hero neglect - A hero that is weak or underpowered, left untouched even though in dire need of change. usally defence class.
^lack of buffs
^lack of devolpment
^lack of changes
^lack of situations to play said hero
One of the worst cases of hero neglect is bastion, left alone untill reworked, then conpleatly left alone again. shows all symptoms
symmetra, a bad case of hero neglect. Left alone till reworked, then reviced a small buff but her sickness did not improve, soon reworked again, currently unbuffed/unchanged, shows many symptoms
roadhog, a smaller case, yet still fatal. Strong untill reworked, then weakened and changed. Now in a stale mate. shows some symptoms
reaper, reworked then left untouched.
ana, strong then nerfed, was overshadowed by other supports, mercy/moira
tracer, was a anti case, was left untouched for upwards of a year (maybe more) was eventually warded off by brig-antibiotics
We know that Roadhog balance changes are already in the works. In fact, Jeph Kaplan himself confirmed that it was going to be a part of the latest PTR patch but that there was some extra animation work that they had to do first (source). The next PTR patch will most likely include the buffs for Roadhog.
What are you talking about? I think that Junkrat’s in a pretty good spot right now.
junkrat has a 2% pickrate and just barely over a 50% winrate (50.41 rn) with such a low pickrate his winrate should be at least 52 or 53 especially since this is a meta junkrat should counter (goats/ana meta)
also his primary fire has been bugged since they were reduced half a year ago. All us junkrat mains have complained about his primary bugs but nothing is being done, infact, its not even on the known bug list
they gave junkrat the wrong nerfs and wont fix them, mine fall off and the primary fire size reduction were the worst nerfs they could have ever thought of. all it did was add more inconsistency to junkrats kit, a kit thay was already pretty inconsistent as it as. the primary fire hitbox reduced was also the reason for junkrats primary fire bug (the projectiles are so small that they pass through peoples hitboxes)
mines need to have a set damage, 85 when blown up in the air and 120 when blow up when its planted on the ground (so the mine + trap combo will work again)
primary fire needs to have a bigger hitbox, so they stop passing through peoples hitboxes and you can somewhat aim them
tire needs to charge slower and should explode for half damage (300 minimum) if junk dies during ult