No excuse me, you haven’t seen my sick plays where I just go Attack Hammer Only Torb. Hammer is great, Im glad it stayed.
You can destroy it and get a 5 sec cd instead? I think. Tho I agree, I would like a “hold shift” functionality where we place it old school way instead.
That’s in there . . .
I heard someone say that, but I didn’t see it in the Dev note I read or the video I watched, so that’s another good thing to add.
No level 3 turret? Who actually thought the level 3 was overpowered? We all actually agreed that what the level 3 needed was a buff (level 1 auto upgrades to 3 and the turret remains level 3 even if Torb dies).
Am I reading this right, you think torb should always be able to have a level 3 turret?
I heard someone say that, but I didn’t see it in the Dev note I read or the video I watched, so that’s another good thing to add.
It’s the first Torb change listed in the patch notes.
Torbjörn
General
- Reduced the size of Torbjörn’s head hit volume by 10%
What I mean is molten core should raise a level 1 to a level 3, and that if Torb dies during molten core, the turret should remain at level 3 for the normal duration of the ult (instead of reverting as soon as he dies).
That’s because his ult is the kind that can’t be “interrupted” so it is supposed to stay after his death, excluding Sombra’s hack of course.
What if:
- Hammering teammates creates armor, more you hammer more armor they get up to 75.
(Lemme hammer da butt and giff armor)
Wouldn’t you agree that his ultimate is area denial enough without the level 3 turret though?
I’m not very experienced with torb. But I heard good things about the rework from infamous fuey500.
To me personally it seems like a good rework.
A hammer worth using in close combat
Just make his hammer his normal melee attack. He can melee his own turret to repair it. No more needing to swap back and forth between hammer and gun.
His hammer needs to be the flamethrower.
Throwing turrets? Um. Well, sure, I can throw it on top of a ledge or behind an enemy, but if it lands in slightly the wrong spot, I have to wait 10 seconds to try again. And throwing it behind the enemy just seems worthless in many cases. It almost seems like you’re supposed to save your turret until you get caught 1v1 vs someone.
Pretty sure the throwable turrets is to make it feel more fluent. You previously couldn’t place a turret if a teammate was in the way. They changed this for Symmetra and I think they’re both great changes!
So you don’t likeeeee?
His new gun fixes are amazing and will make players actually focus on using the hero instead of just hammering at a turret and tossing out packs.
The Lava Spray is actually insane in the current meta. Its essentially designed to counter the GOATS comp or any team thats enabled by his daughter.
Just like how Dive is still viable in certain circumstances but come with risks, now GOATS will be viable in some conditions, but will always have to be wary of Sombra, Pharah and now Torb.
Seems like the direction Blizzard wants is to have a variety of comps become viable, but players must be prepared to switch off to adapt to battlefield conditions (which is the point of Overwatch).
I’ve got over 700 hours on Torbjorn on xbox.
Pretty sure you’ve witnessed one of these.
Headbox fix
but it has been corrected, read carefully the notes.
His hammer was useless before, and now that the turret auto-upgrades, it’s even more useless. Why couldn’t they have added an ability to his hammer instead of coming up with weird stuff that ignores the fact that he has a hammer?
completely agree on the uselessness of the hammer. or rather, the only use would be to repair a turret without moving it, but at that point I wonder if it makes sense to have a double weapon for him. or at least, have skills that can be activated only when the hammer is on.
I think the overload can be the new “valkyrie”: make a luminous character like super mario in “rainbow-time” that does normal things but better. it is perhaps a wasted opportunity to create something interesting. maybe with the hammer he could repair the armor of his teammates.
but it will be judged once out of the ptr. certainly it does so much more damage. the armor modules removed them because he had great difficulty in giving them to the teammates without them reaching him.
No excuse me, you haven’t seen my sick plays where I just go Attack Hammer Only Torb. Hammer is great, Im glad it stayed.
yes, it is very beautiful aesthetically as well as being always different depending on the skin. but it has lost much of its actual use now.
No level 3 turret? Who actually thought the level 3 was overpowered? We all actually agreed that what the level 3 needed was a buff (level 1 auto upgrades to 3 and the turret remains level 3 even if Torb dies).
Torb is now focused on hitting his shots instead of relying on his turret to do his job for him. Personally, I’m glad that the level 3 turret is dead and also glad that the level 2 turret is now 250 HP instead of 300
The problem with old torb is everyone played him wrong. I havent lost game in comp while playing him this season. To be fair iv only played him a handfull of times.
The problem with old Torb is that once the enemy team is good enough to render the turret meaningless, he’s just diet Reaper.