The problem I think they are addressing is Orisa pick-rate being low. The problem with her is not her damage range, it’s that you play her a few times and she gets boring. The first time you play Orisa it’s fun and you feel you are doing stuff all the time - she’s quite a busy hero. But after the 10th time you play her you realise you’re just doing the same very fixed sequence over and over and over.
No clue why they are making her ult go through shields. Her ult was balanced as is and shielding terasurge was a fair counterplay. What’s next, you can’t block shatter with shields anymore?
I completely disagree with you, the same could be said about rein, hog or any other tank. She is not played now because there are easier tanks for lower elos, and for the higher elos she simply can´t keep up with the game
We decided to give Orisa and Ramattra an adjustment in order to give them more competitive options to stand up to Roadhog. Originally we planned to adjust Roadhog in this patch, but we could not adjust him due to a technical issue with our hotfix today. We’ll keep an eye on all of these heroes and expect more updates in a future patch.
Thank you so much for finally realizing that Roadhog has been a problem not just for them but every hero in the game.
Another problem that has been a problem for CTF modes for years now is Roadhog being able to carry the flag with take a breather when other similar abilities drop it. The 50% damage reduction is just way too powerful and once he has the flag there’s not much you can do to stop him. Can’t something be done about that for consistency?
The devs just listen to content creators. Flats asked for a Rein Firestrike buff and it appears that’s coming down the line because of that interaction. The devs are balancing for twitch streamers and content creators, not players.
Remember when they had a PTR and would ask for players to playtest and get player feedback? Yeah, now they just hand streamers early access to a patch and balance based on what they say.
It’s starting again, same as OW1, catering exclusively to high Elo/OWL/Streamers with balance, and leaving everything else to rot. Combined with how long fixes take (2 months and 2 patches to nerf sojourn) , it’s not looking the best.
Orisa has a lot of vulnerability while ulting. It takes time to charge to kill anything in, people can walk out of it, and more importantly she can be killed while charging it up. Watch a couple of low rank games where she ults and dies mid charge. The fact it didn’t work passed shields was already too much counter-play.
Orisa is scary for regular play because people either haven’t figured out or refuse to knee cap her support first. Buffing her damage drop off is not going to giga buff her effectiveness at this level. Same goes for making her ult pierce shields as ults blow up metal ranks regardless.
The kind of buffs that would impact regular players in a big way are HP/armor values>CD reductions>Damage values>everything else.