A better idea for a cart map

Targets have always been a favorite type of map for players, so I came up with a great map idea. For example, in the process of carrying, the carrying target will become the central energy source of another platform, and this platform will fix the carrying target, and the whole platform will float up to the next location, surrounded by cliffs, and the two sides need to fight on the cliff. Or the road that the target needs to cross is a section of magma, which requires the player to attack at the same time, but also to be careful of the impact of the terrain at all times.
I hope you can take my advice.