Like i said, what were the changes. I really don’t keep up with all that stuff. Last I heard only real changes was decreasing Mei’s ammo and giving Ashe more.
What happend to Rein or Phara? But yeah in general the balance changes are all garbage these days.
Thanks for saving me the trouble… I’ve seen so many posts addressing these changes and to think they haven’t adjusted ANYTHING makes me feel like I wasted so many hours in these forums the last couple of days.
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HERO UPDATES
Ashe
The Viper
Magazine size increased from 12 to 15
Shots no longer queue up the next shot if pressed slightly before recovery has finished
Unscoped shots to reach maximum spread increased from 4 to 6
Unscoped shots can now be fired much more quickly after firing a scoped shot
You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster
Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
Explosion damage increased from 65 to 80
Impact damage decreased from 55 to 40
Reinhardt
General
Steadfast passive knockback resistance reduced from 50% to 30%
BUG FIXES
Heroes
Ashe
Fixed a bug that caused Ashe’s unscoped fire to become unusable
Fixed a bug that caused Ashe’s weapon to appear incorrectly in the Kill Feed
It’s annoying because if you check the leaderboards on both EU & NA on console, you’ll see Ashe is incredibly dominant with Pharah, sometimes dominating full pages, and now they buff them like this… I’ve never felt so neglected
So these changes went to the live server because they were fairly simple changes that no one really complained about. There was nothing that was needed to be fixed or removed. 2 of these are actually just straight reverts.
Not fond of the Ashe clip size increase, 15 shots is nuts. That’s enough to kill 5 Damage/Support with bodyshots alone, enough to kill a whole team of damage and supports twice over.
No one really complained because after the first week of 1/3/2 people by and large gave up on Experimental as a waste of time. It’s even less effective than the PTR at figuring out “Balance”. That something would straight to live from it, with no notice, is a sure sign they really don’t care any more.
Seeing players critic buffs to their mains without bias makes me believe in this community, that we care about the health of the game.
Honestly at this point, I feel like they just balance and change things up just for the sake of it so no one gets bored because of the lack of content.
The devs never made me feel like they had a goal when balancing the game, except when they said they’d nerf cc… I believed them for a couple of weeks, but then they introduce Sigma…