Again... DPS should not self-heal

Overwatch players when the close range DPS hero has a defensive cooldown :exploding_head:

If you’re losing a 1 on 1 vs Mei as a DPS hero, you probably are not as good as you think you are. She’s bulky but is one of the lowest damage DPS heroes out there and the only one with worse damage is probably Sombra. Both Soldier and Mei have easily baitable, long cooldown sustain tools.

I’m pro for the more self-sustain as well as less healing from supps. I don’t like PvE MMO-like 24/7 babycare support playing and the too much meaningless dependency caused by it.

PvP teamplay should be designed so that a powerful(non-spammable) ability can help impactfully in an important moment imo.

People who claim supps are too powerful usually say this point : They currently have both impactful mini-ults as well as 24/7 babycaring abilities. That makes the game bloated and the teammates dependent on them unnecessaraily.

I don’t agree with giving DPS self-heal across the board, but Soldier’s (AOE, not just personal) heal drop is the only unique ability he has to his name, and Mei being an unslayable demon is kind of her thing. They’ve also both been part of OW since Day 1 and have never really been an issue.

Neither Soldier nor Mei are really ideal DPS choices–but they are something players can fall back on if their team is dropping the ball. Much like how supports have Moira and Brig for when their teammates can’t peel for a darn.
But if they’re going Mei just to survive, you can punish that. Take a mobile hero and go around her, rending her irrelevant, or play a ranged hero and keep her abilities on CD. And if they have Soldier, IDK, be better than him. He’s average AF.

Such an incoherent post.
If their team is losing then their self healing isn’t a problem.
Btw,if a 10s cooldown self heal is too much for a 5 people team to kill someone,maybe the issue isn’t where you think…

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Everything dies tons faster in OW2 than it ever did near the end of OW1 even with self healing lol

1 less tank made a huge difference.

Yeah, but supports are lame. I want the ability to carry my games and not have to rely on anyone but myself to do so. And support can’t do any of those things. Even with a self heal, they still need other players to peel for them and they can’t carry games.
Soldier was always quite mid or even bad. His self-heal was never an issue.
Mei is an issue, but it’s not because of her self heal but because of her wall.
And honestly, if anything, we should have more DPS with a way to heal themself. No one enjoys having to rely on other players for something that basic, it creates some toxicity, and Soldier and Tracer proved that heroes with a self-heal are less frustrating to play against.

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a dva can take credit for healing while eating enemy healing orbs

Um hello no to healing turrents. I play lifeweaver dont needs my healing compromised because they killed most of my “healing turrents” that would probably on a worse cooldown that syms.

In a Game with a TTK of less than 1/3 of a second, i would appreciate more sustain for dps and tanks. So that you dont rely exclusivly on the supports to heal chipdamage.

Yeah, so I’m not sure who you’re talking to. Maybe someone else in the comments. Bc I know I never mentioned anything about 1v1 OW custom games, or even 1v1 scenario’s within a regular OW match, or anything even related to the subject.

And why do people always make the same false assumption over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, that just because someone posts literally anything in the forum, it must automatically mean they “think they are good” or “think they are better than they really are” or “not as good as they think they are”?

Like where in this post did anyone say anything about thinking they are good??

I don’t disagree with you actually, at least on part of what you said, even though you are disagreeing with my post. But IF ALL DPS were able to self-heal, or had a Self-Healing Immortality Block on a 12s cooldown like Mei, then sure, it’d be fine. Well, not fine, but at least fair and keep people from simply exploiting the fact that Mei never dies, etc. My post suggests getting rid of DPS self-healing bc only a few of them have it and the worst DPS players always simply swap to the easy, risk-free, never die, self-healing heroes and dictate the outcome of the match. But if ALL of the DPS heroes had the same advantage, it would at least expose what all lower ranked matches are like to the rest of the playerbase.

I agree, they haven’t been an issue in the past and honestly, Soldier and Reaper alone with their self-healing are still not such an issue, but when it’s Mei and Soldier combined, it gets ridiculous. And the reason things are different now than ever before is that Support also now just self-heals as a passive.

The problem people are not seeing here is that they play in higher ranks and have no idea what the game is like in lower ranks.

