6v6 Tanks are Human Sacrifices

Here let me just…

Space creation=Damage dealing.

We don’t need MMO tanks because then they will just be ignored. And if by “space creation” you mean knock backs and knock downs. We certainly don’t need those on abilities (knock backs to a major degree, knock downs at all)

Because people are already complaining about sleep, and I feel what knock backs we have are doing well enough for what they are.

Seems like a skill issue. Tank is already much better in 6vs6 than 5vs5 they’re much more fairly balanced than 5vs5 despite the devs not having enough info on which tank combos work best. Granted there will be imbalance because we have newer tanks on the roster, dps and supports so it will take time for the devs and players to figure out the best combos and counters.

That being said 6vs6 game mode is what contributed heavily to this game being the best shooter in its prime and I’m sure over time the balance will get better the longer it’s out. The reason you aren’t having fun is because you aren’t use to 6vs6 playstyle much and use to super tanks which not only made the game significantly less enjoyable, less rewarding for both tanks and damage dealers alike, it also removed playmaking and creativity from the game. Each tank especially the off-tanks have their identity back finally as much of the tanks were created with the mindset of a 6vs6 game not 5vs5.

In 5vs5 off-tanks were buffed into super tanks and their playstyle didn’t fit in with the game, it was forced. Having a Zarya, having a DVA playing the role of the main tank and some tanks like Zarya suffered because they felt significantly weak relative to other tanks who had better utility. Not to mention the sniping issue which made the game super oppressive on top of the supertanks steamrolling and I say that as a hitscan main. It’s also not rewarding as that player whose making picks, knowing the enemy team doesn’t have that extra tank to peel and dive in the backline. 6vs6 just feels so much satisfying, things not only die but you’re required to make use of the map’s potential.

6vs6 has been scapegoated randomly ever since Blizzard decided to remove a tank and literally nobody saw that coming! There was absolutely no push on blizzard by the community to change the format of the game from 6vs6 to 5vs5 so any negative criticism coming in for 6vs6 is blown out of proportion. The reason why Overwatch fell-off is due to poor design decisions for new heroes and ignorance from the balance team which created high reward low skill heroes such as Moira and Brigitte. Brigitte forced the GOATS meta with 3 tanks 3 supports and at the highest level of the game we had this meta continue for 2 years with Blizzard failing to nerf the single hero Brigitte which caused the death of DPS and the game’s decline. Due to the balance team’s inability to understand the game’s mechanics and what made certain heroes OP is why role queue came in and why 2-2-2 has been this way till now. None of these issues people bringing up about 6vs6 is what made the game bad, people are coping hard.

Today was the first time in over 2 years where I felt like I was playing Overwatch and having fun. A lot of times playing the game since OW2 release has felt like a hollow experience, super unfun playing the game for the sake of playing rather than playing it and enjoying it. The APM has gone up with 6vs6 as it use to be and intense. This is what made Overwatch great.

There weren’t as many tanks back then, and the devs have decided to reduce the amount of hard cc in the game to make the experience better

Only bad tanks honestly.

So many tanks think that your healers are supposed to just keep you alive through anything.

Good tanks use cover and mitigation and avoid taking unsustainable amounts of damage when possible.

It’s definitely not respawn simulator if tank is competent and support isn’t oblivious.

The thing is that many of these get shut down rather well. Not much really changes. If you go Doomfist + Ball, you are just asking for the entire enemy team to just possibly counter you making you useless. Ana, Brig, Sombra, Cass, Hog, Roadhog. All of these characters still exist and counter picking still happens.

Tanks are still the easiest thing in the game to counter. Especially when they individually weaker. Its like before, if you hacked a ball, he had so much damn health, Sombra still couldn’t really finish him off solo before she had to reload or she died to all of the bullet damage Hammond has. Now, he’s so much weaker from less health and shields that he explodes to one Sombra so much faster. The only way to alleviate this completely is a very specific combo of like Ball + Zarya. Which you are still beholden to your team on did they pick the right stuff. At least in 5v5, you controlled the entire role and had more power individually.

