buff Ana to compensate that nerf?