A dps character should have an advantage in a 1v1 against a support

is it wrong if i did?

It is not a problem. Because this heroes are countered not by DPS. There are also tanks in the game. Both Moira and Brig struggles against tanks because of their low damage.
Brig is also destroyed by Pharah and Junkrat.

The majority of this forum consists of support mains. Telling them dps needs to win, is like insulting their ancestors and loved ones.

Don’t bother.

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soo are you saying i shouldnt play a dps character when they have those two?

sadly thats the only thing i can do now

Sigh.

Lucio vs Widow at close range and Zen vs Reaper at long range, how does that work into your theory?

What matters is the hero’s kit and not their designated role in whether they have an advantage over another hero. The game was never ā€˜dps needs to win, support needs to lose’ and always ā€˜hero X needs to win, hero Y needs to lose’.

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Oh, look. More people who just insult others instead of engage is a normal discussion.

Lack of punctuation, bad grammar, and improper use of subjects can make understanding a message semi-difficult. I understand it now. Thanks.

yes thats the support player playing to their strengths and outplaying the dps
if either one got close to them they would just die

You’re mixing up something: support and healer are not the same.

Sym is a non heal support, torb could just as well fit in the support category because he does provide support to the team with his armor packs.
Same for Brig. While she has a healing ability, her primary support role is to serve as peeler for the weaker support heroes.

Moira serves as a peeler to keep low hp flankers at bay. I see your point but if you look at it, offense heroes rarely excel at 1v1 unless they’re a perfect counterpick.

The exception was tracer. But honestly, a genji would have a lot of trouble vs tanks in 1v1, a mcree is hopeless against any barrier hero, this is just looking at paper stats.

In almost everygame, a tank would be the most op 1v1 hero. Be it mobas, mmorpg, or fps hero shooters.

What offense heroes excel at is, as the name implies, dealing damage. Except for some like Genji who do not usually end up being number1 damage dealer but their offensive expertise is to finish off and chase down low targets.

I am saying that you should be ready to be less effective against them alone than against other supports. Focus something else and tell your tanks to focus them.

This is a TEAM game. It is never was and never will be balanced around 1v1. The game is all about forming a good comp to counter enemy comp. And constant switching. If something does not work - adapt and switch. If you are playing, for example, Tracer or Genji, and evemy Brig or Moira constantly kills you - the best and the smartest thing you can do in that case is to switch to something that counters them, like long range dps or splash damage dps.

being made useless i dont think should be the way to go though

He dnt say that. He used the zen example as it should be in fact. He said healers should be like zen with genji where you have advantage but zen still can kill you.

He is referring obviously to brig and some 1vs1 you can’t kill her with a dps character like genji, tracer and almost any dps in short range.

finally
someone who can think

…and why can’t any dps not named Reaper do the exact same thing and stay out of Brigitte’s effective range? Oh dear, that almost sounds ike a double standard.

Thanks for taking the bait, have a cookie. :cookie:

Nope, it is okay. Ana and Zen are almost useless against good flankers and Dive tanks. Pharah is almost useless if enemy has good Mccree or Widow. Junkrat and Brig are complete useless against even bad Pharah.
That is how this game works. There are soft- and hard-counters. If some hero makes your beloved hero useless - it is time to switch or to continue being useless and then whine on forums that your beloved hero can’t counter something it not supposed to counter.

Grossly twisting OP’s message and putting words in their mouth isn’t ā€œengaging in a normal discussionā€. If you don’t understand what OP is saying (not that it’s, like, hard to understand), then you should ask for clarification rather than saying ā€œOP said/implied [something OP did not at all say/imply], and this is my argument against thatā€

I think that there are a lot of advantages that different characters (and the people playing them) can have over other characters/people.

Yes, having higher DPS (as the title suggests) is one advantage. But it’s not the only one. I’ve beaten DPS as Support because they (and I’m guilty of this as well) just seem to fire in a straight line, like having higher damage will get the kill. But being able to dodge, serpentine and run means that I can come back around and kill them.

Other advantages include things like positioning, hero knowledge, survivability, escpability, team support (lol) and so on.

But, how about the differents supports who were hard countered and still countered in the previous and actual meta?
Ana can’t do sh** in the dive meta and neither in the shield meta.
Zenyatta was able to do something in the dive meta but it meant for the player to have a pinpoint aim because every flanker will look for his head?
And i’m not talking about tanks were Zarya is only pickable since there’s Brigitte which inflate her lifespan in a watch while synergising with her a lot. (And also Dragonstrike/Gravity which need to be nerfed like hell)

So, yup, Flankers can be countered and be useless if the whole comp is against them. That’s bad for flankers players but meanwhile, you seem to ignore what those characters have for weaknesses: While Mercy and Ana can kill heal afar, Moira is more a bursty tank-healer while brigitte is a polyvalent hero who cannot act as a primary and even a secondary healer (People tend to pick her as a off-tank since she punish flankers)

But no, you can only think about the 1V1 scenario while ignoring the bigger picture of the match. Basis, the kit of flankers are inflated to let them wander in the backlane without having to worry a lot. But, what you seems to ignore is: While your kit is inflated, it doesn’t give you the right to carry a game and even force dev to change the game in your favor.
What Overwatch wanted to be is a Shooter where synergizing with your teammates is more important than having good skills (Aim and positionment), how characters can counter others and how a hero with another can team-up and create a potent duo (Like pharah mercy)

So no, dps doesn’t have to get an advantages over the whole support category. But each dps, each character should get weaknesses and advantages when fighting against others characters to keep the whole game balanced without punishing a category of players.

Brigitte counters flankers. Other healers don’t. As someone else pointed out, this game isn’t about ā€œDPS role counters all Supports, and Supports counter tanks, andā€¦ā€ It’s about ā€œX hero counters Y hero, and Y hero counter Z hero.ā€

This game was designed with swapping in mind. It’s not about roles countering roles, it’s about individual hero design countering other designs.

Not once did I insult OP. Stating that incomplete sentences are harder to follow are not insults. I told OP that and I got my clarification.

You swooped in and immediately said ā€œcan you not read? Are you stupid or something?ā€ There’s ways to say things in a manner that is not so inflated with unnecessary insults. When I see someone not understanding something, I simply say, ā€œI think OP was trying to say Xā€, instead of making fun of their reading comprehension.

It’s just not nice and it’s unnecessary.

I am a Firm believer that every character should if you put in enough skill in mechanically to beat any other character no matter what class they are in.