He have a point with the “you can’t force players to play tank, like you can’t force people to eat strawberry ice cream”. But he also basically said “tanks feel alone” in 1/3/2.
That’s what’s wrong with 1/3/2. Also in 1/3/2. Tanks would have to play the same boring tank every match or they would get reported. And it would be more stress on them to shield the team.
I wouldn’t be surprised if even less people played tank in 1/3/2 . In that 1/3/2 experimental mode. Zarya and rein was the only 2 good tanks. So tank players would have to play rein and zarya 24/7. Or get reported.
Do you remember that bug where you coukd have 12 bots on each team? I think that its very much in the realm of possibility, its just that the devs are either too preoccupied with ow2 for such a big change, or they’re lazy.
The only other thing I can think of is lowering each team to 4 and having 1-2-1 as the comp. It’d lead to smaller, more personal matches where everyone contributes more and tanks and supports can feel decent (all rebalanced to be able to solo).
On top of that it would better resemble the way Archives mission setup of 4 player teams. The engine wouldn’t need an overhaul to handle it.
Edit: Oh, and the ratio of DPS to the other roles in a match would be higher than in 2-3-2, so queue times would be hit harder.
The game can’t even allow you to change your hero when echo ults you, let alone increase the number of players per match by two, which means more crazy, pc preformance demanding stuff being thrown out at once with the potential of mcdonalds wifi
Why do yall think this is the holy grail of balance changes when the game has literally never been 7v7?
I think it’d be terrible. There would be too many Ults in one game to balance around. Ult cycling would be insane and be the most effective way to win.