Blizzard generally buffs heroes with low pick rates or abnormally low win rates. Not because the hero once was absurdly overpowered to get them back to that state.
I can’t read all of that and respond in a timely fashion, so I apologise for that. However, I did read the first 2 segments. And, say it’s just me if you want (it might well be), but I don’t think people realise how versatile you can be during Valk.
Team need healing? Have some heals!
Oh, you all full now? Let’s activate that mini Supercharger for now.
By the way! That Mcree over there is flanking us.
You guys good for a moment? I can deal with him if you need.
OK, he’s dead. Now, ZIP, I’m back to heal again.
All with a few seconds to spare.
Valkyrie can be powerful if you use it correctly. You commit one ultimate for 2-3 purposes. Like Mass Rez, there are many combinations of things you can do with Valkyrie (See what I did there?) but you have to break the “Spectator mode mindset” for Valkyrie’s fun and mindful playstyle to shine through. I play like this and I do feel like I’m making a meaningful contribution.
Then again, I operate on the “My team comes first” mentality so if I can do anything to save or help my team, I’ll do it (so long as I’m not throwing my life away) and that’s very satisfying.
Going back to buffs. I wouldn’t mind a reduced charge cost or a duration increase now overall healing is lower.
You know what dude ? That’s fair
I would give that a chance
While Valkyrie can be versatile, it is pretty useless in most cases. Unless you go battle mercy and kill half the enemy team you cannot make much impact. Your healing is not enough to save your team, supercharger will, again, not save your team from incoming dmg.
Also it is one of these “ultimates” that are denying you from ult charge. This is also something I don’t like. With mass res you Ressed when needed and then went on bulding another ult. Current you ult, save noone, fly back to spawn to regroup and start building your ult from 0 when the next fight breaks out… Valkyrie is a really poorly designed ultimate if you ask me.
Also I want to say that the cost is much higher than mass res and for what it provides it is pretty high. Its like the ultimate is high cost really low reward (quite literally)
EDIT: everyone other support ultimate can sustain the team thru ultimates or enable them for a big play. While mercy’s ultimate is just “a bit of this (zen) a bit of that (orisa) bit oh here (pharah) and a pistol”. It seems good but there is nothing unique to her ultimate and its not even impactful. Her ult is currently killed and put on E
Because I can’t quote my own quote that you edited, I’ll just use quotation marks.
“Often times during ANY ultimate your heals are not enough.”
Perhaps because that’s not what it’s for? Valkyrie is for sustain in a fight where ultimates have already been used or are not currently being used. It’s also not my responsibility as healer to exclusively protect you. We have more than enough ways to counter ultimates that don’t involve healing through them. If I’m supposed to use Valkyrie to heal through an ult, what are the tanks doing, and if we have a Brigitte what is she doing?
“Falshbang+fan the hammer/ deadeye. Any decent DPS can take you out of Valk easily.”
First, my pistol has a 72m range. I’m an idiot who deserves to die if I’m getting that close. Second, Deadeye is one of the best ways to disrupt Valkyrie but I have yet to see ANY Mcree solo target a Valkyrie Mercy who’s after them with Deadeye. Third, I have Regen and mobility on my side with GA as a failsafe if things begin turning sour. I don’t even have to deal with it, simply using the flight to scout enemy positions while in the air and alerting my team should have the effect of the DPS helping me if I need it or at least be ready for it.
“If they have a DPS consistently pumping of dmg while you are gone they are most likely dead.”
Hello? Tanks? Secondary healer? Are you there? Yes? So our team won’t immediately die if I have to leave you for a second? That’s good to hear. It takes a few seconds but my team don’t just lay down their weapons if their healer isn’t there. Have a little faith.
Either that or you are leaving a damaged team with low self-preservation. Why would you do that?
Valkyrie has two main benefits over any of it’s comparable ultimates duration and flexibility. It’s not going to make you win a losing fight like Mass Rez could but it’s going to keep the momentum in your favour or give you a starting advantage when combined with a competent team.
Yet here I am asking for a buff while simultaneously explaining why people don’t give Valk enough credit. Go figure.
That is one of the main reasons I hate valkyrie. All ultimates can turn the tide of a battle and valkyrie is just. MM… not. Its just “Oh ye, we already won, so lets close the fight faster” ult
Its really hard hitting shots that travel with 25m/s from far away
These are just scenarios, but yes. Sometimes your team won’t have second healer or a shield tank, you know…
I think its duration is one of the cons of the ult. Its too long and most likely the teamfight will be over by its duration. You most likely can’t start charging another ult immediately after it
Remove Valkyrie and Ressurect start over, this trash rework will never be “skillful”.
Make her beams disconnect when shields/barriers are around. Give her a skill shot E ability. Give her an actual ultimate that has pressence and not just turning her into some floating fixture in the sky.
Mass ressurect can be balanced but since this failure of an indie team doesn’t know what to do then remove it altogether and start over.
#MakeMercyNew
You are certainly not the only one, and your idea isn’t a bad one either. I like the direction of it, since it tries to solve a problem from both sides.
Hmmm… I’d vouch for a damage reduction and a healing buff in her ultimate form if we’re going to have a cast time and LOS. I think that would be a pretty fair compromise.
Another idea would be to have res be instant, but make them individual ressess. To compensate they could remove her E move altogether. Making them resource based res-charges that are locked behind Q, or making her ult work like McCree’s High Noon could also be some alternative ways to check an instant mass res.
Just some thoughts!
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
While I don’t disagree with Valk needing a slight buff. 50 hps during remainder of game is not enough.
