Aim Still Not Functioning Properly

Uh, are you sure about that? I’m pretty sure even Dafran’s avg accuracy with Tracer was like low 40’s. 55% accuracy on Tracer would be like absurd hard-locking aimbot territory.

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Glad things are going well for you! It’s good to know that the problem seems to only be affecting certain systems and isn’t the new normal for everyone.

As for me, my FPS is capped at 350 which I have pinned at all times specifically to avoid any variations in input latency. That’s still functioning okay in OW2, though I’ll experiment with external caps like rivatuner just to see if it makes a difference.

I’m in the teens! The teens! On Tanks!

With Soldier!

And there’s always Gundam Evolution. Or Halo Infinite (if you have a gamepad).

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it’s sad to read that bro. Im a gm hitscan player, and I love McCree, Soldier, Ashe, Widow, etc. And my acc’s went to hell right now. I was 55+ with Cree and Ashe. 45 with Soldier… And now, I cant get 40 with cree and even with Soldier, I get like 28% last match 10 mins ago… The sad part, is that i got those acc’s still using my very old 120hz samsung monitor. Cant buy 240 yet, and with this “new sensitivity”, im really thinking if im gonna waster that money on a new monitor… So sad that blizz dont even care about us being so frustated trying to hit something in the game.

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Im GM dps and I also played Kovaak(Voltaic) quite a lot. In OW1, there was literally 0% chance that I would get <35% acc on Cree or Widow, as I trained and played them a lot, but it happens from time to time in OW2. This alone is a proof to me that something is wrong. But yeah, it simply feels awful, I notice it mostly with smooth tracking or micro adjustments (reactive tracking). I didn’t try any advices from messages above tho, will test it tomorrow.

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I feel the exact same way, about the aim thing, but every time I mention it people look at me like I have a second head.

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Yeah I’m sure. I legitimately expected to be reported a couple times. I should have saved a replay. Now it’s gone and I’ll probably never achieve it again.

I certainly wasn’t doing this every match. By regularly, I mean once every night or two. But eventually I hoped to operate at this level consistently. Realistically, I was averaging 45% to 48% nightly. I had evenings when I was reaching 160+ crits per 10 and hit 180 once (though that was probably more due to low death count).

I had planned to make a tutorial vid showing the tracking techniques I used to reach these stats. I generally stayed within 7m or less to mitigate bullet spread. I’m just a trash QP player with very little knowledge about how to actually play the game. But at my peak, I would’ve put my Tracer tracking against almost anyone, and I did well enough against the GM DPS in my matches. My target acquisition on the other hand still needed a lot of refinement. Seeing how Lip acquired targets last season gave me something to aspire to.

I actually started experimenting with mousepads again and completely destroyed my aim in the last few weeks anyway though. :joy: But I would’ve gotten it back eventually damn it!

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It would be difficult to pinpoint where and how these issues are popping up without some more data unfortunately. Could be new game nerves, could be placebo, could be the new engine, could be settings, could be unfamiliarity - could be a lot of things

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Disabling adaptive render scaling improved the aim issues a lot for me.
Though it still feels like something is a bit off :grimacing:

Why the heck would they mess with our settings without noticing us to begin with?

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Yep I was going to say the same thing. While my FPS seems to be pretty stable, the input lag felt a little worse compared to OW1.

Playing the game in Windows 7 helped a bit, since Windows 7 has one of the lowest DPC latency. But the game no longer supports Windows 7 though, so it’ll give you a warning every time you click play.

I think another issue might be caused by the game not being 1:1 in terms of physics, character animation etc. Since I’m pretty sure OW2 was made from the ground up.

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Are you sure it isn’t DECREASED latency that you aren’t yet compensating for? I ask because movement with Lucio is SO much more reliable in OW2. Noticed it in the betas and it continues to be so much easier to get speed going and bounce from surface to surface without stalling or failing to attach.

Ever watch a Lucio coming at you and he’s bouncing up and down more than he’s moving horizontally? Yeah, that’s probably not the way he wants to move. He’s having a hard time getting going. I see myself on death cam doing this a lot.

OW2 Lucio is zoom zoom zoom. He’s so successful in OW2 because he actually works.

Getting more kills with him, too.

