Also lol, only 6 minutes
Are there 5v5 enjoyers who are as fervent in their love and defense for 5v5 as the 6v6 folks?
I dunno bro, average means the most common experience, and for me with my QP queues which were exclusively with high masters and GM players my queues pretty much line up dead on with that 6 minute figure.
Mind you that was a figure for all regions minus Korea.
And oh dont get me wrong im not saying 6 minutes is fast, Im just saying its not some crazy long queue timer that you 5v5 nobodies should ever dare to use in an argument anymore, because you people have NOTHING to stand on here about queue times since 6 minutes is long but FAR from egregious.
Certainly not enough to even bother using as a âactually 6v6 should never return because queue timesâ lmao
its almost like the F2P switch alone, along with doing what 6v6 tankers wanted in the reduction of CC, wouldve naturally lowered queue times down, even if its just to 5 minutes, for every 30 seconds lost on the queue timer you losers lose legs to stand on, and with a concrete number given from stats supplied directly from Blizzard themselves there is ZERO room for interpretation or exaggeration.
No more âWAHHH everyones queues was over 10-15 minutes!â because we know for a fact the most consistent outcome from queue times for DPS players was 6 minutes.
5v5 nobodies lol
You really take this seriously, huh? I donât really care anymore honestly, Overwatch is dead to me right now
TF2 is bot free again, so Iâm busy playing a good game anyways
nah, if itâs role queueâs fault, 5v5 canât be better
Mmm, Iâm pretty sure that logic doesnât add up
Its a forum my guy, theres a limit to how seriously it can even be taken.
I just have genuine spite for anyone who defends 5v5 since I see zero redeeming qualities in it, and its only caused this game to get worse and worse.
And at this point 5v5 cant even be removed anymore, the modes need to exist at the same time.
We have to remove 5v5 Open Queue and replace it with what amounts to Overwatch Classic, 6v6 Role Queue, no passives, reverting the HP and hitbox changes, etc.
Because otherwise it doesnt matter, if 6v6 replaces 5v5 entirely then we still have a large chunk of the player base feeling like the game they wanted is gone.
uh-huh,
"itâs Role Queueâs fault, "
âtherefore 6v6 RoleQueue is worse than 5v5 RoleQueueâ
Continue reading âbalance issues/devs screwed up 6v6â-like posts on the forums probably
The fun part is that 5v5 isnât whatâs caused the game to get worse. Itâs the monetization process, which affects the game design process negatively here.
That and the live service model. Continuously adding new content and changing and warping it forever will only lead to it getting worse over time.
In my opinion though, with a game like Overwatch and a model like role lock, needing to have 1 tank is ideal for player engagement. Tanks bully the other roles, as is their job, so the more there are the less fun it is for them. And for the tanks, with their role always having been the strongest, which tanks you have has always been a massive deal.
If your tanks arenât synergizing while the enemyâs are, youâre gonna have a bad time guarenteed. Having only 1 tank negates that concern while also negating the concern of if your other tank can even synergize with your pick in the first place. You can pick whichever tank you want and just go, just like the other roles do.
Yeah, because role queue causes queue time issues because of requiring tanks and 6v6 requires more tanks than 5v5
You really gotta stop and think sometimes
With the newer map designs, some heroes reworks, something similar to what they did on open. The only problem in the game is RQ.
Which if those changes were done on 6v6 would have the same issues as 5v5. Which are tied to lack of those they add and RQ which was a half-baked solution.
Hero bans could had worked if they didnât introduced RQ and that would keep overperformers at bay by actually enabling some actual needed nerfs. So, the problem isnât 5v5 or 6v6 is stacking stuff tied to RQ.
Enabling more folks to play or even more modes to be played. Can solve a ton of issues. Thereâs no winning on RQ doesnât matter what format you pick. Due RQ both destroys matchmaking and introduces queue times.
The map design fixes chokepoints problems and hurts defensive compositions, the hero reworks disables most annoying defensive compositions.
Hero bans could rotate the meta, while lefting 5v5 or 6v6 as question of taste, meaning that folks would play what they enjoy more.
I wont say thats inherently false, on one hand Overwatch 1âs biggest failure was its update speed. You could argue the live service model for Overwatch 2 is causing the devâs to panic and constantly push out terrible insane changes after terrible insane changes. Id accept that.
But we stop agreeing the instant you tried to use tank synergies as a downside for 6v6 like 5v5 isnt just infinitely worse in every regard.
Yes, in 6v6 if your tank duo was double off tanks it most likely wasnt going to be fun, but the upside was so long as you had that Main Tank/Off Tank line up you were able to play, didnt matter what it was. There was a much larger selections of tanks you were allowed to play against enemy comps regardless of counters or bad individual match ups.
Conversely in 5v5 you are hit with endless Counter-Watch where with zero alternative or solution this game will permanently be stuck with the singular biggest issue Tank players have with 5v5. There is ZERO solution to fix Counter-Watch, no way to mitigate it, no real way to play around it.
In 5v5 it is a guarantee that if your tank doesnt play along with Counter Watch you will not have a video game anymore.
Trying to say that as a tank you can âPick whichever tank you want and just goâ is so mindbogglingly wrong that I cant wrap my head around how you ever came to that conclusion.
Now more than ever tanks are not allowed to play the tank they want. In 6v6 you could so long as at least one of you was a main tank, and if your main was already one? Congrats, pick and go.
In 5v5 you are forced to swap. You WILL be counter picked if you are winning. Its inevitable. You are less allowed to play what you want now more than ever in Tank history.
Not trying to be rude but, this statement perfectly describes what moronic views some of you guys have.
We tank players never wanted to be the role of the bully. (Except hog) In 6v6, we were playmakers more than anything else and each of us had great, punishable weaknesses.
The bully role is enforced by the 5v5 format. Itâs bullying or get bullied. You actually nailed it.
the exact reason why I donât play tank anymore.
The thing with the whole counterwatch argument though is that for the most part itâs a skill issue. Most tanks can play against most matchups and still succeed as long as you know the matchup. There are definitely a few where itâs unreasonable, but most tanks are always playable with just the wacky ones like Hammond and Doomfist suffering a lot from counter picks.
And in OW1, it wasnât just needing a main tank and an off tank. If you were gonna run an unorthodox duo, both tanks needed to know how to work with each other if the enemy team was running tried and true. Hammond was considered a main tank with Roadhog an off tank, and teams that ran them rarely suceeded because they werenât running them as a strategy. It was because one guy wanted to play one thing and the other didnât want to play around that but still wanted to survive.
Role queue in 6v6 has advantages of course, but if you think 5v5 has no benefits then youâre just wrong.
Wanted to or not, thatâs been your job since 2016
Tanks are not walls and they are not damage characters, they are a combination. Their job is to bully the other team and not allow them to kill your team.
thereâs enough tanks, so whatâs the problem again?
I should hope youâre talking about tank players and not tank characters
thereâs both now you seeâŚ
Riiight
Because everyone is having happy fun time on tank right now, right? Thatâs why this whole 6v6 nonsense is happening?