What are you even basing this speculation on? This is such an outrageous conclusion to come to. People new to overwatch don’t even know what 6v6 is like. They will more than likely be completely open to it. And seeing as it’s just objectively superior, I’m not worried in the slightest.
A group of 3 people, a diamond, a masters, and a GM, created 6v6 adjustments sever and it’s literally the most balanced version of overwatch that has ever existed. Yeah the devs will never balance as good as those community members, but 6v6 is a balanced format that’s just easier to balance. 5v5 by default is lop sided therefore much more difficult to balance.
Your speculations are entirely baseless and ridiculous.
6v6 was so good, it lasted 7 years and survived a 3 year content drought. It’s coming back and it’s going to be great.
I edited it like 2 seconds after gang because I KNEW you would bring it up.
They are but you also don’t actively make your game worse for the sake of fixing queue times and making the game overall less fun and less enjoyable for everyone.
If you split up the population that is the one overflowing with players and causing the queue time issues. The queues would be lower for the role that HAD the inflated queue times.
2 tanks didn’t cause any issues. Poor balancing and hero design did.
No need. I already debunked your argument. Find a new one.
It wasn’t. The poor balancing and hero design was what made it seem that way.
2-2-2 was a fine design. Again… poor balancing, poor hero design, add on abandoning your game for 2 years. Yea it’s not going to be great LMFAO.
Also “hence OW2”? gang they switched formats because of queue times they attempted to solve with band-aids and the fact they needed the game to be different to justify it being called 2 for the PvE.
You forget that it’s your opinion that they made the game worse. And you do make major changes to your game that improve queue times if queue times are really bad, which they were because of 6v6s format issue of not having any sustainable permutation.
You haven’t thought this through.
The “attack” and “defense” heroes are nowhere near eachother in popularity. Like, tracer/cassidy/genji are way more popular than torbjorn/mei/sym, so queue times for the popular DPS would still be crazy long. Not a solution. And still doesn’t fix the format issue.
No, 2 tanks did cause issues.
You haven’t debunked anything. All you’ve said is “nuh uh, it was a balance issue”
Not moving on until you actually address how balance could solve 6v6s format issue having zero sustainable permutations. 2-2-2, 1-3-2, 1-2-3, and 2-1-1-2 were not sustainable. So what else is there? Nothing.
My guy, it’s been 3 years of 5v5 and nothing has actually worked because the format is fundamentally flawed.
They have tried. And while there absolutely have been improvements to aspects of the game, the same issues that plagued it 3 years ago are present, because the format doesn’t work without them.
It’s also a opinion so heavily shared that it literally caused the devs to address the 5v5 vs 6v6 debate in the first place and why they are bringing it back to test. Don’t play ignorant. A MASSIVE amount of people have asked for the game back.
You make major changes like that when you’ve exhausted all efforts.
Leaving the role with the least amount of players, in the single worst meta it’s ever seen for 3 years straight, is not attempting to fix the problem.
Not re-introducing old features such as attack and defense split dps to try and split the overly bloated DPS population as an ATTEMPT to keep 6v6, is not attempted to fix the problem.
Not addressing the massive amounts of hard CC in the game that primarly got used ON the tank players, and letting that also make it unfun, is NOT attempting to fix the problem.
Hey man. It doesn’t HAVE to be specifically how it was back in 2017. They can rearrange it as they see fit. Especially because people would argue cass is a defense hero anyway.
No it was the poor balancing and poor hero designs.
No no I provided multiple points actually. I guess you haven’t been reading. Unfortunate.
They were sustainable. You saying they weren’t sustainable when nothing proved otherwise doesn’t change that.
Again, when you leave the SINGLE WORST TANK META of all time to rot your role for 3 years straight, all while also abandoning your game for 2 years, talking about a sequel and not even attempting to fix the problems before out right removing a player from the game, you should not be shocked when people don’t give a damn and don’t play the boring unfun role.
Read carefully.
Poor balancing.
Poor hero design.
Yes… literally.
Do I need to give you people a history lesson on how AWFUL the OW1 dev team was at balancing. Like imagine ow2 balance team but 50x worse. They were TERRIBLE. Across the board.
They consistently let metas rot for months (and in double shields case, for 3 years), didn’t even attempt to nerf certain metas, and introduced 3 of the WORST heroes that overwatch has ever seen and let them ruin the game for years.
Like??? That is not a double tank issue, that is blizzard devs being horrific at their job issue and them getting lucky with overwatch. Because they had no idea what they were doing.
Dawg if we’re about to sit here and say that double shield being the meta for 3 years straight is good balancing we are being purposefully ignorant and disingenuous.
If we are going to sit here and act like GOATs lasting for MONTHS is good balancing we are being purposefully ignorant and disingenuous.
If we are going to sit here and act like brig being a top 2 support from her release all the way to OVERWATCH 2 is good balancing we are being purposefully ignorant and disingenuous.
If we are going to sit here and act like them buffing brig bap cass ALL in one patch and ruining the one time during post 2019 overwatch that was actually good and a time people enjoyed is good balancing we are being purposefully ignorant and disingenuous.
If we are going to sit here and act like them introducing brig to counter dive, INSTEAD OF NERFING DIVE, and therefore ruining overwatch 1 for years to come, is good balancing we are being purposefully ignorant and disingenuous.
There were 30+ seasons of 6v6, and people complained about balance from start to finish. By your own ‘logic’ 6v6 failed more than twice as hard as 5v5 has. People will complain about balance regardless of whether the game is 5v5, 6v6 or 50v50. This is a dumb argument.
Another dumb argument. Overwatch also had no hero limits or role queue when it was first developed. We’re not in 2015 anymore, so why pretend we are?
It’s fine to prefer 6v6 over 5v5. At least try a little harder.
You aren’t making any point here. A bunch of people wanted what many consider to be a garbage mode (open queue) back. A bunch of people prefer role queue even though open queue enjoyers think its garbage. There are people that constantly ask for total mayhem/mystery heroes and people that never touch those modes. The devs try to cater to all of their players. Trying to add 6v6 back because some players prefer it doesn’t mean 5v5 made the game objectively worse lol. It’s literally just the devs trying to have a mode for every type of player.
They exhausted all balance efforts to solve a format issue. It didn’t work which is why we got the format change. Because 6v6s format issues weren’t solvable by balance. They even tried 1-3-2 for crying out loud. Still didn’t work because ding ding ding the example you still haven’t overcome is the reason. 6v6 had zero sustainable permutations
No it was 6v6 having zero sustainable permutations because multiple tanks doesn’t work in 6v6 and neither does solo tank.
That’s why players were miserable, queue times were awful, the devs tried 1-3-2 and we eventually got 1-2-2 right? Because it was sustainable? Lmao
Sad that with all this effort you’re making you still can’t overcome a single 6v6 format issue example.