I disagree, I find 6v6 a boring slog of a sustain fest in which some things die but you don’t really win a team fight until you build ult economy and then press an I win button. I kinda hate it. But to each their own.
Not until we have more tank players.
I am a Tank, so I don’t have issues :>
Sure, but what if they didn’t run it alongside the launch of their fiercest competitor to date, and whatever other modes they diluted it with…
Like I lost new player OW friends to Reevals who have now got frustrated with and quit that game, too. They never got to experience 2-2-2.
But most people do, otherwise we wound not have open queue. 6v6 is impossible with queue times that are reasonable. Consider you the minority.
Eh they play about the same for me. Difference is I’m more likely to die on tank in 6v6 so by default that already makes it worse.
If I can’t play a super tank, I’m not going to play a tank, end of story.
I find 6v6 open queue a LOT more fun that 5v5, but I also came from OW1 original game, so I’m accustomed to 2 tank combo’s and synergies that are completely absent in 5v5 role. 5v5 open does get pretty close, but 6v6 open was how OW was originally designed. 5v5 role only came about because the tank role was incredibly unpopular and caused massive queue time delays in 6v6. So Blizz dropped 1 tank spot to address this, and now we have the compromised 5v5 role format that so many now enjoy, but only because Blizz forced it down our throats as OW2.
We might never know for sure. But given that we had already tried 222 RQ back in OW1 and it didn’t pan out, I can see why the devs are nervous about it.
Like I say, though: if Oct 2020 Classic gets a whole ton of traffic, then maybe people can change the devs’ minds.
It was the most popular mode ever of OW at the time…
5v5only kids generally have no idea how to play 222 and haven’t had to learn yet… there’s always been something else more compelling to play (and now with Stadium they could just play that).
Sure, do your tests, but control for variables or they mean practically nothing.
My impossible solution would’ve been (prior to other game releasing) to remove 5v5 RQ for two weeks and have 6v6 RQ and 5v5 OQ (or max 2). If more people played OQ > RQ then I’d tail between my legs and say the apetite for 222 is not what I had hoped.
But don’t run it while your biggest competitor is eating the majority of your lunch and then have the gaul to think the numbers mean anything… it’s quite literally bad science.
I don’t think OW ever returned to the type of numbers it had at launch if that’s what you mean. But whatever the case, OW1 was unsustainable due to relying on there being equal enough players of each role to keep queue times and matchmaking sane when that wasn’t, isn’t, and quite possibly never will be the case.
And like I keep saying - it’s not necessarily over. They’re going to run another 222 mode in the not-too-distant future. If enough people show interest then hey, there could be a chance of another OW2 222 RQ test. As far as I know, there won’t be any competitors releasing around mid-season time.
The test RQ 6v6 worked perfect. 20 secs ±/
It was fine, it will be fine.
Skill issue.
Adding two more players into the game necessitates more complicated strats.
Few games like this do… including the comic one.
What I meant was the devs themselves said 2-2-2 was the most popular mode, RQ Comp was more popular than OQ, and Mystery Heroes was the most popular Arcade mode.
It’d be a real shame if they made a) enough tank heroes to fill out the roster properly b) Make those tanks actually fun to play (for more players) compared to their DPS counterparts (and not pander to DPS whining), and c) good supports to keep the teams up. I wonder if they’ll ever try that… (sorry for the light sarcasm, I’m in a mood now cause of that grossly long Sombra post).
I know, one of the only reasons I’m still here. To complain solid 222 into existence, if I can.
I’ve honestly lost track of what they’re doing and when (and if it’ll make sense). All I know is I kinda always want a 6v6 Stark in Winterfell, or something.
That said, I actually did like Min 1 Max 2 5v5, and I liked it more than 1-2-2.
If Bethesda or someone launches like a surprise Skyrim hero shooter for midseason, I get to pick the hat you eat
Having more variety in a role is cool and I’m all for it, but is it really a big enough factor to solve tank queues? The support roster had a smaller number of characters, yet even early on the devs estimated that there were around twice as many support players running around as tank ones.
It’s been around a decade and they haven’t had a great deal of luck making tank that loads of people consider to be fun to play and to stick with. I think believing that they can pull it off stopped being realistic a long time ago.
But hey, at least they have made fun supports. I fill in much more often as a tank in M2T 6v6 than I do support. Sometimes I even get three of the blighters.
