We trying to whine about mercy nerfs here or what? Pocketing is toxic. Simple as that. Healing creep is bad also simple logic.
Supporting entitles many things, like you know supporting your team with shields, maybe CDR, increased dmg, speed, dmg reduction etc.
Supports doing dmg is great, doing more dmg than dps. Not so great, as it invalidates another role entirely and removes part of the “support” role and just straight replace it with heal and dmg.
How does Illiari deal more damage than dps? No damage abilities and below average dps (75 dps, 112,5 headshots). She can kill people but she doesn’t excel at it
I remember it being 50hp with no cooldown? Either way I’m not talking about efficacy, just pointing out it was a support ability.
The rest of what you said is basically what I’ve been saying myself. No healing confused people, but the original intent was not for all supports to heal. The fact she was the only support who was like this while Torb was in defense role made things worse.
The person I was replying to was saying Sym never fit in the support role, but I’ve been trying to explain that she did, just not in the way people wanted or expected her to.
Hahahahahaha…no we don’t we need tank players!
Sadly those are only a legend now since the support role bullied them out of the game while DPS slammed the door.
The word support implies that you have to shoot the enemy as well.
Otherwise your are a healer like in wow.
Most QP garbage warriors don’t understand the difference.
They were actually removed because giving Tracer a bonus 50 regenerative HP made her completely unkillable. Even at 25, the shield had way too much impact on Tracer.
Im glad to see that on most posts theres no one trying to gaslight people claiming she is not that dangerous or doesn’t do that much DPS because … hahaha … oh man.
Yeah I love the turret for strategic plays, baiting people near you, getting healed and killing them back. Takes me back to old Sym days.
I’m pretty sure it was 30 shields, there was definitely a cooldown, she did not just continously apply shields. I believe there were charges of it and each charge had a cooldown, similar to her turrets.
But she also had a Sig barrier at one stage, that could not be retracted. You pressed the button and it just slowly glided forward continuously. Not sure if that was her OG support kit or her first rework. I think she had 1 rework before moving to DPS.
I would agree with the person you were replying to tbh. The players themselves were confused why Sym was in support role as she didn’t provide enough direct support to the team.
From memory, it was the players who begged for Sym to be reworked to be able to support the team more. She was niche in her OG DPS kit, but even more niche as a support. Because teams with Lucio/Mercy, Mercy/Zen most often outperformed any team with Sym in it (unless 2CP defense), because of stronger healing. Even Zen provided more sustain than Support Sym did. She was a throw pick on anything but 2CP defense.
I remember most players asking for Sym to be reworked, and there were many who question if she should be DPS instead. Then devs chose to rework her to DPS and pretty much mostly everyone was like “yeah that makes more sense”. Some few people wanted her support kit to be buffed and not moved to DPS.
Once again you’re proving my point while thinking that you’re contradicting me, and how effective someone is at the role doesn’t determine whether they belong in that role. You keep saying she was changed because it confused people, which is entirely the point I’m trying to make. Zen’s healing is trash and he’s a throw pick against burst damage, doesn’t mean he’s not a support. Support was supposed to be about more than solely whether a character could heal, Blizzard just screwed it up.
I’m not arguing against changing her, it was the right decision, but that doesn’t change the fact that the original plans for supports were completely different and she fit within the role as it was originally designed.
Hog and Queen have amazing personal heals, and those who can generate shield/armor health generally can survive a lot longer in a fight than the majority of the team, to the point that a good mit rotation for those who can save it to use as effective healing while supports top them off.
Doom, Ball, Winston, D.Va, Rein all say hi.
Tank easily has the highest and easiest to apply damage per 10 of any role.