In lower ranks, Support players very quickly forget what it’s like to be a squishy that doesn’t just self-heal when they get low by simply taking one step behind cover for a few seconds. So Support players start to play the game more like the mentality of a Tank who doesn’t “worry” about getting low or dying quite as much. Taking some damage isn’t as “urgent” to them anymore. So they start treating DPS players the same way. It’s not on purpose… they really just never play DPS and unintentionally forget what it’s like to take damage and think “ok, I gotta find healing somewhere, somehow, or else I can’t do anything at all and until I do, I’m 100% useless”.

So, the new thing is for any struggling DPS player to now simply switch to Mei, and just never die again, or hardly die again.

Most lower ranked matches are absolute one-side, blood curdling, disgrace to humanity, horrendous stomps. BUT, on the rare occasion that the two teams are actually somewhat even enough for at least both teams to cap a point, or push a cart to at least past the first point, then THOSE matches are simply determined by whichever team uses Mei. If the match is at all even, it’s just a game of “who uses Mei”. That’s it.

All I’m saying is that all of the DPS players should have to play “well” to get results and not simply “swap to Mei” to get results. And in lower ranks, that’s all it is. Wait for the occasional matches that aren’t predetermined and then pick Mei in those matches.

Hmm, which part of the post is incoherent? Which words are you struggling with?

I mean, I can tell that you truly did find the post incoherent because your response is proof that you never successfully comprehended even the most basic part of the post. You wrote “If their team is losing then their self healing isn’t a problem.”… Yeah, so, no one said that if a team is losing, their self-healing is a problem. I honestly can’t even start to fathom how you got that.

You think I was saying that teams are losing because their self-healing is a problem?

I honestly have no idea what you’re talking about. That’s not even close to what I said in this post. Like not even anywhere, at all close.

I also have no idea where you got this 1v5 scenario you mentioned. OW2 is 5v5… I’m sorry, have you actually played OW or OW2 before? Or do you run into a lot of 1v5 scenario’s in your matches? You probably need to group more, if that’s the case.

Sure, that’d work. Give all DPS heroes a self-healing immortality block on a 12s cooldown… But not just a few. I mean, no one would ever die again, but sure, that’s better than the way it is now, which is you can simply never die by swapping to Mei.

The issue is that matches in lower ranks are simply determined by simply choosing the heroes with sustainability. Provided that the teams are actually balanced in terms of skill level, which is really, really rare, but WHEN that does occur, then the sole determining factor of the match is which team uses the most sustaining heroes. How well they play, the decisions they make, the shots they hit, the shots they miss, all of those things go right out the door. The only thing that determines the match is the hero selection of higher sustaining comps. Nothing else.

And right now, bc supports all have the self-healing passive, DPS can simply pick Mei and Soldier and then the supports can both just healbot the tank. And then that team pretty much never dies the entire match. That’s how all lower ranked matches go, unless the teams are totally skill imbalanced, which is actually even more prevalent.

So lower ranked comp matches are either:
a) One team just obliterates the other with like 400 kills / 4 deaths.
or
b) The teams are somewhat even, so whoever picks Mei or Mei/Soldier to make it even worse, but usually just Mei is enough to determine who wins.

And? She’s still immortal.

Every single mei will uses the cryofreeze before dying. its unavoidable.

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And? Make use of her not being able to move and surround to kill her.

He acts like you can “finish a target” on a 250hp hero faster than a Mei can simply click a button. You gotta either use a Widow, Hanzo headshot before she clicks a button, or with other heroes like Ashe, land two headshots or a headshot and two body shots before she simply clicks a single button.

These people are just disingenuous and blather meaningless nonsense.

That’s a genuinely fair point, but it’s just incomplete. Yes, she’s immobile and you can surround her to kill her, but while you are doing that, her support and other teammates ALSO have that time to come to her aid. It’s not just a one-way street.

The point is that the ability itself is far beyond every other DPS hero’s sustainability. Sombra is another one that just gets to avoid death with the click of a button as well. But other hero abilities like Fade, Wraith, Recall, Slide, Sprint, etc… at least you have a chance to follow up on the damage you’ve done… Not Recall, bc she can heal during Recall, but Tracer is only 150hp.

