The dexerto link said it was actually a Diamond player, learn to read your own link genius.
You are acting like a little kid now with your “I’m mad” comment. A little kid that cant read tbh, your own links didnt prove any of the stuff you thought it did.
Literally, saying the matchmaking is good for casual players.
Btw your proof could be evidence of the game being rigged but it isn’t proof because you need to prove it’s not a glitch. GL with that xoxo. Look forward to you explaining how starfield is rigged because it has bugs.
How can I rephrase something I can’t read? Logic bomb of the century right here.
This thread <3
I will say, if your use of Karen is intentional because you are complaining about a thing you use and insult everyone then. Kudos that’s some good word play in a bait.
Nah, this was never the issue. And is in fact incredibly common in competitive games.
As it now means that they can actually design how the player-facing rating works functions, independently of how the underlying rating system functions.
My question if you don’t understand what is good about having a score and matchmaking rating system separate, you can’t really have an objective opinion.
The basic idea is score and mmr goal is to match but mmr needs to adjust occasionally because of situations are playing outside there rank and the game has no clue what rank they are.
Mmr is there to correct for people taking breaks or cheating.
Without it people would be able to smurf for 1000s of games rather than 20-50 games.
Score on the other hand has to be fair you shouldn’t get a boost for getting lucky so it has to follow behind mmr until you deserve your score.
Reason mmr isn’t transparent is that if it was it would be more exploitable and less effective.
Btw, these concepts aren’t new and exist in other competitive games and some sports and are widely considered one of the best ways to have fair matchs.
To be clear, a score only system is only good if everyone plays all the time, never takes breaks and cheaters don’t exist. Since these things aren’t possible it’s a terrible idea.
A score system that has a system to mitigate the above is better.
Now as far as overwatch goes… I don’t really care i know launch ow2 system was terrible but my point is you just don’t get how skill based matchmaking works or the benefits of the systems you complain about and therefore are just making a 1d take.
Chess has players who take breaks and plenty of cheaters too. But no mmr and is considered a much more competitive and professional game than overwatch. Nobody ever complains about the elo system. Because in chess there is no ulterior motive other than making matches as fair as possible all the time. In overwatch they need to sell engagement. Try again.
Whatever your mmr is what your displayed rank deserves to be, period. Regardless of how much you play. If the system can detect cheating it should ban you for it, not change your mmr.
You mean cheating by smurfing? Smurfs can stay in whatever elo they want. There are smurfs in bottom 500 so it obviously doesn’t work. So they have to throw more to stay there before making another free account, so what? It’s not worth it at the expense of handicapping every player. There are smurfs in a majority of games regardless, including a large number of unintentional smurfs created by the mmr system which I and others have experienced. It results in long win streaks of stomps when your mmr is too low for your rank.
Rank is also important to gauge skill of your teammates and opponents. If the mmr is off it will throw you off your expectations which are extremely important to know what both your teammates and opponents are capable of.
Sometimes a 1d take is the best take when it is not necessary to complicate things for no reason.
Ok? Use the same chess rating system in overwatch and chess would still be considered a much more competitive and professional game than overwatch. What a terrible point.
As for becoming a gm in chess. com vs in real life the real life version is considered more competitive because of cheating.
Anyway, chess is a 1v1 game so the need for mmr to mitigate the damage vs other players isn’t really needed. If it takes 100 games to get to your score in chess that effects 100 players in overwatch it’s 900 players.
Either way, i highlight this because of how much you need to frame you point in context that you have a point and I’ll agree if overwatch becomes a 1v1 game mmr will be less important.
Also, I’m not talking about overwatch I’m talking about the concept of sbmm which is considered by many to be better if there is a score and mmr system. Want to disagree, go for it your disagreeing with basically every competitive shooter and moba.
Also, engagement… Blah blah blah… I’m not arguing crap like that i was just saying concept of a hidden mmr system has benefits. If don’t understand that and frame you arguement on how you’d deal with the same problems your not really making an effective point.
You say…
No, it can adjust to test players skill more quickly… If you get lucky and get 10 wins… That’s not cheating and it would be a BAD system if it banned people everytime some had a win streak.
Now sure over 100s of games it could but why let someone ruin 100s of games before you mitigate the impact of there effect?
Anyway, wanna say overwatch matchmaking sucks… Hey i hate it at times and i won’t fight you on that. Want frame overwatch as a similar games as chess… I’m only gonna laugh and point out how silly that is.
