These changes would make Orisa be able to hold the ground better and be a solo barrier tank. Keep fortify at 40% and later experiment lowering the cooldown to 9 seconds, if Orisa is still too weak
The tank role is the most problematic regarding balance, itâs not a homogeneous role.
Some tanks are more just like highly self durable characters (like Hog and Ball), damage sponges. Others be more supportive to the team like providing barriers, bubbles and matrixes.
Itâs not a role that all characters provide direct survival team value (like all supports provide at least healing). Some are more about self centered and donât provide direct survival team value at all.
At this point maybe they should make all tanks more Dive or Dive-ish so, regardless of tank choice, a chaotic scenario would always be installed. And by chaotic I mean less long lasting survival resources, so they get to be more precise, and more mobility to rotate around the map. Main tanks getting temporary & low HP barriers like Winston and Off tanks keeping their damage mitigation just like DVaâs matrix, powerful, but even more temporary.
I figure if itâs too much, it could always be adjusted down. But I feel like weâre getting into the range where youâd need to playtest it, to get a real feel for it.
And an unmatrixable ranged flashbang.
Also Iâm not sure if the tempdarkblueHP feeds ult charge or not.
I think double shield is here to stay. Its just so good and an easy strategy to run overall. It works out in quick play because people love zarya, hog, and dva so much.
Honestly lets just get to play test these initial changes and see what that does. We just need for Orisa to be viable as a main tank so Rein isnât a must pick, that way other tank combos can come back into the fold. Sigma in my opinion shouldnât be designed to be a main tank himself but more of a well rounded tank, only able to temporarily fill in on either side of the tank specialties but not specifically excel in either direction.