Another Your Overwatch hot take

What is Hyperbolic?

1 Like

I understand what you’re saying, it makes sense, though I think all of that depends on the support being played & the team being played around them.

At least in my experience I feel like nearly every support is constantly active (no less than 6v6) with

  1. Zen constantly discording & harmony orbing, volleying & shooting, snap kicking when he gets dove now, transing as he would in OW1
  2. Ana is still constantly sniping, sleep darting enemies, antinading allies & enemies, nanoing etc.
  3. Moira is probably busier than ever, succing and spraying, orbing constantly, often being a huge contributor to damage and healing in OW2
  4. Brig is still packing teammates & whipshotting enemies as often as needed (which can happen more often with 1 less allied tank to peel) and bashing more often with more efficiency now that it goes farther & has a shorter cooldown & does more damage, rallying as she would in OW1
  5. Baptiste is still a great support in good hands, effective at damage & supporting with immortality field still being a life saving ability with amp matrix making him as lethal as anyone and able to heal his team quickly too
  6. Mercy I would say is the most underwhelming, though she still does her thing
  7. Lucio is the best support in the game, able to duel better than ever with 1 less enemy tank & almost zero stuns to peel for him, still speeds, heals & beats for his team

Idk, I feel like “feeling” like supports are less impactful is sort of a… wrong feeling? :laughing: I know that’s not the right way to put it but…

1 Like

the data from today’s blog post kinda destroys the title of his video

the blog post says support deaths in low ranks are basically static, and deaths in higher ranks (especially GM) are way, way up

so it is actually him that’s bad if he’s having an easy time

3 Likes

The queue times are most likely due to dps and tanks getting some toys and supports getting… nothing notable that I can tell.

The role is fine, the beta was just poorly thought out.

Of course, it’s just my assumption but given that they want a faster paced game, I doubt they’ll increase healing abilities output. I mean there’s still that belief that on OW1 “nothing would die” because of high amount of healing (according to the forums).

If they buff the healing ouput, this would lead support haters and pro Beta players to throwing a fit.

I like OW1 but people want it gone. Having a PVP 2.0 that isn’t meant to have support and tanks will lead nowhere. That’s why I think OW1 and OW2 should be separate games. From what I’ve experienced on the beta, OW1 game modes and roles feel too weird to exist there (in a 5 V 5 setting).

I was mostly a support main on OW1 and I didn’t mind the healing.

That’s what I stated and what would be logical in a faster paced game that revolves around Deathmatch.

Because people that want Overwatch to be more DPS-oriented won so might as well make it so that everyone has a good experience on PVP 2.0.

Since the 6 V 6 team-oriented and strategical game won’t be no more after the 2.0 update, why insisting on having supports roles with strong healing when this becomes irrelevant ?

I’d rather have my support heroes be buffed in terms of damage so I could match DPS heroes in 1 V 1 more equally. All support and tank players can do now is adapt or move on to another game.

I still think we can convince the OW team to keep OW1 as a separate game somehow. We just have to make them understand that many players like OW1 the way it was conceptualized and that half of the playerbase won’t play another basic shooter game (since we already play such games in a much better quality than what we saw on the beta).

OW2 will never match other classical FPS games. The only way for Overwatch to thrive is by focusing on what it’s good at : an hybrid FPS game that is inclusive and diverse (in terms of playstyle).

wow shocker you mean to say most supports deal more damage and have stronger cooldown than most dps or even tanks? wild. Of course supports are insanely impactful in overwatch 2. They don’t need buffs. But yeah they’re not very fun at the moment.

i think she’s always had a fun, unique playstyle. Mercy shouldn’t be played like other supports. She’s all about management. Her “damage” comes from blue beam.
Everyone is entitled to their own thoughts, but I enjoy her highly positional playstyle quite a bit.
(Lucio/Support enthusiast here)

