All Heros which Passives are Hackable

So I was pretty active in a thread about playing Lucio against Sombra:
Lucio hacked tips? - #63 by FEF-11261
I and someone else drifted away from the Topic because of Sombra’s ability to hack some passives he said it wasn’t consistand I said it is if you think in the way the game thinks so I’m going over every hero and tell you what it does to the passive:

General:

  • If your Passive is activated by doing something outside of your direct control (With this I mean only pressing a button doing basically having a certain condition met) it’s not hackable (Example Brigitte’s Inspire, Or Sombra’s Oppertunist) :x:
  • If your Passive is bound too directly pressing a button to either change or active it’s hackable (Example: Genji’s and Hanzo’s Wall climbs) :white_check_mark:

Ana: :o:

  • Has no Passive

Bastion: :o: :x:

  • Ironclaw: It’s activated when transformed (Sentry and Tanks) Bastion gets kicked out of Sentry so no Ironclaw there but it’s not hackable in Tanks form because Bastion is still transformed therefore ironclaw still works

Brigitte: :x:

  • Inspire: This Passive gets activated by hitting/damaging an enemy not by a button press therefore not hackable
  • Extra: Her Rally aura is part of the Rally because Rally is a transforming ult it’s not Hackable

D.VA: :x:

  • Eject: Not activated by a button press so not hackable

Doomfist: :x:

  • The Best Defense…: Activated by hitting an enemy with your ability therefore not hackable

Genji: :white_check_mark:

  • Cyber-Agility: Activated by directly pressing a button (space) therefore hackable
  • Extra: His dash-reset counts for Kills in general not only to dash kills Sombra can’t stop his Weapon therfore not Hackable

Hanzo: :white_check_mark:

  • Wall Climb: Activated by directly pressing a button (space) therefore hackable

Junkrat: :x:

  • Total Mayhem: Not activated by a button press so not hackable

Lucio: :white_check_mark:

  • Wall Ride: Activated by directly pressing a button (space) therefore hackable

  • Aura: Its directly bound to Shift (a button) and it therefore hackable

Mcree: :o:

  • Has no Passive

Mei: :o:

  • Has no Passive

Mercy: :white_check_mark::x:

  • Angelic Descent: Activated by directly pressing a button (space) therefore hackable

  • Regeneration: Not activated by a button press so not hackable

  • Extra: Valkyrie’s fly its bound to her transforming Ult transforming ults are not hackable therefore Valkyrie is not hackable

Moira: :o:

  • Has no passive

  • Extra: her self-healing does not count as a passive it’s her gun doing it but even if it would be a passive its activated by damaging an enemy not by pressing m1 so would not be hackable

Orisa: :o:

  • Has no Passive

Pharah: :white_check_mark:

  • Hover Jets: Activated by directly pressing a button (space) therefore hackable

Reaper: :x:

  • The Reaping: Not activated by a button press its activated by doing dmg so not hackable

Reinhard: :o:

  • Hs no Passive

Roadhog: :o:

  • Has no Passive

Soldier 76: :o:

  • Has no Passive

Sombra: :x:

  • Opportunist: Activeted by a certen Condishen (enemy under 50%hp) therfore not hackable

Symmetra: :o:

  • Has no Passive

Torbjorn: :x:

  • Scrap Collector: Not activated by a button press so not hackable

Tracer: :o:

  • Has no Passive

Widowmaker: :o:

  • Has no Passive

Winstion: :o:

  • Has no Passive

Wrecking Ball: :o:

  • Has no Passive

Zarya: :x:

  • Energy: Not activated by a button press its activated by taking dmg with a bubble so not hackable

Zenyatta: :o:

  • Has no Passive
  • Extra: Why do his orbs stay after hack?
  1. Zen does not have the ability to “have” the orbs but to shoot them out hack only disables that. The reason why death removes is balance because Death is inconsistent (Removes Orbs but not nano, Removes TL but not trap etc)

  2. Also, Sombra’s hack only affects the entity that gets hacked not anything outside of that.


So I hope I could help! If you have questions ask them I will try my best to answer them. Please don’t comment things like “Brigitte’s Passive should be hackable” or “Lucio’s Passive shouldn’t be hackable” this is a thread that shows how the game works right now (and to help people understand) not how you want to change it you can make a separate thread for that Thanks.

