Ana got buffed!
I opened a topic last night about what I think Ana’s weaknesses are. I listed them out:
“She generally can’t outdo snipers, has trouble with dive without proper team support, and is defeated by shields in every way.”
^Notice, these are the metas from the last couple seasons. Dive, BarrierWatch, and Double Sniper.
We concluded with 4 different buff ideas:
- “A ledge-hoist, or other very slight vertical boost, to minimally expand her positioning options entirely for the sake of healing. Nothing to dodge dives with.”
- “Reverting her damage and healing nerfs would help her be a stronger secondary healer by increasing her offensive capabilities and healing output.”
- “Giving her a passive healing ability would increase her survivability a little, and her healing output by a lot. Allowing her to use her Biotic Grenade entirely for healing teammates/nulling enemy healing. However, spamming nades into battles may be overpowered.”
- “Faster cooldown on Biotic Grenade and Sleep Dart. This would improve her survivability by a lot, and her healing output by a decent bit.”
90% of the comments agreed with me, and it seems the Dev Team did, too! They said:
“…she has a couple disadvantages that can be difficult to overcome, such the potential to miss your targets, not having any mobility options, and having a more difficult time keeping herself healed up.”
This is all true!
So, what does turning her ultimate into a Zen/Lucio style ultimate (except only used on one teammate at a time) do to fix these problems??!
such the potential to miss your targets
Still cannot boost/heal them through 5 foot high walls, and shields/barriers still defeat her except when she happens to have her ult up.
not having any mobility options
Why did they even feel the need to mention this if they weren’t going to make any effort to fix it?
having a more difficult time keeping herself healed up
AND SHE STILL DOES!
I feel rather smacked in the face! The Dev Team recognizes these problems, tells us they recognize them, and then buffs her in a way that doesn’t solve any of them!
Another concern of ours was any incorrect buff to her would result in a run-and-gun healer, and not the sniper playstyle we all play her for.
With the new buff:
To keep my healing up to par with all the other healers I’m primarily working to build my ult. How? Get close, walk around shields and walls, spam hipfire blindly into friend and foe alike, chucking my Biotic Grenade every which way! My playstyle will now focus ENTIRELY on building my ult.
Then I’m going to use it on a nearly dead Mercy, even though my Soldier has his ultimate up. It’d be nice if I had that 'nade for her instead, but alas, I had to use it on myself because Moira tossed an orb toward my sea-level sniper perch and now a Tracer is strolling over to laugh at how she is able to get to more elevated locations than me.
Dev Team, please look at my last topic. Please play-test our suggestions! I think we really had some good ones from a couple different Ana mains! Mostly they are just what the forums have been recommending for months.
But this? This is not a topical buff. This is not quite what she needed.