Ana is making me not want to play this game

Replace that with Pharah and Torb.

I thought Brig and Bap were more fitting because they were in the same role

You can fight Bap Brig Torb Pharah all at the same time

Only Sombra can fight all of them tbh. Compare that with Ana, 1 or 2 rushes by a tracer and she’s dead.

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Ehm, just don’t brawl against an Ana without a shield? Problem solved. :smiley:

I agree, that her anti-nade is a powerful tool. You could argue for making it into healing reduction instead of blocking healing overall. Would be a fair change imho.
Nano is far from op, since it solely depends on the dps players abilities or good positioning of your tanks to generate value. And it’s not like you can’t counter a hero with nano on him/her.
Sleep dart is fine, since it’s damn hard to hit if the enemy isn’t at point-blank range or has the hitbox of a skyscraper.

Bruh, she is by far not that powerful as you describe her. She gets punished hard for bad cooldown management, bad positioning and is very vulnerable to burst, flankers and any dive heroes. Just use one of these things to punish her, it works.

This impression maybe comes from the problem of heroes distribution between roles. Currently, we have 8 Tanks, 7 healers and 17 dps. With such a small cast in tank and support you ought to see more of the same characters being played in comparison to dps.

Lets buff her with passive healing then :clown_face:

christ almighty the victim complex is strong on this one.
Ana didn’t cause entire game systems to be reworked and she was utterly trashed for at least two years. Like, she was seen as a joke pick since she had to work twice as hard for half of the reward

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Just play dva, not that much to it

I’ve played the game since the week before Moira came out - I have never seen the game lack Ana’s presence. She might not have been “meta” all that time, but that’s not what we are talking about here. Sleep is a bit too easy to land as an ability once you get the hang of it, then its a very offensive tool. The best thing would be to limit Sleep’s range - maybe make it 20m. You don’t need to be sleeping targets across the map.

Been calling for this for a long, long time… any ability that literally has time to let Ana come up and do emotes over you is just too long.

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Ana’s balance need to be done through her healing grenade. Antiheal right now is far too strong because it doesn’t have any counterplay, you just have to deal with which can be pretty difficult.

The very first answer would be to allow the healing nade to clean the antiheal, so double ana (an easy one solution).

Secondly, as someone mentioned it above, would be to give to other characters an ability to clean/cure status effect like the antiheal (or burn or poison for example). I like this idea because it’ll improve things, especially among healers that could be rework in order to not just being healbots like bap’.

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