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You got a lot of free time xD

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I’m just annoyed when people do not know this and talk about Sombra with wrong informations (and I work fulltime btw :3)

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I know this is old but more people should see this.

very helpful post, thanks op

I don’t want to be that guy … but.

Passive has an E.

Well, People that don’t know how it works should :stuck_out_tongue: there are to many of them.

Happy to be healful :purple_heart:

Pssssst Its fixed but lets not talks about it any more xD

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I just think for a character whose entire kit revolves around the one ability she’s supposed to be used for, it’s incredibly inconsistent. I still think she should be able to hack channeled ultimates like Tactical Visor, at least with EMP so she isn’t able to do it every 6 seconds.

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Good work OP, good work.

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We need to bump this… as many people still do not know how the ability hack works.

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Thank you I never looked into the reply actually xD So I have two things to reply here now xD

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Sorry for replying so late but here I go:

  1. Tac visor and not Hackable ults are the Transforming once and the actually hackable ults are the Channeled once its easy to swap so I understand.

  2. Her Hack is a really strong ability I can understand that it would make sense for her to hack Transforming ults but balance whise it would make hack even stronger and it would make it really hard to have the rest of her kit be balanced while she has an OP ability.

Late but thanks alot.

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Lucios aura isnt activated by a button though. Its changed by one.

By your logic, I should be able to respawn and so long as I dont change auras, be immune to hack.

By your logic discord and harmony orbs should be removed on hack cuz they’re activated with a button press.

Its inconsistent with how it affects Lucio compared to other healers.

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Read what the rule:
If your Passive is bound too directly pressing a button to either change or active it’s hackable
Also here is a post of the devs clearly stating it as a button requiring passive:

A this argument I went over this a few times in other posts and will edit it into the main post because its confusing but here I go:

  1. Zen does not have the ability to “have” the orbs but to shoot them out hack only disables that. The reason why death removes is balance because Death is inconsistent (Removes Orbs but not nano, Removes TL but not trap etc)

  2. Also, Sombra’s hack only affects the entity that gets hacked not anything outside of that.

It follows the rules yes you can disagree with them but they are not inconsistent.
I hope this helps you.

My issue with it is understanding hack shouldnt require also understanding a bunch of secret rules.
It should be simple. Hack disables passives. Period.
EMP removes bonus types of health. Period.
Hack interrupts duration ultimates. Period.
Sure, I guess if we think up some rules we can try and make some sense of it all but intuitively, it makes no sense on first impressions.
If people need to write down notes on what it does and doesnt do cuz it feels different from one character to the next, its illogical and unintuitive.

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I can understand that but we also need to think of Balance. So we can’t just let it hack all Passives and all duration ults etc.
And I see the problem with it but I think the best solution would be if they give us more information ingame I talked about his quite a few times on the forums we need to have some kind of advanced hero information screen (maybe a button that changes from the normal current screen to the advanced screen.

In this advanced screen things like if an active ability is Cast, Transform, channeled or Projectile would be stated on each ability also there would be accurate numbers and for abilities like hack and stun the rules would clearly be stated so advanced players could understand the mechanics of the game better.

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That’s actually an excellent suggestion. Give abilities a type then state which cc types affect which ability types.

It work already like this

How I said there are Transforming, Casttime, Channeled and Projectile active abilities (Including ults) The rules of hack go like this:

  • Hack disables all activation of further abilities but a Button press.
  • Hack cancels Channeled abilities while they are in use.
  • Hack cancels Cast time abilities while in Cast time.
  • Hack does not cancel Transforming abilities
    -“Under-rule” to Transforming abilities: Hack does disable Transforming abilities that you swap between (Like Bastion’s Sentry or Hammonds ball.
  • Hack does not delete Projectile out of the air when the user of said projectile is hacked.

Then there are the Passive ability rules:

They also have a rule set of how they split the abilities into these categories.

but that would probably be to much for one post to explain xD

But if we would information like this into an advanced Hero information screen alot of people would stop complain about hack and how it works.

Yeah, just a reminder you can always revive your own threads if needed!

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