And don’t worry about sarcasm. I don’t know the Sombra post you mean but full disclosure: I’m a bit grumpy today myself and I hope it doesn’t poke through in my posts. Hay fever’s really been doing a number on me the last few weeks and it’s getting to me. If it does come through then sorry, it’s unintentional and not actually aimed at you.
6v6 would feel much better if it were RQ
I hate the 6v6 playlist because often, Im the only tank going against 2 enemy tanks and that just kinda forces you to go Sigma and lose.
Yeah. I noticed nothing is happening because everyone is scared to show themselves due to raw damage.
Now, 6v6 does have the problem of rampant damage right now, but that’s because it’s almost exactly the same balance as 5v5 and it just…doesn’t work in either mode lol
Thats the whole point buddy. I didn’t bring the “fun” argument, but it always gets thrown like its an objective thing. Thats why I said that OBJECTIVELY speaking, the game is just slower and more forgiving in 6v6.
Using this because nothing you said is actually true.
My guy I played the game since 2016, euphemisms are not going to fly so let me repeat this once more:
The game is slower, more unreadable (visual clutter) and more forgiving in 6v6.
That is just the truth. You can throw excuses all you want but thats all there is. And its ok to want that, but stop blatantly lying with points that make zero sense.
This was literally explained by Devs during 2022 beta, when they captured the play times, fight times, numbers of deaths, respawns per player etc. Its just not up for debate, sorry bud
Good meme, bad joke.
Its all that is. A joke.
I mean, OW2 2-2-2 DPS queues were shorter than OW1 ones.
Yeah, nearly every game’s tank role comes with increased responsibility and pressure while support (no offence to anyone) tends to be a bit more laid back outside of comp. It’s that being relied upon and having your mistakes seen and scrutinized that drives people away from tank, I believe. So unless tanks are given appropriate power or fun things to do to counteract this, there will never be enough tank players. And you can’t listen to DPS pandering that tanks are OP or unkillable. That’s kind of the point, and the only way you’ll get enough players for a good ratio. DPS usually just wants to no think pew pew. Sombra, Sym, and Mei are not like that and you see how people react to them and their kits.
Not to stoke a class war, but for me, it’s actually taking an adult-in-the-room stand and finally standing up to whiny DPS players. OFC they are going to be loud and more numerous, the game is literally made the most fun for them and that’s why it’s so hard to get tank players in the first place!!!
Hog Hook is actually an excellent example. Hog has ZERO team protection outside of 20m, and quite a few objectives are larger than that limit. You can shoot Hog FOR FREE up until those 20m, but if you get caught in there and if he properly executes his Hook Combo, you die. You didn’t need to let that happen, you had all that time and space to avoid such a situation prior to it, but DPS players do not want to take responsibility and prefer complain left-and-right about that one result despite it being Hog’s only reliable tanking ability*(Whole Hog is a great tank ult that holds massive space, but in my example here it’s not ‘reliable’ because it’s an ult not a regular ability). This playerbase complained Hog into the gutter and he was left there to rot with Sombra after the start of OW2, for months. Pigpen got released as his ‘rework’ and it’s literally just Hook Combo With Extra Steps.
How are tank players supposed to feel when that’s the behaviour to the only tank that can make up for it when the other two roles aren’t pulling their weight? Sorry for the rant, but if tanking didn’t suck so hard for so long, we wouldn’t have queue issues.
Then you get Doom and Ball players with engaging, high-skill kits and people still whinge incessantly about them. Tanks literally cannot win.
Aww, sorry. Strong allergies suck bad and I know how you feel (exhausted, dehydrated, and de-oxygenated).
Nothing to worry about! I don’t think it has and even if so, I’m not a shrinking violet (as you are probably well aware). Plus, we have a wealth of positive discourse and mutual likes to stave off any perceived irks, I’d like to think!
Unfortunately that’s a team mate skill (deficiency) issue. The only consistent solution is to team up with another player who also knows how to tank.
6v6 role queue’s tank shortage is what led to the creation of 5v5 OW2.
They said tank and dps deaths were about the same as 6v6. Support deaths were higher in 5v5. But that was before all the support buffs and dps had a speed boost passive to snowball fights, S9 hp buffs, tank passive buffs
He’s exaggerating but it’s much easier to rotate tank cooldowns in 5v5 due to higher hp, helmet passive, double bubble, etc. The margin for error in 6v6 is much lower due to absence of raw stats outside of certain metas like double shield which isn’t even viable anymore