An Answer to Mobility

I really agree with this, its like this game actively discourages you from being proactive. It rewards that afk spam playstyle

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I’d like to see a hero that has some kind of slowing effect, like Mei’s Primary, but a weaker AoE version.
Luci-slow.

Lu-slow-o.

Slow-cio.

That is exactly what made tank so unpopular by the end of OW1.

Remember: stuns don’t apply only to heroes with mobility, they also take away agency of heroes without mobility as well. Back in OW1, unless you were playing poke tanks, you’d be hit with shield bash, flashbang, get hooked, get hacked, sleeped, naded, and then die, and you couldn’t do anything about it.

IF you had mobility, you could even try and dodge some of that, as Ball or Winston, for instance.

In fact tank became so unpopular I started maining Sigma only so that I could play a match without having to wait 10+ minutes in queue. So much so that the game had to remove an entire tank just so that matches could happen. I’m sorry, but no. What you want to come back almost killed the game.

This thread exists while Sombra stays top of the ban list. Amazing.

I thought it was too much “poke-slop”, or was that only last week, now it’s better.

Remind me how many DPS and supports have consistent stuns in the game? On basic abilities? Are you saying Junkrat trap is a consistent ability? Or Mei taking one of the worst major perks in the game to freeze enemies when they could be doing consistently more damage by right clicking? Remind me again where the half decent stuns in these roles are.

This has to be a joke because using blink is not a waste of resource. It is as much of a waste as throwing a flashbang. I don’t know where or how you came up with that idea because it is a reach at best. Blinking is a waste of resource
 I guess there really is a first time for everything, huh?

Stuns didn’t hurt tanks as much as the booping, sleep and hacks did. Stuns were just an added element on top of these abilities that were more infuriating at the time than stuns could ever have been. That’s because we didn’t have that many stuns in the game back then. We barely have any stuns now. They were just added on with existing or new tanks.

If anything, being slept was the biggest culprit for tanks. It is basically a silence and stun in one incredibly long duration, and a death sentence for tanks in the 6v6 format because of their lower health pools. Sleep isn’t an issue anymore because the tanks have more health. They have a much higher chance of living through sleep and anti-nade than ever before. Funny that no one cares about Ana being too strong against tanks anymore.

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Dealing with mobility/dive is not all about pure stuns, using other forms of boops/Cc and even just nornal damage can cause high mobility characters to have to retreat.

Spoken like someone how didnt spend consistent playtime on tank.

Again, spoken like someone who doesnt play tank.

People have complained about sleep and nade for ages?!?

No we just have lots of other forms of CC which all stack.

Lets see

Tank
D.Va Small boop
Doomfist boop and stun (iirc)
Domina boop and stun if it hits wall
Hazard wall boips
Junker Queen knife pulls/displacea
Mauga stamp
Orisa spin boops and javalin stuns
Ramattra vortex slows
Reinhardt shield bash perk
Roadhog Hook
Sigma Rock
Winston Primal and small boop woth jump
Wrecking Ball Spin and Pile drive
Zarya Small boop woth righr click (barely anything tbf)

DPS

Anran Ult
Ashe Coaxh gun boop
Bastion Grenade boops iirc?
Cassidy Hinder with insane range
Echo none iirc?
Freja ult
Genji none
Hanzo none
Junkrat mines and trap
Mei Slow primary and freeze perk
Pharah Concussive Blast
Reaper None
Shion None (Maybe bike boops a little?)
Sojourn Slow disruptor
Soldier: 76 none
Sombra Hack
Symmetra Turrets slow
Torbjörn None
Tracer
Vendetta Overhead kills momentum
Venture Drill dash pushes cant remember of coming out of ground moves you?
Widowmaker none

Support

Ana Sleep
Baptiste None (Jump, immo and burst heal)
Brigitte Whip shot and shield stun in ult
Illari cant remember what the ability is called but boops away
Jet pack cat iirc one ability boops?
Juno none (can speed away)
Kiriko suzu has tiny boop? ( also TP and suzu)
Lifeweaver none (petal and jump)
LĂșcio Boop (speed away)
Mercy none (great mobility)
Mizuki Chain (plus more movement)
Moira None (fade self heal with orb)
Wuyang boop with splash thing and stun with ult
Zenyatta Snap kick

All of these (im probably missing some, typed it quick off the top of my head) plus actually dealing damage can deal/disrupt movility on other heroes.
Even on supports if they dnt have some form of CC they still have good defence against a mobile hero.

So yeah. Theres more than enough in this game to deal with mobility. Of you think there isn’t, youre probably just not utilising something or playing something wrong.

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That is basically what they did with Vendetta. She is massive glass cannon, she can get in, but before you cooldowns are ready again you are dead

Yeah the bike boops pretty good, hazard has a knockback on leap and cat have ult, boop on ability and then either a slow or boop as a major perk. All these can do stuff like stop a monkey that is jumping away.
Soldiers rockets also boops a bit, reinhardts hammer can interrupt your movement and so can sigmas primary. Bastions lindholm explosive perk boop is also a bit. None of these huge but they can all get ball out of fireball or make a monkey jump short.
And ofc every single character can body block so when you do get your mobility denied you’re stuck.

And yes kiri suzu has a tiny boop.

I can assure you as a tank of back then. Stuns were as annoying if more annoying than booping, sleep and hacks. TBF, booping wasn’t even an issue most of the time. And, overall, stuns were way, way more frequent than they are now.

And yes we had many stuns and they happened very often, specially on the tank. Brig for most of her existance could stun you every 7 seconds or so. Doomfist, as a DPS, could stun you everytime as well, WHILE also leaving the tanks slots open for even more stun like Roadhog and Sigma. Mei could straight up freeze you in place as is without any perk. And Cass could throw a granade over your shield with a huge AOE to get some M2 action right in your face.

that was never the problem with playing tank. No matter how much health you have, being a magnet for CC is miserable gameplay. That’s the entire reason Sigma and Zarya are so popular in competitive play (Sigma can outrange or block most CC, Zarya can cleanse and block CC as a whole).

How? Ask every single tank main and they will tell you Ana is a problem. If all, even stronger than at 6v6, because with 2 tanks you are not the only focus of every CC in the game. Ana is still very much strong and complained about, so much so that above platinum, she and Kiriko, the hero that counters her, are the top 2 most picked supports.