Ana's Skill is Greatly Oversold

Ana has to be very skillful to consistently land sleep darts on flankers trying to kill her like Genji, Tracer & Doomfist. If she doesn’t, you’re better off with another healer

Not sure whatchu mean

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GA requires CD management in how long you keep it active with your techs. Ana requires basic aim, but Mercy requires much more complex mechanical precision with GA. Nade is not aim oriented. Rez has to be paired with complex GA jumps to get the maximum value out of. Ana can be played effectively by simply holding M1 near your tanks. Even if Ana required more skill than Mercy (which she really does not), it wouldn’t justify her being OP in the slightest.

You don’t always have to land sleep on a flanker. Keeping yourself alive by AD spamming with your tiny hitbox and pressing E at your feet is usually enough to keep yourself alive long enough for your team to peel. In fact, the most impactful use of sleep in my experience is sleeping the enemy tanks/supports to make it easier for your team to get picks and take space.

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Sooooo this is wrong. Sounding like a flat earthier now.

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It’s an AoE with an easy to learn arc. It is not aim oriented.

Mercy is a movement-centric hero focused on evasion while pocketing the right person with the right buff (healing, damage boost), while Ana is almost the antipode of that. I’ve heard a lot analysts/top players talk about how mercy is hard now and in a good place.

That being said, very hard to compare a input-centric movement hero to a technical hero. I feel its a little like comparing Doomfist (flying to precisely right spot and pressing a button at precisely the right time) to Ashe (hitting shots and using AOE abilities correctly)

If you removed Doom’s one-shot, which kind of destroys my analogy, I think people would give the edge to Ashe still…but I dunno…there’s certainly an argument for DF. People tend to hold aiming over anything but the STRICTEST timing. I mean I’d like to see a side-by-side. I don’t think mercy is easy and she’s often looked down on for not aiming but I probably would say Ana is harder. Ana’s kit is also just better tho. And lastly, it’s not like either one trick could just pick the other’s hero and play somewhat well.

#diplomacy

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I’m an Ana main and I find Baptiste way more difficult. Like of course I haven’t played him near as much but the difference between just straight hitting shots anywhere vs the grenade arcs at different heights is just not it.
That said, I don’t see Ana’s headshot thing as a bonus. I wouldn’t mind if they reduced her damage, but like just the concept of not being able to utilize better aim to bring someone down quicker isn’t really a benefit of her kit. It’s not so much you don’t have to hit headshots, but that there is no option to.

A mercy main would have a much easier time aiming Ana’s extremely generous healing hitboxes than an Ana main would trying to do a backwards GA

True, but would a mercy main have an easier time hitting sleeps and landing nades on the right people at the right time than a Ana would healing/damage boosting the right people? I think the answer is no.

I see what you’re saying. Yea, like this does put a cap on what an Ana CAN do with her aim. But what I’m saying is no would say Ana was easier if she had like, 55 damage darts but head shots healed for 90. Or 60 damage darts with 120 damage head shots. Completely arbitrary numbers there. But like, maybe that would break the hero, but I don’t think people would say “Man ever since Ana got head shots she’s just too easy!” It’d probably just reinforce the idea that she’s the hardest so she gets to have the best kit.

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That is the funniest thing I’ve seen all day. Mercy is literally one of the easiest characters in the game. She needs game sense to be useful for sure, and that’s not hard to pick up at all.
Im an Ana and Mercy main, and Mercy is what I play when I take out my contacts and have a few drinks. Mercy is who I switch to when the enemy is hard focusing support because she’s so much easier to deal with them by simply just running away. There is no such thing as a brain dead hero, that doesn’t mean they’re all on the same level. Both of them need good positioning and game sense, they just have very different versions of that, and good Ana players need more than just that. Mercys? Not so much.

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I main both and Ana is absolutely not harder than Mercy lol. Basic aiming is much easier to pick up than the mechanical precision needed to play Mercy at full value.

I wish people who claim to be something would write on their actual non private account to check it

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Youre actually trolling right now.

Is this person a troll? Uwu Mercy looks in someone’s general direction and presses shift

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Thanks for demonstrating that you’re simply not good at Mercy and don’t know GA techs lol, makes sense now
But keep coping and telling everyone you can’t disprove is just a troll, hope it makes you feel better

You don’t have to feel bad about your main, I love playing Mercy. Doesn’t mean she has to take the most skill to make yourself feel justified in playing her. She’s fun to play :slight_smile:

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baptiste does not need to hit headshots and so does zen… you can if you like.

we can give ana headshot damage tho.

I’ve played Ana much more than Mercy for like 10 seasons. Ana is just easier and gets more value lol. GA requires more mechanical skill than just about all of Ana’s kit. You don’t have to feel bad about being bad at Mercy.

Look, I love Mercy and I think she’s much harder than people give her credit for, but I think it’s kind of disingenuous to say that Mercy is harder than her. They have very different skills, but as far as “I’m new to FPS games, who should I play for ease” the answer won’t be Ana. May not be Mercy either, but I think it’s much more likely. And you really don’t need most GA techs. Simply walking backwards is usually more effective than backwards GA’ing. It’s making your life harder for the sake of trying to inject extra skill. And it does take skill to evade a doom/winston/genji/dva, especially if more than one is after you. Because you also have to avoid the rest of the team and splash damage, while playing the floor is lava and also keeping an eye out for who to heal and who to damage boost. It does become a brain game at the point, but mechanically, she’s just not that hard. There is a lot of nuance to GA’ing, but I’m not sure it’s enough to say she’s harder than Ana. (TL;DR Mercy takes skill, more than the forum thinks, but I’m not sure you can say she’s harder than Ana)

What I think is blown out of proportion is the skill that Ana does take. Aim is the single most transferable skill in this game. If it was solely unique to Ana that would be different, but aim is required in around 2/3 of the roster (maybe more, didn’t count). Cooldown management is required in literally everyone, even Mercy though to a lesser degree. So that’s another easily transferred skill. Ana doesn’t take as much of a different mindset as Mercy (maybe some of the others too, but especially Mercy). You can play Ana pretty much the same way you would play most DPS, you just have to hit allies too. She’s one of the most “DPS like supports” out there. (TL;DR Ana is hard, but probably one of the most transferable set of skills to DPS, and she’s not so hard that only the top 0.5% can play her like the forums like to act like)

Now on a personal anecdote, I play mostly Mercy. We were struggling in a game so I swapped to Ana (couldn’t go much worse, right??) and I was able to help more than I could on Mercy just because of how much Ana did. And I suck with aim, so she’s just not this monstrously skillful character. She requires skill, exact same skills some DPS need, in the form of aim. She lacks movement but has enough abilities to counteract that, and she can heal from halfway across the map if she wants to. (TL;DR My aim sucks and I could do more with Ana than with Mercy and my hours differential is literally laughable, so Game Ana must not be as hard as Forum Ana is)

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Here’s my stats for this season so far
https://prnt.sc/tlcunu
https://prnt.sc/tlcvbd
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https://prnt.sc/tlcw1k

Damage boosting the right person at the right time actually takes a ton of sill to learn. Since you have to DB before they use a skill, you basically have to learn to mind read. You have to track your team’s cooldowns, and hope they use them when you’re boosting them. Just saying. (I still think Ana takes more skill, but please don’t downplay how much of a pain in the rear end anticipating DB is)

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