200k vs 41k is not a small vocal minority, It means the game got ratio’d.
I guess this is the same than when journalists were saying that 850k people trying Skull and Bones was “few people”.
200k vs 41k is not a small vocal minority, It means the game got ratio’d.
I guess this is the same than when journalists were saying that 850k people trying Skull and Bones was “few people”.
5v5 doesn’t suck.
They just haven’t nailed the execution yet.
Will they ever? Who knows.
Id they didnt execute it properly in a entire year maybe we should consider it a failure.
It’s a live service. It can’t be a failure. Just not quite right yet.
Only a failure when they shut the game down.
What does that even mean? And what does it have to do with 6v6 Vs 5v5?
The failure is on the gamemode not the game itself, basically the mode being a barrier of entry for potential players.
If you are familiar with League they also had their own set of failures they had to backtrack because of how bad they were.
Logically speaking then, every game is a failure. As they all have various barriers to entry and learning curves.
And all games will make mistakes, or do patches that don’t please everyone. Doesn’t mean they failed, just part of the journey.
No, when you make a change that pushes away more people than the one that it receives, its deemed as a failure period.
Maybe the game would be more successful if they stopped with 5v5, maybe not, there is only one way to know.
So then 5v5 logically isn’t a failure.
It is when you consider it didnt archieve what it was suppossed to archieve (get new players, retain old players, be easier to balance, fix tank queues)
Player numbers increased when it came out, and have stayed relatively consistent, whilst making more money than they expected.
I don’t call that a failure. No matter how much you or I wished something’s were different.
Again, the failure is on the gamemode not on the game. It could be 6v6 and It wouldnt matter because the player count increased because of going f2p, there is no real indicative that 5v5 saved the game, if anything more people left and the playerbase being consistent or not is a conjecture because there are many reports of players repeating on both teams consecutively.
The failure is on the gamemode because It didnt archieve what it expected to archieve. It didnt get more tank players, f2p did. It didnt fix balance, its an universal truth that ow2 is way more unbalanced than ow1 and the proof is that they couldnt hit the nail in an entire year of 5v5.
There is no guarantee that going back to 6v6 is gonna lose or gain more players, but there is an indicative that the game is just unsustainable in 5v5.
This is you just saying because you don’t like it, it’s a failure
Those 2 things are not linked. You could love it and it still fail.
6v6 sucked and we all know that
It’s why I waited 10 minutes for DPS just to have my tanks be Hog/Ball one tricks and no comms, what a waste of my time
Ironic coming from the person who seemingly forgot to read the reviews and then asked me what they were as if they backed up your point when in reality, they back up mine
Absolutely amazing
Overwoke 2: Blizzturds Revenge
Im not saying it because I dont like it. Im saying it because YOU said they still havent nailed 5v5. So if 5v5 has not work in an entire year, then we should consider 5v5 as a failure.
Again using League as a reference: Riot reworked the entire item shop and made a separated items in 2 groups: legendaries and mythics. Legendaries are your standard finished items while mythics are items limited to only one of them in your inventary than in exchange are far more powerful and added more stats to the all your items. They said this was gonna be easier to balance because making you build around a single mythic was expected to create múltiple playstyles for the same characters and they could recollect data better and balancing It would be easier. Turned out devs were wrong, certain items were absolutely bonkers on specific champs while the others were useless so people gravitated always to the same builds, and the moment they touched an item they always break multiple characters at once.
Riot pushed this idea despite the community hating it for 2 years, enought said these 2 seasons were the period the game bleed more players. 2 years later they finally backtracked because guess what, devs were wrong, and now there is more people returning.
By that metric 6v6 was a failure because they never nailed that either.
If nailing it is even possible. They could make it perfectly to player A’s wishes. Player B will hate it.
It isn’t a failure. It’s just a matter of keeping enough people happy with each change.
Nobody cares about your trash opinion.
Yk what’s funny, is I and many others actually love playing tank, 5v5 is just not for some people.
There’s a minor argument going on between going back to 6v6, and staying in 5v5
I say do both, let’s get a 6v6 game mode going for people who miss double tank. And keep 5v5 for the new tank mains who like it