You’ve said enough that I don’t really have to add anything else. Your concrete and thorough understanding of empirical data isn’t at all flawed. You’ve done great work here.
6v6 criticism doesn’t bother me. using OCE queue times as a metric to make a judgement of it does.
I already said what bothers me, using oce queue times in the first day of a limited time mode that many people, including myself, didnt know was even live. I only knew it was there because I saw it mentioned in the forum.
Yes, but only with your choice of metric and subsequent declaring of victory.
You even quoted it there. I flex queue almost always. I said in that quote that I’d be doing the same if there were a 6v6 test, which I did. As for why I don’t like to play tank outside of a group, it’s because randoms are too unreliable, especially in 5v5, and tank heavily relies on your team.
It’s coming up to midday here in the EU. <2m/<3m/<4m for me. We’re still in the honeymoon phase but I wonder how long it’ll take for us to hit insta-queues on tanks. Before or after Christmas?
I’ll try and enjoy it while it lasts, anyway. I actually like the mode, but then that’s a bad sign in itself; I tend to play unpopular characters like Zarya, Torb and Bap, so me enjoying stuff is usually the kiss of death. (RIP, RQ Mystery Heroes.)
And remember if this was ranked matchmaking times would be 2 to 3 times longer. Of course tanks get in for free but their teamates would be from a wide range of skills as the match maker widens for dps/supports.
GOATS also coincided with Blizzard’s massive dropping of the ball I.E. them leaving the game to stagnate for over a year while they arbitrarily decided to work on a sequel nobody wanted or needed.
If they had focused all their resources on OW1 instead of OW2, there might not have been such a huge drop off.
GOATS wasn’t a problem outside of OWL and the top % of competitive players. As someone who mainly did arcade, I practically never saw GOATS comp.
And Given that only like 10%? of players ever made it beyond Platinum, I find it hard to believe GOATS was why players left. I’d wager it was more of an issue for the casual player that barely any content was being added to the game.
I honestly blame popular streamers (I.E., people like Samito) who are vocal about issues that only a small minority of players will ever experience. Then you have their Average Viewer - who is not in the same bracket - internalize this, and then they repeat it because they want to justify why they’re losing their matches. It’s easier to blame a comp than to reflect and realize it’s a skill issue.
No-one plays perfectly 100% of the time. It’s easier to blame the game or the devs than to embarrass yourself in front of hundreds/thousands of people - especially when the audience are impressionable teenagers who will actually believe you.