2 Likes

Well

  1. I actually think things like SleepDart/Biotic Grenade provide way too much value for a cooldown ability. And that it’s inappropriate for them to be that way compared to all the other CC/Debuff nerfs on NonTank heroes.
  2. The issue with Supports is primarily that Ana and Mercy are too easy to kill by flankers.
  3. And also simple balance stuff like Baptise grenades are too slow, and Brig Ult needs a bigger green health number.
  4. But also to circle back to Mercy, she no longer has the option of slow healing tanks as they chill behind barriers. And while running away constantly from flankers may be effective, it isn’t that fun, and GA is kinda useless against spawn campers.

youroverwatch have always had awful opinions, and there was that year where they kept saying “balance is a myth” and overwatch shouldn’t even try to achieve it, which tells you all you need to know about how invalid their opinions are

2 Likes

So many people can’t see through Youroverwatchs BS

This ^
I stopped listening to any opinion youroverwatch had the second he said he wants more expensive microtransactions in OW because I feel like the devs would listen to us more if we are constantly buying stuff (this is an actual opinion he holds). That opinion alone is enough to tell me that this guy has some of the most backwards thinking ever. I guess you gotta clickbait somehow though and making an actual video addressing people saying they aren’t fun wont get as many as insulting people.

1 Like

He literally just said a few videos before; Lucio made the other supports redundant because they couldn’t offer as much while also being weak. That channel is so stupid

How do the top 2 supports lucio and ana boost damage??? I must have missed that

Edit yes i know ana can nano boost

Blizzard devs disagree

These OW “influencers” are who they take serious. I get the forums and Reddit have some bad takes but criticism from players means way more than people wanting a quick buck.

It’s such a great video because he’s so right. Supports should have always been carry heroes with strong utility and carry potential (maybe with the exception of Mercy). Leaning into this philosophy is awesome.

If you want a backseat experience, play something casual or singleplayer. Supports should be in the driver’s seat.

This is the mentality of lots of dps sadly.

I don’t disagree with you but I don’t think mercy buffs will help. she needs changes not better numbers.

1 Like

So something like this?

Yeah idk just something. I think mercy as a dps pocket is too niche right now with how strong flanking is, and even pocketing a dps in 5v5 it’s even more pressure for that dps to do really well because almost half the team is concentrated in that pocket. But mercy with a non pocket mindset is not very good because she can’t really keep up tanks like you mentioned. All this is being said as someone who is by no means a mercy main, and obviously I don’t know what would improve her in a 5v5 format but I don’t think what we have right now is it. Rez is just like almost impossible to use tbh. It’s just so hard to protect it a lot of the time so her main utility is basically nonexistent. Unless they’re around a wall it’s fairly trivial to just kill the mercy before they can rez.

She just needs more flexibility if she’s going to be any good. Basically I think the problem of it being hard to carry as mercy just got worse in 5v5 whereas almost every other hero became MORE capable of carrying, and I think that’s problematic. Maybe it’s fine if mercy just becomes a hero that’s just not very good like bastion was in overwatch 1 but there just aren’t enough support heroes to allow that imo. Not to mention a lot of people like playing mercy.

I havent even watched the video and I know its probably completely right from the title and thumbnail. As an Ana player I feel like I can 1v1 dps, get picks, hit sleeps and nades and have a lot of impact which you dont really have all that much currently in ow1. If you feel impactless and you are dying a lot you probably have bad positioning and should play on highgrounds or in positions that the enemy needs to use resources to get to you so you can 1v1 easier or need to improve your aim, or you could just play Moira who is very strong and doesnt need aim and doesnt need good positioning and is very forgiving when you make mistakes, lucio is also very strong if you are playing him properly, and properly is not sitting on the ground with heals on. Bap you can do a ton of damage although his kits is not ideal for ow2 can be made impactful in the right comp if he is played right. I dont know what you expect when you pick mercy and expect to do much other than pocket dps. I honestly think support is the best role in the game at the moment, however all roles feel almost equally impactful which is really good as the game is balanced unlike ow1 with tanks being extremely oppressive and when your tanks are getting diffed you feel impactless on both support and dps. Imo support is a lot more fun in ow2 because you have some freedom to make plays rather than pumping heals into your tanks the whole game.