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Some heroes feels like they’re faster or stayed the same in OW2. Like roadhog, he was already slow in OW1 so I couldn’t tell any difference in OW2. Zen mostly feels the same too. And with lucio, his wall riding feels better too in OW2. But other heroes like ana and baptiste feels slower to me for some reason. Dunno if it’s from an actual input lag, or if the delay is just being caused by longer animation.

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I honestly feel like the new VFX is contributing a lot to this issue with aiming. I have shot icicles that look as if they should have hit, but it turns out that it’s just the particle effects around them clipping and not the center mass. The problem is that it then becomes incredibly difficult to “dial it in” because the visual feedback is, well… not really feedback.

Reducing the graphics and vfx to as low as they will go helped only a tiny bit unfortunately.

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If that is reassuring, I really disliked the feeling yesterday, aiming felt unnatural and overcomplicated, but after having played several hours today with various different settings (and lowering my sensitivity by about 15% in the process), that feeling is completely gone.

Aiming is indeed different in OW2 but I am not assuming anymore that something isn’t working as intended. It seemed consistant and reliable so far. Faster even. I could see myself preferring it in a matter of days, actually.

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In case anyone reads this far, I posted about this from the very first beta–and unfortunately all those threads are deleted now–but OW2’s mouse sens was very slightly off for me so make sure to go and physically re-measure your inches or cm/360 and fix it. In my case I had to adjust about 3%. Small change, but not negligible if you main hitscan.

@Kazooie I think the “0.01” comes from the beta messing up the player mouse sens import i.e. if you had a sens of 4.0 in OW1 live your sens in OW2 beta would be imported as 3.99. Obviously 0.01 doesn’t do anything.

FWIW, OW2 has felt fine to me aim-wise in the beta and now, other than the occasional frame drops. I did disable dynamic render scale. I do toggle the reduce buffering as a habit when I notice it affecting fps. I don’t buy that the game’s silently rendering as borderless windowed instead of fullscreen, since this is trivial to check (move the camera and the rendering will be choppy, alt tab much faster than fullscreen mode)

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Lucio does feel great. I believe they buffed projectile sizes for many heroes though I have no evidence. If the problem is driven by input latency, then it does make sense that heroes with movement acceleration and deceleration like Lucio wouldn’t feel the effects nearly as much as heroes who stop and turn on a dime.

That’s an interesting question, because OW2 is indeed supposed to have lower overall latency. I’ve never struggled with latency reductions before, so I’m inclined to say this isn’t the case but I could be wrong.

Some of the things I’ve tried which seemed like they may have helped are things which theoretically would have increased the latency rather than lowered it. So maybe you’re onto something.

I’m kicking myself right now for not buying a monitor with reflex analyzer while OW1 was still up. At the very least, I can test later by making changes that I know will increase the latency, to see if it starts to feel more like OW1.

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I thought this was just me! I have a much harder time hitting anything in OW2 than I did in OW1.
I’m not very good at aiming by any means but I used to be so much better with Ashe. I can barely hit anything with her now. Same with Widow, I used to be able to hit headshots way more often with her but if I pick hitscan now I’m a liability.

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Definitely not just you! This problem has existed on all platforms for a while and it’s heartbreaking. If it’s not resolved, I know that I’ll never be as good in OW2 as I was in the original.

I did a few hours of testing yesterday and sadly I couldn’t convince myself that it’s decreased latency. :disappointed_relieved: I capped my framerate lower and lower to gradually increase my SIM, since that’s the only form of input latency I can measure. It never began to feel better or closer to OW1.

More are speaking up about it now too. I think it’s safe to say that it’s either increased input latency or unintended mouse smoothing (compared to OW1’s raw input).

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As a Lucio main I can tell you absolutely nothing about his movement changed, you could already do that in OW.

Regarding the topic of aim feeling off I can feel it mostly playing Zen, I used to click head fairly consistently, now I can barely reach 25% accuracy.

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I just wanted co chime in so my voice was heard on this topic. As a low platinum Ashe, who hovered around 40% scoped accuracy, I can tell you something is significantly off with her aiming in OW2. My mouse movements with her feel sluggish & heavy. It’s hard to pinpoint but her aim is just off in OW2. I’m lucky if I get 30% scoped accuracy now. I’m sorry but, players don’t just lose 20% accuracy overnight… this is a direct cause of whatever backend changes Blizz made to aiming in OW2.

It’s becoming almost unplayable for me, because I LOVED playing as Ashe and popping off, but now it’s impossible.

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