The term carrying on this forum refers to deathmatch play, and people fixate on that and don’t understand that there are other ways to carry.
The centralized problem is that to the majority:
Tanks create space -> ask anyone what this means here and they’ll most likely reply, “A shield that people can shoot from behind”
DPS -> “Supposed to kill things”, true but I don’t think that statement is fair.
Support -> “Heal”. There’s a reason why raw healing output is less favored in higher tiers.
A mindset of I’ve done my job (held up a shield until it breaks but doesn’t truly create any space at all, healed and damage boosted a DPS that can’t hit anything, cleaned up 3 kills and then died after my tanks and supports have died why are we not taking the point), is a dangerous thought process to hold as it only promotes not helping your team win unless your team vastly outskills the opponents team (someone able to solo all 6 or you feel as though you’re getting carried).
This method of carrying is only valid when you’re placed in a tier so much lower that you could probably win one handed. If you aren’t doing so then you need to switch up your mindset faster or you’re going to lose because the kill all carry mentality is not going to work in this match.
Next identify what the problem is and solve that problem first. Not everyone is going to help you in solving this but if you do so, you’ll make a new friend and at the very least have a 2v1 partner for that game. If Rein charges in a lot and you’re on DPS, target confused targets or look at where the Rein is starting his charge and most likely is going to end his charge and focus that area. As Zarya I think that’s pretty easy to bubble him, D.Va can follow with Matrix, Orisa/Hog can pull targets that have turned around etc… Use everything that is going on to your advantage, as dumb as that sounds if Rein moving in with a shield to only have it break immediately isn’t creating space then him charging in and having enemies scatter and confused is his way of creating space. As soon as you have chaos the less likely the supports will be able to focus on their healing prioritization and thus your team should have an easier time with getting kills.
Truthfully I feel that no matter what role you play, the focus should always be how can I make the other roles feel better about playing the roles that they are. When a teammates is in danger, are you helping bail them out? Are you in a good position to get a synchronized attack in?
The whole thread topic of I put in 36% effort in so I should win only applies when the game has the solo potential, Quake/CS/UT, games which give you all the tools to do everything. This game, the carry potential is no longer in the sense of DM based games, it is solely around how carry is defined in Moba games. That means, you identify someone and everyone helps them to succeed. Zarya can be a carry, Rein can be a carry, Lucio can be a carry, Genji can be a carry. The issue currently is that out of those listed people only see Genji as the carry because he’s in the damage category and is “supposed” to get kills.