6v6 openq is JOKE

It’s just that… tanking kinda sucks. It’s always kinda sucked, and that’s the reason people don’t like to do it. All the mistakes are on you, and it’s easy to backseat tanks (while never playing them) because everyone else usually sees more of the field ahead than the tank does. Teammates also don’t know how to play in coordination with their tanks/read their play language (though I think it was generally better in OW1… could be a MM thing).

Yes, there are people who don’t mind tanking and are a glutton for punishment/enjoy the challenge, but they/we are the exception, not the rule. The devs posted a graph that essentially showed they gutted/completely reworked 222 to shave off 2mins from DPS queue times (after ignoring the tank roster for literally years). Who really cares if DPS have to wait 2 more mins avg for a game? IRL, you line up longer for more popular things. You could easily pick/join a shorter line, but you won’t get the most fun thing.

They funnelled 2nd tank abilities/utility to supports, and didn’t double buff tanks to handle the role of going from 2 people to 1. Yet people still complain they’re kaijus while they’re equal to 1.5 out of 2 OW1 tanks (not a single tank has double their HP/dmg from OW1).

Tanks frankly should be kaijus if you’re melding two of the beefiest heroes in the roster into one (doubling their responsibilities), and then also trying to account for all the tank synergies. Even with those synergies, tanks could still melt in less than a second in OW1 (because DPS burst damage/crits are pandered to).

They could rework tanks to be more fun, but since DPS and Supp are the majority, they are loud and complain about not being able to more easily kill tanks. It’s no wonder you have to stare at/deal with an enemy tank all game, that’s kind of why they’re there.

This could attract the question why we even have tanks at all or if we should turn them all into DPS, but most of us don’t like OQ games with no tank and 3-4 DPS in them, because that’s deathmatch not OW.


There’s really no solution that a massive group of people won’t whinge about, but if you keep treating tanks poorly in terms of fun allowances, you’ll never lower DPS queue times and we’ve generally seen that with OW2 bottlenecks (despite a looser MM).

It’d actually be funny if they enmesh the Tank+DPS queue and randomly assign one or two of those people to tank per game. That’ll lower queue times and potentially even empathize more DPS players to tanks (though the opposite could also be true via resentment, or leavers would be more rampant).


Sorry for the rant, it just feels like an uphill battle that I won’t really be satisfied with the outcome of until I get to play 2-2-2 consistently again (and we may never get that).

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I blew in known as a doom main on the forums, but half the time I “one trick” doom, half the time I don’t touch him and flex between tanks. I actually have more time off doom, than on Doom.

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Fair enough, I can’t play him to save my life, which might seem odd for a Ball player but like I’ve already put my time in learning too many esoteric grapple points for me to want to bother with Doom rollouts.

I do play Winston which computes in the average team’s brain way better than Ball, despite me doing almost exactly the same kinds of things/having extremely similar loops. I assume Winston eats fewer cooldowns.

I did a bunch of Zarya in comp in OW1 so I’m fine on her in OW2, I just don’t want to play her every game (nor should the enemy have to deal with that); I prefer dive (but don’t like playing D.Va). Still have to optimize Hazard for myself.

I play Hog when my DPS or heals feel lacking or if I need to counter something like a Doom or Tracer.

I can play the others I just don’t find them that compelling/think they require too much reliance on my team to do well on (though I’m not a natural at JQ).

But you didn’t really elaborate on why you like (or don’t mind) solo tanking, say, compared to tanking in 222.

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So that people are FORCED to play heroes they dont want to play

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How are you forced to play a hero?Role i can understand a hero is more 5v5 rq as a tank.

I’m not saying that more rules are better, more restrictions come, but it creates more balance

Both sides have good reasons, I prefer more restrictions because it creates more chances for better games, even if it creates more queues and less team formations

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In 2-2-2

If they force you to play a role you dont want to play, then you cant play the hero you want if it is not in that role.

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Never having role que again is a good thing… it’s a crutch that should have never been implemented in the first place. The underlying mistake by blizzard is making hard counters…

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As a flex player, OQ is great. I’ve won like 90% of my games this season. Placed Master 5, just hit Master 2. I play everything, I pick last, and I make the comp work. I think it takes more skill than RQ, because you have to be ready to use any tool to win.

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RQ was massively popular in OW1 and for most people across most skill levels, it was the best way to play the game (and even pre-RQ people would skew towards 2-2-2 in comp, anyway). I love RQ and 222 is my preferred way to play OW.

Balance has always had shortcomings, but 222 dulls some of those edges that are far more stark in 5v5.