If Mei was 150hp, then Immortality Block wouldn’t be a problem. But for some reason, she’s not even 200hp, she’s 250hp, it’s ridiculous.

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Junkrat, mine + trap.

Sure you can’t pop her out of her iceblock, but you can kill her the instant she does.

What rank are you around (or think you’d be around) mind I ask? The highest and also last rank I reached in ow1 was diamond (S18 was my last comp game). I rarely see reapers do well even in qp. The times they do win, its because the other dps is very oppressive allowing the reaper to use the space or there is a support/ tank diff already in play. Unless any of those things occur I usually see reapers (both on my team and on the enemy team) trend towards negative k/d (like 1 to 6, 5 to 8, 0 to 9). Like its rather difficult to play reaper in qp as people tend to know how to aim with long range hitscan at least when I play the game. He is pretty big, easy to dome with just about every hero in the game before he gets in range, slow and clunky, needs a lucio at higher levels of play to be viable most of the time, etc. You’re over exaggerating his effect and using that as the basis of removing the only thing keeping him viable at any skill level outside of metal. Soldier I can see a logical reason to question why he has it, but Mei needs it because she has the same issue of being point blank damage wise as reaper (outside of right click).

You can, but her support and other teammates also have that same amount of time to come to her aid. And if they don’t, she can pop a Wall as well. I’m not invalidating your point, you are correct, the delay during the ice block is indeed an opportunity to plan to kill her, but it’s a two way street.

Also, “instantly” kill her when it pops is only possible with a Hanzo or Widow headshot. Otherwise, you’re facing a close-range 250hp hero with close range primary fire that slows you down, as well as a secondary sniper who is just as ready to fight you the moment it pops are you are ready to fight her.

PS: Unless there are other RobotWizards, which there prob are, I might have played against you in QP yesterday… not sure. I asked “Same RobotWizard from the forum?” but the match ended.

That is fine, while she IS blocked up, you are 5v4.

It is balanced.

If you don’t put a name in when you get a Blizzard account it will randomly generate one for you from a VERY limited set.

So, when you see people like SneakyPants, or RobotWizard you are seeing people who just clicked though that screen.

Last I looked there were over 1000 active RobotWizards out there :slight_smile:

So we didn’t play together. But one day we may! I’ll ask you if you are the spoonie from the forums :slight_smile:

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I don’t mind you asking… I’m very low, Silver. I was Gold the last two season but rank decayed down to Silver, including this season even though they said I wouldn’t get rank decayed.

But this season I’m finding it tougher to climb. I honestly get so frustrated with comp that I literally procrastinate playing it like I would a work project… I play QP mostly. I’ve only played 31 matches of comp this season and I’m 8-23. I don’t know why, but matching took a major downward turn this season in my matches. Out of the 31 matches I’ve played, 6 of them have been normal matches. The rest were absolute blowouts, and I mean blowouts. Most of my matches I lose, I’m actually playing well in comparison to my team, but they are trying their best and I never blame people bc the teams we are facing are always 4/5 or 5/5 alt accounts… You can tell bc they don’t have “Titles”, have a 1 endorsement level, and no play history in profiles when public… While I’m on a team with all 5 people with “Titles”, endorsement 2-4, and play history when profiles are public. The titles are a giveaway that someone is using a main account bc it usually means they have grinded a whole BP.

ANYWAY, I didn’t mean to say Reaper is all that “good”. He is effective in matches I play, as you can imagine in Silver/Gold. But still, I get that it’s not that “easy” to dominate with him. But his kit is what I find to be easy to use. In other words, if Reaper is gonna be effective in a match, then it’s really easy to use him and be effective. If he’s not gonna be effective, you can’t really force it. But his kit is just getting close range and almost just aiming in a general direction. Imo, it doesn’t take much skill. It takes planning and gamesense and positioning, but the mechanics are really easy imo.

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this is the biggest issue not the iceblock , takes a lot get her low for her to just iceblock heal up fire a wall and escape , unless she is last one standing and is surrounded by enemy