"Aim" is a myth

Mei’s shot hits like a truck, Torby’s as well. They have hard to hit mechanic but the damage is not as powerful as Widow because they still have a powerful kit beside their guns. And Orisa has a spammy 150 (or is it 300?) rapid fire gun and a Shield, it’s not hard to hit shots with her considering you can even see the bullet’s trajectory to readjust your aim.

Aim is not a myth, anyone can try out Hitscan for themselves, especially Widow and see if they can survive the experience.

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Considering she and the other hitscans are meta, players are, and its demonstrating that they are too powerful. When a sniper is run in double barrier and dive, there is a problem. Meanwhile Mei is trash. IMO torb is only good because turret is good against flankers/protecting healers.

“Others” can run Widow and other hitscan in double barrier and dive, but can you? How many people in the forum can actually run the sniper meta really?

Like I said, the stats are showing most people are. So statistically, most of them.

While it might sound counterintuitive, it’s actually logical that a sniper is used in a shield meta. Shields counter any damage, so you might as well make the most of it in that short time frame of the shield not being there to kill someone => someone that can one-shot. If anything double barrier promoted snipers by method of elimination, because all other damage got shafted even more.

Widow in Dive was accessory, not a core part of the comp.

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If snipers are being run in double barrier, then barriers are melting too quickly. Barrier counters them. Too many widow mains whined instead of swapping to junk to melt the barriers the proper way.

And at the same time, Snipers reinforced double barrier since that is the only thing that stops the oneshots

Widow in dive was actually very powerful, because she controls the sight line, so the enemy’s dive tanks can’t peek without spending resources.

At least that was the concept, then you need a good sniper who can actually control the sight line and dive tanks who actually peel for their sniper for it to work.

do you even know how big mei’s icicles actually are? Come on.

FYI I just personally tested it AND MEI’S ICICLES ARE BIGGER THAN JUNKRAT’S GRENADES.

Everyone whined about double barriers, not just snipers. What kind of players would have fun shooting at the endless barriers in a shooter game all day? The recent patch is the most fun OW has been for the longest time. Supports can pop off, Tanks can pop off, DPS can pop off, everyone has agency to carry the team, and the only supports got shafted are the no aim ones like Moira and Brig, but Moira is making a comeback so I can’t say for sure.

Widow is only seeing good stats in Diamond and up. That’s 10-15% of the playerbase…

Not really, if snipers are run in double barrier, it means that shield downtime is too short. Barriers counter ANY damage, so what matters for damage is what it can achieve when shields are not there. After all, regardless of how fast you break the shield, it recharges at the same speed, so the absolute downtime always stays the same.

If that downtime is too short, you become forced to use one-shots because your window of opportunity is so short that other damage doesn’t have time (or reliability) to kill. For example, it doesn’t matter that Junkrat can melt shields super fast if he can’t get a kill during the time that the shield is gone. Then he’s just stuck in a perpetual loop of melting shields without achieving much else.

Yes, that’s true. That’s the paradox of shields, they both counter and reinforce the use of snipers in a viscious cycle. But shields are also a bad mechanic at their bare bones. There’s a reason barely any PvP game had shields as more than a gimmick before Overwatch. It’s not because nobody hadn’t thought of the concept before.

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I agree that tracking is more advanced aim skill than just flick(I mean, flick is included in tracking aim skill, cause you should flick to an enemy initially.).

But projectiles in this game usually have their own size and even the smallest ones(Genji’s shuriken and Hanzo’s arrow) are already bigger than enough. They also usually don’t have damage falloff. That should be taken into account.

For me, Hitscan should not be the burst damage. They should be sustain and the maximum should be McCree(Nobody including tracer is oneshotted). Heroes like Hanzo(projectile) should be the max burst damage hero in this game.(But the size of the arrow should be smaller than now.)

OW is designed as ez kill/ez die game, but I think it’s better to be adjusted now to a slightly more harder to kill/die game.

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Torb left click is way easier to aim than any hitscan weapon though

Speak for yourself. I hate this patch. Tanks still feel terrible.

There were plenty of counters to double barrier, by nobody wanted to run them . Nobody actually even tried to make barrier break comps, so they just axed an entire gameplay style. I wanted a scenario where, like in any good meta, you swapped to the countermeta to force them to swap off.

People don’t like barrier break heroes though, so now we sleep in the sniperwatch bed we made.

Dive would have hard countered it had the dps GOATs buffs been removed sooner as opposed to like just in the last month.

Yes they should have axed that horrendous playstyle long time ago, double barrier has done it’s damage on the game for far too long. Just a year ago, the mere concept of having double barriers was unthinkable and unacceptable, but now after it’s stay it seems to produce too many players who can’t do a thing without 2 barriers holding their hands all game.

I’m honestly the exact opposite. I have really good tracking and my strongest aim is with hit scan and tracking heroes like Zarya.

Put me on Mei, Torb, Genji, Hanzo, etc., I will miss way too many shots to be useful.

I think hit scan and tracking is extremely easy compared to projectile heroes. It’s all your own personal skill. Just because one is hard for one player doesn’t mean it is for another.

That’s kind of why the OP is subjective. We all have our own strengths and weaknesses. Projectiles are my weakness, tracking is not.

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Honestly I never understood the whole Aim is the only skill argument in Overwatch. With how ridiculous the hitbox’s are on character models in this game you don’t even need general precision aiming to make use of aim intensive hero’s.

I can see how comparatively, they’re harder to make use of than more spam type, but like… it’s not half as “skill” based as people make it out to be.

https://i.imgur.com/Z3gJnqr.jpg

It’s not horrendous, more like it’s only way to make do with clearly underqualified players.

Not that hard to aim with MEI tbh, and neither is with Torb. I get a lot of value with Torb but he’s a niche hero and so is Mei. Problem with Mei rn is how much you have to reload. Otherwise she’s ok.

Oh yeah, that’s a screenshot. Wow.

Now see, it’s other way around for me as where I struggle the most with single shot hitscans. I don’t know if it’s muscle memory for me, but I have always been a ton better with tracking aim and projectile aim, I main zarya and orisa in tank, solider, torb and pharah in DPS and moira in support. I mean, yes I can play ashe and widow, but I have to put way more work into single shot hitscans to get value.