Before I dig into any of these laxative like text spiels, can we confirm whether English is your first language?
If it is, please understand why I say “shhhh, the adults are talking.”
Edit:
Lets go through your post.
Irrelevant. Prove smurfs dont exist, otherwise this is a failure of the design.
After this you diatribe about various smurf/cheats/manipulators with no evidence or proof that two facing system actually improve these things. Proof is that it makes it worse.
Also, you seem to confuse a rating system with the rating adjustment system. A rating system is the “score” (as you put it) which should be used for match making. A rating adjustment system determines for how much your score should go up or down after the match.
Woah there. Can you show me a sport that uses hidden metrics from the players, public, coaches, presenters etc? You want to laugh about comparing to chess rating systems, but make claims about things like this?
Again, this is managed by the adjustments, not the separation of SR and mmr. (Please stop including cheaters in your comments, it shows deep misunderstanding of ranking systems.)
Again, mmr is just a number. The adjustments to that number are what you have conflated with mmr. Those same adjustments can be applied to SR.
Nice moving goal posts. You still haven’t provided a single benefit though.
Why bring up cheating then? You claimed hidden mmr prevents cheating. Or reduces it? Or adjusts for it?
Again you claim mmr “adjusts” for win streaks. What you mean is that the adjustment system, which can be applied to the non-hidden mmr (SR) in exactly the same manner. So still no valid point.
As long as you’re happy I guess?
The base line is, with your understanding of mmr it only has benefit for when it is vastly different than the correlating SR. This is a massive flaw, as when mmr and SR have huge variance then the result will be a terrible match maker where visual rank might as well be a rainbow of colors where no one knows which colors are better than others for skill level. So, exactly like how OW1 and 2 work then.
FYI, you’re right. But you might as well argue with a moving watermelon. Many of us who say the Matchmaker is broken, and was broken bad in OW1 have moved on.
And I kind of think OW2 excaberated the problems. I am hopeful that the reset next season will help.
You could use only one skill rating number (rather than the two that are currently used- MMR and SR), but if you did that, one of two things would happen:
Some people’s ratings would jump all over the place (way more than they do now)- so you’d have people jump from Gold to GM and back over a handful of games.
Or
Things like smurfing would be way worse than they are now.
Using 2 numbers allows the system to be aggressive when estimating players’ skill levels (which lessens the impact of things like smurfing), while maintaining a more standard progression in rank changes. In essence, MMR is the system trying to most accurately rank the relative skill levels of the players (so it gets to change more rapidly in response to new information), but SR is the public record of skill change, so it is less volatile than MMR can be.
(This explanation skips over the slightly more complicated version that would include a discussion of confidence intervals.)
As for the rest of the post most of it can be countered by saying
The mmr system is there to mitigate the impact of when players are not playing at level outside there rank and it’s goal is to eventually match a players score.
Cheaters, throwers, smurf, people coming back to the game all are people that mmr system exists for.
Most players that have played for a while there mmr will equal there score.
I honestly, don’t get why your asking for me to prove smurfs don’t exist.
Now the question is if you have a totally transparent system you need to explain how that system would reduce or deal with things mmr system is designed for better.
And like i said, I’m not saying anything is better but if you want to ignore what the mmr system does and it’s benefits then your not objective ot logical.
The fact 6seige, csgo, valorant ect all use hidden mmr systems on some level shows many experienced people agree with this.
Now, if you want reframe your point with the above understanding I’ll happily address your points. But thinking they don’t use the mmr system to deal with people cheating or asking me to prove smurfs exist just shows you don’t get it.
So it’s currently possible for your mmr to go from gold to GM back to gold in a handful of games? No wonder it’s rigged then. Go on a win streak in gold and suddenly you are facing GM’s while in plat? Sounds about right tbh.
This is something the ranking system cannot control. People who want to smurf will do it no matter what. Sure, Blizz could probably do other things to prevent or deter smurfing, but any changes to the ranking system are irrelevant.
You’re right. Sorry typing on my phone so I’ll have some typos. I’ve fixed it. Whoo. So sorry, must have ruined everything I wrote to see that simple typo,my apologies on that one.
Ok, now lets get to your response.
Mhmmm.
Ok.
You said nothing?
Can you explain to me what a “score” (ranking) adjustment system is?