6v6 min 1 max 2/3/3 should be the next 6v6 test

Min 1 was the most fun I have ever had in ow2 and With the tweak of limiting tanks to 2, I think it will be a way more balanced experience and draw a huge number of players who hate role queue and pl players who hate open queue . I played nothing else during the test it was such a better experience than what we have now.

3 Likes

Min 1 max 2/3/3 sounds like overengineering.

It’s basically open queue but with more reasons to be upset.

Nah. I solely play open queue and the min/max system was the best improvement. Maxing tanks to 2 isnt overengineering its balancing because triple tank became the meta again. This is definitely the best version we could get for this mode. The problem most people have with open queue is people dont want to be healers and triple tank is meta. This solves both issues. Definitely not overengineering youre just plain wrong

1 Like

It is though.

The beauty of open queue is that it gives the freedom to pick whatever hero and switch roles mid game.

This overengineered min max will limit this flexibility.

  • You want to switch to tank mid game but you can’t? Well, good luck in your next game.

  • You only play DPS but there are already 3 DPS heroes picked? Well, have fun with your throwing.

If you want this mode to be a seperate mode, probably in arcade, then so be it. It might be fun for the target audience.

But I don’t see this min max being suitable for everyone.

3 Likes

I think the upcoming 6v6 test (Max 2 Tanks) will be better than the formats that demand some poor soul play a tank. The “min 1” aspect just didn’t sit right with me at all.

I hope that Max 2 Tanks succeeds and goes on to replace the existing OQ modes. Is there a reason that the OQ modes have to remain pure OQ 5v5? Is there actually a silent majority out there who crave 5v5 OQ as opposed to 6v6? Would people riot over RQ modes remaining 5v5 while OQ went to 6v6? I would guess not, but maybe Blizzard knows differently.

1 Like

I think m1M3 RQ could be a better alternative.

I mean, you just q either tanks, supps or dps, then MM can choose either 123, 132, 213, 222, 231, 312, 321 format depends on the q time and MM quality. Thing is, both team should have the same format.

What’s important for a balanced match is, making equal number of tanks and supps, not making 222 or disabling 3 tanks imo.

1 Like

Probably for the best? I probably wouldn’t play it though. Part of what makes 5v5 oq comp fun right now is that you just play a bunch of tanks; you basically just play goats. It’s a different style of game and it’s kinda fun.

You’re expected to play tank or support and that’s it. You know what you’re getting yourself into; games are balanced because both teams just play the same broken nonsense and it’s not an issue

If you make playing dps an option I feel like you just end up with basically no tank players because people don’t want to play tank, so the comp diffs become more problematic. I’m also not gonna solo tank with 6v6 stats id rather just play 5v5 rq

The mode would likely be more popular because dps is an option, it’s just not my thing personally

1 Like

I think it’s kind of funny that players are so scared to lose that they have to restrict what everybody is allowed to play. I’ve seen teams with just dps or just supports do fine and even win. The real irony is that even with the role restrictions, everyone just plays like dps anyway.

5v5 role queue is the closest the game has ever been to pure team-deathmatch. Why not just go play that? Oh that’s right, you are too scared to lose, and require the illusion of control that role restrictions provide; A soft safety blanket that doesn’t actually do anything other than help you feel better about losing. “Well, at least the roles were mirrored…”

I still prefer the 2-2-2 composition

7 Likes

2-2-2 is the most fun I’ve had in either game (being generous here and considering OW2 a game for the purpose of this thought exercise).

3 Likes

Well, fair enough. Current OQ Comp being a tankfest is precisely why I don’t play the mode; with the tank roster being as small as it is, it ends up feeling too same-y. And I’m someone who enjoys playing Zarya.

1 Like

Tbf this is because they still had the powercreep post ow2 and there are now so many tanks that don’t work in either 5v5 or 6v6 because they were designed to do it all. I’m looking forward to the hero after aqua, the sword hero, being a tank…with a block, because that would be 100% unique and interactive.

Ngl if it became OQ 6v6 and they actually did something about the Frankenstein tank kits they’ve created in order to cover for the monstrosity that is 5v5, I’d be very happy.

1 Like

When they showcased hazzard i was like “when are the abilities gonna end”. Funny how a lot of the problems in role queue for tanks arent in open queue. Also I will say i have played more consistently in 5v5 oq than 6v6 though 6v6 oq will always have a place in my heart, but the min 1 test felt better to me. I think 5v5 is better for open queue and gameplay-wise 6v6 for role queue buuuuut the queue times ruins the 6v6 rq completely as it is what brought on the death of overwatch 1. Its a constant game of balancing tradeoffs

This mode would be to replace RQ, not OQ. People generally don’t like OQ - if I queue for it I see the same people constantly as nobody is playing it.

The 2/3/3 suggestion is similar to a suggestion I’ve made to have 2/4/2 or 2/4/3. Basically the idea is to limit the number of tanks.

And team4 have listened. I think it’s the 6v6 comp that is going to be max 2 tanks. Considering their test was max 3 tanks, it’s nice to see they listened to feedback and reduced it to 2. Hopefully they’ll expand this to other modes in the arcade (and I would say, OQ, but you will argue against that obviously).

People don’t play OQ because there are too many bad comps - no supports or 3 tanks for example.

Barely anyone played the tests

If people don’t play the ranked version. 6v6 is done.

I wouldn’t worry about how it functions. I’d worry about getting people to play it when the comp test starts.

Enough people played the 222 test in order for the devs to extend its stay. I don’t think that 6v6 is the second coming or anything, but at the same time, let’s not undersell its popularity either.

Enough for them to say they don’t know how much appetite there is for it and that this would be the last chance.

The last test got about the same numbers as mystery heroes.

I think people over sell the “vocal minority”. The amount of people actively demanding it is relatively tiny compared to the population. And it seems, people just weren’t that fussed.

The majority just tend play normal ranked or quick play. No matter what happens.

Exactly. And I’m pretty sure they also don’t care much about either 5v5 or 6v6. When Blizz decides one of them and pros play it, they would just play it too and only the vocal minority would complain about it.

So, what’s important is not the popularity. How it feels natural, seamless and fair for the players. How easy it is to develop/balance the game is also an important factor, but it’s not a players’ concern.

Yep

Agree. They should go for the one that is better technically, meaning more people can play it. Lowers the barrier to entry and has the better potential for future ideas.

I think that’ll be 5v5.

(For clarity, I have no real preference either way. I’ll just play and have fun)