Yet, if you boost the survivability out of tanks to be 5v5 levels, then you just made unkillable feeling tanks and you have TWO of them. Its a lose lose no matter what. Playing tank always sucks to most players. They are punching bags.

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Imagine world without tanks

I’m not calling you a species-ist, but let’s acknowledge that not all tanks are human.

Chain hacked, chain booped, slept, stunned, rinse wash repeat.

Tanks are just still running in like they’re the powered up 5v5 versions of themselves.

All I do is tank and this happened to me the first few games as well lol, you just gotta group up with your team. If you want to be senor macho solo, play 5v5 :rofl:

An interesting side effect I’ve experienced is that ults like tire, blossom, and bomb have increased slightly in value because the team tends to be more bunched together than is the case in 5v5.

You mean like in 5v5? Where all the other 9 players are out to get you?

This is true, like removing S9 changes and keeping knockback reduction for all tanks

No-one in the Overwatch community has stronger opinions on how Tanks should be balanced than people who never play Tanks.

Thing is, their opinions don’t actually matter all that much. Blizzard would do better to ignore them and actually cultivate a Tank playerbase. Maybe 2-2-2 would actually be viable then.

:wink:

Most of OW1 stuns and boops are still here, plus some newly introduced ones.

Unless they make all tanks immune to CC, I don’t see how things changed compared to OW1.

The actual big difference is the greater number of tanks we have now, but let me remind everyone that supports had an even lower number of heroes during OW1, yet the role was not the bottleneck.

I disagree.

The already existing tanks will play the role no matter what.

The opinion of non-tank players matters because they can share some thoughts on what’s making them not play the role and what’s keeping the role unpopular

The existing Tanks can play 5v5 as an alternative. Don’t assume they’ll just queue for 6v6.

Nonsense, tanks only get smoked when they charge in headlong, and in that instance, they SHOULD die like the fools they are.

Where anyone gets this notion that 6v6 was gonna be double Kaiju is beyond me. The only way it would ever be justified is if the did half the damage that supports do.

Cause everything lived forever… was a snooze sustain fest. Dps passive helps with that.

Mauga with Zarya bubble removing Ana’s anti feels fantastic.

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I spot two hogs on that list lol

But regardless of that, its not as bad since their resources are now split between two players instead of all of those being dumped onto one player. Also, with the addition of a second tank, you can know help each other out more by either splitting their focus via disruption abilities when one person gets CC’d or by splitting the damage by mitigating for the person who’s been CC’d.

Maybe in higher ranks. I can’t speak on the compatibility of certain team comps, but the pressure is definitely less when you’re hacked by Sombra now than it was before.

In 5v5, you are the focus of the enemy team, since when a tank dies, the team fight dies. Rarely did you ever have an opportunity to 1v1 a Sombra where she wasn’t somewhere off to the side of her team waiting to hack you. It was almost always when you were rolling in that you would be CC’d to kingdom come and then exploded by the focus fire of the entire enemy team.

In 6v6, even if you die, your DPS have more power, you still have a second tank, and your supports are still their to keep your team up, but now able to focus fire healing in to the remaining tank.

I mean yeah. That’s kind of the point of the role. To Tank damage. Your purpose is to die for your team if need be and to absorb as much damage as possible before that.

Same as Supports. Your purpose is to prevent your teammates from dying for as long as you can.

It’s up to the DPS to perform and do most of the killing, since it’s the most reliable way to break the stalemate. I feel like anyone who signs up for a role and expects something other than this is just a closeted DPS.

5’s caused on a lot of damage to the competitive side of OW. It made tanking very one dimensional. In 6’s you need to slow down and do tank things. Whereas 5’s removed the identity of roles.

Play your corners, push the cart rather than pull it, use the big blue rectangle a few seconds longer, study out of position enemies, ask yourself ‘is my backline safe?’ and so on… 5 is more deathmatch hold W… get elims. It’s good for the casual and new players, while 6’s reimplements overwatch’s identity of roles

Good tanks use ram and make the enemy suffer like he has.

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