Yes, and my proposed changes do not help them to do this in any way. They get hindered by a shorter range and smaller hitbox, meaning they are less consistently able to get the damage. The increase from 50 damage per second to 75 damage per second is not going to make a dps Moira any more effective, especially with the range and hitbox reductions. For reference, Mercy’s pistol does 100 damage per second with body shots.
It absolutely does matter. Because going from 20 meter range to 15 meters means that every mid range hero can stay outside of that range without any damage falloff. The shortest damage falloff range for mid range heroes in this game is 20 meters, which also happens to be the range for Moira’s beam right now. Reducing that range by even 5 meters is a huge boon to mid range dps heroes fighting against her.
Yes. And they’re playing her ineffectively. The only places where DPS Moira works are low ranks and quick play, and a lot of it has to do with aim. The changes I’ve proposed will overall make those low level Moira players even less effective. Range reduction and heavier aim requirement means that she is at more risk and her damage will be far less consistent at low ranks where players don’t have great aim and tracking.
Meanwhile, it would be an overall buff for pretty much everyone who plays her correctly.
It’s one of the easiest abilities in the game to avoid, and even in situations where it may be hard to avoid, the damage can be mitigated to a tickle by simply grouping up together. Again, in my proposed changes, there were also a hitbox reduction and the duration was reduced.
Yes. They don’t care that they’re being ineffective and a burden on their team. And I will reiterate that overall, my proposed changes make DPS Moira less effective in the ranks where DPS Moira is a thing. This means that there would be less incentive to try to DPS as Moira in ranks where it’s a problem.
You’re never going to completely eliminate DPS Moira from the game unless you completely remove her ability to do damage, which would be a huge mistake. Healers should be able to defend themselves and not just be a free kill. There are people who still play Mercy as a DPS and only use her pistol and damage boost. Is it right? No. They’re going to do it anyway.
The only thing that can be done is to reduce the effectiveness of that playstyle in the places in the game that it is a problem. However, when dealing with a hero like Moira, who is balanced and possibly even a bit underpowered currently, you cannot just nerf something without providing adequate buffs as compensation.