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to be honest, I don’t think we can criticize the devs too much this time since someone was smart enough to call this 6v6 a TEST

someone deserves a raise

My main criticisms with 6v6 test

the model, it’s not role queue or open queue, it’s a monster of both

the idea is good, but dont feel right

I always thought that in role queue (unfortunately people aren’t ready for open queue, and I don’t think they ever will be) the game should have two queues for the same game, one for those who choose the role and another for those who don’t care, but that’s an idea for another post

Second, the precept, tanks are the problem and they are but, I’m not saying they are responsible for bad metas, that’s another story, but they are difficult to balance, they are either oppressive or they explode

and since they came back with two tanks it’s normal that they nerf the tanks
but Alec my Boy, you have to pay attention to the past
tanks have always been frustrating to play, that’s why few people play
and instead of nerfing them little by little, you’ve caused terror
you removed two passives, boop and damage reduction when it’s HS, nerfed several skills by increasing CD and decreasing HP.

I’m not saying that nerfs aren’t necessary
but take it easy

you’ve balanced this game for two years, you’ve increased the hitbox of heroes, weapons, HP and you have the DPS passive

you’ve reversed almost everything in tanks and left the other roles untouchable

I believe that most people and even you want a better 6v6 version than the one from 2019

what we have today is a 2019 version of tanks with DPS and supports from 2025
lucky that this is a test,

Its a few things. First thing up front, i like the responsibility of it. I like the idea of being the tank. I like the responsibility of making and taking space for my team, being a big ol scary threat while my team mates clean up and make use of the space I am providing them. And while I dont mind having team mates I need to rely on, I like that the responsibility of tanking falls on my shoulders, and my shoulders alone. You guys got your thing to do, I got mine. I need you to do your role, but I dont have to rely on someone to accomplish “my” role.

I like team mates. But I also like doing my own thing. Solo tanking in a 5v5 kind lets me have my cake and eat it to in a sense.

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I feel the same way as a support main. Some of my favorite OQ games are when my allies are all tanks and I play Moira. I will pump heals like no tomorrow and love every second. I know it’s not for everyone, but I love having my own job in a team.

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ONLY because OW hard leaned into counterpicks… take that away, Role que is pointless, and only serves to hinder a player’s character choice, and cater to control freaks who think it is okay to dictate what their teammates play…

MR is living proof you’re wrong… average comp right now is 1 tank 3 dps 2 healers for poke, 1 tank, 4 dps, 1 healer for dive… 3 healers was meta for half of this season…

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lol what do you expect from open Q?
balanced games? roflmaocopter unlimited Edition.

games where no player gets to tell another player what to play.

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OW2 is like the first community I’ve noticed people unironically saying ‘why do you like to heal? it’s so boring and dumb’

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or in the case of the upcoming second run of hero bans in this game (the first was in 2020, in a system called hero pools, banned heros from being selected) , games where no player is deprived of the hero he/she wishes to play by his/her own teammates, his/her alleged allies

That… is one area you and I disagree… Bans work in Rivals, and they did it right by only giving voted bans to the upper elo’s… and a majority of rivals players would come back to OW -today- ( literally watched the YT streamer vlog with 5 of the top OW and MR streamers and it was a unanimous agreement… iirc people involved were Flats, Bogur, Eskay, and Jay3, a couple others i personally havent taken the time to watch much of.) if bans werent a thing in MR… and the only reason the bans work as well as they do, is there are 0 hard counters… there are soft counters, but at no point is the game unplayable for someone’s character pick if a single character is on the opposing team. Bans are more focused around denying team up abilities, (something that Blizz hasnt stolen yet… they looted the corpse of Paladins instead with the skill tree stuff…) cuz banning hulk makes the Hulk, Iron Man, Dr. Strange team up impossible, while aslo shutting down Wolverine’s ( an S tier tank buster who is currently an auto ban every game -because- he is the best tank killer in the game) only team up ability, fastball special… Iron man with that team up makes him an S tier pick, C tier without it… so it’s a lot more tactical BECAUSE of implemented mechanics… so while i disagree bans aren’t a bad thing, I do agree, blizzard isn’t incorporating the mechanics they need to to not make it a toxic mechanic…

thats ok. youre allowed to disagree, my friend :slight_smile:

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I see.

I try to play like that on Ball but when my team doesn’t hold up their end of the deal, it’s like what do I do? I know the value I’m getting and I know when it’s less than it’s supposed to be (and sometimes I’ll swap to Hog or Zarya to adjust it), but when I’m playing the best game of my life and my team still can’t get any headway?

Safe to say I get frustrated/feel defeated/exasperated. And it’s not like teammates often swap to fix/help the situation so like why not take a page from their books and just enjoy… freeBalling.

But, at the end of the day, it is a heavily team-oriented game and I very much more prefer when we work together as a cohesive unit (or even duo, trio, or quad) to get the job done against a team that is evenly matched. But those games are exceedingly rare in OW2 QP.