Yet Mercy was in the top 1st to 3rd place in terms of Pick Rate. She got the Ana/Reinhardt treatment…
D.Va was a success cause she went from 10th/11th spot (competing with Genji) to dominant 2nd Place in the overall pick rates whilst Mercy escalated from 9% Pick Rate at 1st place to 14.8% at the peak of Version 2.4/3.0 (until the previous iteration which was 3.1)
Blizzard aim was probs to lower Mercy’s pick rate because she has been in the top for too long, her win rate was near 50% so she was balanced. But sadly, Version 2.0/2.1 was just overkill… it had the opposite effect as it made her even more popular!
This is why she had so many reworks within the 6 months of 2.1’s release.
Why does it have to affect rez? Maybe healing stream gives some percentage of damage reduction as well as healing. Boom, useful again.
I think they should buff Valk if they’re not agreeing to rework her or remove res.
Increase her HPS in valk, make GA faster, and duration back to 20s.
No, in my opinion Valk is the key issue that lead to Mercy out-performing other healers. It lasts for almost entire team fights and could be accessed almost every single time.
You know, despite being one of few Mercy’s who use Valkyrie besides healing… even I find just boosting people to be dull.
The idea as you have suggested is great, but it really does feel like it is a no skill ultimate.
Healing is not hard once you have mastered it, of course, your team has to let you heal them, but aside from that… what I can heal in base is pretty much what I can heal in Valkyrie meaning I don’t feel any more powerful when it comes to healing.
Damage Boosting is easier in Valkyrie than it is in Base form, because more people are chained and are attack, causing more damage.
The pistol is handy but again… same principle in base form… (I’m a Battle Mercy btw) You shouldn’t be attacking… if you are attacking as a Mercy more than you are healing that means either A) You are not doing your job or B) Your Team’s DPS and Tank sucks and they need to go back to training themselves on how to aim and kill.
Valkyrie is not powerful when used in the hands of a capable Mercy.
It acts more like a take a break type of Ultimate.
Also you should dig through all 11 Megathreads, (there is about 10,000 comments from a year long discussion).
Sorry for being rude, but all this you are suggesting, has been discussed and rip to shreds at to why it can and can’t happen.
Mercy ult charge is at 1950, this is already the 2nd quickest to charge ult with Ana having a value of 1650.
Not sure how many times I have mentioned this… but Mercy gains with the:
- Heroes gain 5 charge every second. (Passive)
- Heroes gain 1 charge for every 1 point of damage done. (20 Dmg per bullet)
Damage done to barriers and turrets does not generate ultimate charge. - Mercy gains 4 charge for every 5 healing and 2 charge for every 3 damage done by the target of her damage boost.
Lowering her HPS means you have to heal more to gain faster. But your team needs to allow you to heal, they cannot recklessly dive and ditch you, in the sense that a Res will always come their way.
Also the Duration was cut because Blizzard and a lot of DPS players deemed it lasted two long. So the idea it will be re-increased will not happened until Hell freezes over…
Again… Valkyrie is a over glorified E ability.
Because not everyone has perfect aim and there are cases where in the lower and mid tiers, people cannot burst through Mercy’s base healing, so naturally they cannot burst through Valkyrie.
No jokes, her healing is strong and consistent but what she lacks, now a days, are team mates that allow themselves to be healed by her. Adding on damage reduction will just be causing frustration to the DPS community who just hate us, because their opponents will be receiving both Healing and less damage.
You’re not being rude. Don’t worry. Saying I’m wrong doesn’t make it rude.
Perhaps, and I’m still just spitballing here whether the idea has been thought of already or not, damage and heal is combined during Valk? I see this obvious drawbacks of this. However, Valk doesn’t need a lot of buffs in my opinion.
We also can’t make it too powerful though because unlike other Transformation Ults, Mercy HAS to be killed to stop it as stuns won’t reach her and shields or knockback don’t mean anything.
Perhaps I would also help if Devs were clearer on what they want Valk to do so buffs can be suggested from there.
I may not work for Blizzard but I am a game developer myself.
In my opinion, as a Gamer, I would love Mercy to be fun again but as a designer, even I can tell that some of the ideas suggested aren’t 100% ok for everyone.
Heck some of the ideas were rolled onto Moira and Brigitte
Moira - The Merging Beams into 1 (Coalescence)
Brigitte - The Burst Heal and Over Flow Healing Feature and for it too show up as a different form of Health. (Armour Pack/Rally)
But yeah Valkyrie, can be buffed, but even change one aspect of it will just break it’s balance.
i think that if they increased the amount of healing output during valk but maybe made mercy move slightly slower in return (to keep it balanced) then she would improve greatly, and valk would be able to be used to keep more players up, in more desperate battles
Mercy mains in general don’t want her to be overpowered. They want her to have to make choices, want her to have a fluid game flow, and have a place that doesn’t push everyone else out where she can still feel like she has impact or a hero moment like everyone else does.
So yeah, they wouldn’t be happy with Valk being OP AF. In fact the main reason Valk is such a problem to Mercy’s is because it does exactly the opposite. It removes a major weakness from her kit (aoe healing), it removes the need to make as many choices (the beam hits everyone and doesn’t do any more or less than stock healing to save that person who got a damage spike, it just hits more people), and flying around freely into the skybox and throwing a beam into a pile versus flying through the fight topping off who needs it is a huge variation in play that takes her from active to passive and irrelevant. It ruins her flow and feel and feels extremely unrewarding because its just so passive.
I think your preference of having Mass Rez in the name of her not being OPAF and having her not be a year long destructive force to the game balance means you are part of the Mercy Cult.
If you want the reason why, use the anti-Mercy goggles that allow you to only see the first and last 8 words of that last paragraph.