Adding a Role Q wouldn't solve any issues

Jeff literally saying it would cause problems for hybrids maybe?

Instead of parroting him, tell me why.

Okay so when we went to no stacking, there was usually an alternative to use in combination. Two Winstons became Winston and D.Va, two Tracers or two Genjis became one of each, two Soldiers, McCree and Solder, there’s Widow and Hanzo; and so on. There was, and even more so now, plenty of overlap between heroes that you could still stack general purpose. But generally 2-2-2 was still the way to go.

On specialists and Hybrids, they’re usually picked as 3rd in role.

And then there’s countering, whether you’re using Winston or D.Va to counter Widow, Brig to counter Genji or Tracer, or whatever; they’re assuming a role of DPS and as such are best taken replacing a DPS.

Well, no, that’s not the case - teams were insane back then. 2 winstons turned into 6 winstons to stall the payload at the end of the game (a problem we dont have now).

Think about 6 Baptistes stacking immortality field - 20 second cooldown, 8 second duration. The entire team would have been immortal for the ENTIRE GAME. That’s another example of how the designers got more freedom to create unique, character defining abilities through reducing the variance of hero combinations.

We’re talking about an entirely new meta - “usually” doesn’t count anymore. As it is now, we have no pure healers - everyone is a dps hybrid or DPS enabler. If the enemy team has 2 flankers smashing me on ana, i’m gonna go Moira to counter because of her abilities and survival. So, less healing means my team might have to think about their picks too - do they go hog or zarya to help protect their team and take less heals themselves? Or do they do something else? Does someone switch to soldier to help out? There’s a lot of depth within the system that i dont think you’ve fully explored.

actually , as a DPS main, wait time wont be longer in high elo
gm i full of tanks and supports, an few DPS

I see streamers all the time complaining that theyre matched with 4 healers, almost never seen that happen with DPS

I couldn’t find the first source but they said before that they have role queue ready and can flip the switch if they decided it was necessary but want LFG to succeed.

2nd is in this post/video Stylosa/Jeff Kaplan Interview Part 2 - Competitive Talk, Role Queue, Game Features, etc

  • In its current state, the average queue time would go up to as much as 13 to 26 minutes in order to get a fair match in a damage role. So it is not as easy to solve. He did mention he could flip the role queue switch right now with these problems.

He talks about being able to “flip the switch” again, but they need to work on it further.

Also the fact that they never talk about anything, and recently they talked about 4-1-1 not being fun and that they like Role Queue with role based SR.

awww DPS mains dont like the fact that theyre a dime a dozen :sob:

They like less the fact that actual good DPS mains are really hard to come by :rofl:

Yeah I think it’s been ready since the Yeti Hunter event, which has role queue.

Based on that it probably would look more like ‘role preference’, however.

It’s not something I want, but maybe they could trial it as an Arcade Mode first.

So those of us who play different roles (you know, like the game was designed to be played) can’t enjoy the benefits of role queue because those of us who selfishly play one class don’t want to queue longer?

Sorry, but the benefits of role queue for those who want it massively outweigh shorter queue times for uncooperative players.

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I don’t think it is a horrible idea, I just don’t think it will be as much as a panacea to this games woes people think it will be.

Still getting 5 DpS in GrandMaster. How about this, no one care about winning games anymore, no one care about getting T500 anymore.
Everyone create diamond smurf now.

I have more challenge playing against smurf in diamond than main account in GM.
The state of the game, the meta, the community, everything.
So 2-2-2 won’t solve any problem, but at least no more 5 Dps in ranked.

The game is designed to be played in high rank/pro play, because it’s a competitive games you know.

The best way to getting good at anything is to specialize. If you main Dps heroe you’re a selfish player, but if you main main tank you’re not ?

Now these days maining Dps heroes is being uncooperative ? Can’t wait to see some Torbjorn one trick getting T500 in one season by being uncooperative.

Hmm, that’s good to know. At least they’re being careful about rolling out changes like this. Long queue times is hell to manage.

Play to counter is a MECH used on low ranks silver, gold and low platinum. The reason is because everyone is spreaded around of map in this ranks, there are zero coordination and swaping to hard-counters will help you until hit diamond.

Diamond + you barely play to counter anymore everything is META team vs META team with a few variations like Phamercy in certain maps, Super Dive winston, Dva, Hammond etc

You can SWAP TO COUNTER even into a 2/2/2. Convering the tank role you have access TO orisa, rein, zarya, hog, winston, hammond, dva. Nobody is ENFORCING you on a single character.

Also if you are covering TANK role and you swap to counter into a DPS everyone in your team will GO crazy.

Go and and play LFG matches so you can FEEL what feels lose with honor and zero rage cuz at least your “MATCH” was playable and not a instant lose before even LEAVE the safe-room cuz is a 5 DPS team-comp

Strange that you say these things, when many of the ‘enforcers’ are looking to lock down low-mid ranks, but keep a free for all in Diamond and above.

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Role Queue would fix people having to play roles that they are unfamiliar with for the sake of having a workable team comp. (Which, despite their noble effort to flex, usually leads to a loss that isn’t even fun.)

Role Queue would fix the matchmaker grouping up entire teams that are all mains of the same role. (Which, despite their noble efforts to flex, usually leads to a loss that isn’t even fun.)

Role Queue would provide a base level of predictability and structure to the currently chaotic Solo Q matches.

There are problems that will be fixed. Toxicity will still exist at the same rate and, yes, DPS players will see longer queues but as an optional separate mode I think role queue could see some real success.

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That’d be stupid. Balancing around 2-2-2 would mean free for all would be unbalanced.

Exactly. Everyone is complaining how long the queue times would be but the thing is if you chose multiple roles the queue times would be the same if not faster. Just once you get in the game or maybe even before I could tell you what role you would be playing and then lock you to that role.

Queue times are not an issue if you stop only playing the damage category. It encourages flexing.

How does having 3 separate SRs encourage flexing? You want to boost your DPS SR, you’re playing DPS.

The whole concept is anti-flexing and anti-switching.

it encourages you to play other roles if you want to get games faster. It’s not like they can’t make it so you can queue up as multiple roles.

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