2-2-2 having more variables in a match made the game interesting enough to play for longer periods of time compared to the watered down 5v5. Dozens of different tank combos are gone because of 5v5. A more simple game reduces replayability.
So not only is Blizzard taking away the replayable part of PvE they promised, but they also made the PvP a lot less replayable by going to 5v5.
30 Likes
Speak for yourself I’ve never been able to make so many plays in ow1, espeiyin ow1 where winning just got me hard punished by the enemy team constantly going sym torb bastion whenever they were losing (console) even in ow2 I still see people pathetically trying to squeeze out wins with these no skill heros.
Sure maybe if the community actually acknowledged that issue maybe I would be a 6v6 fanatic like everyone else (still doubt it) but ehh now I don’t even have to argue with anyone about how much problem that was… Because the issues gone.
In ow2 if you you win and that’s it.
3 Likes
I thought 5v5 was not too bad when it first came out because it was a new experience. But like I mentioned, 5v5 really suffers on the replayability front, so that is why me and many others have been complaining about 5v5.
I’ve seen different people saying they can’t play 5v5 for as long as 6v6.
7 Likes
I do miss being able to duo tank with my tank buddy. Really hurts to only be able to play DPS/Support when duoing with him. I’m bored with OW at the moment and hardly play, so maybe you’re right.
6 Likes
90% of players I run into don’t play more than a handful of heroes and don’t care what their team wants to do, so I don’t see how 6v6 would be any more replayable when people just play what they want which is just a few heroes at best
Wasn’t almost the entire playerbase stuck in Rein/Zar jail for almost all of Overwatch’s life?
That doesn’t scream replayability
3 Likes
Role queue kills replayability.
1 Like
6v6 meta’s had a habbit of being the only viable option in many cases, at least if you were interested in playing the game above gold ranking.
And considering that nearly all of them had to do with two + tanks covering their weaknesses, or having two abilities that combo off each other in away that gives them more advantages then any other tank duo at that point in time.
Add the occasional support that enabled such.
and you got a steaming pile of unplayable heroes, and tanks being nerfed to the point they only really work in said combo’s and not well in any other scenario.
1 Like
5v5 has not hurt any replay value of PvP. You, I, and everyone else has been replaying since 5v5 launched. Sure there are nuances to the game that were lost but replayability was not one of them. 6v6 Queue times were insane and 5v5 has done a fairly good job of fixing that. I do lament the loss of the off-tank role but to be perfectly honest 90% of the player base didn’t play off-tank role properly anyways.
PS: No one wants double barrier back
2 Likes
I assume you are specifically talking about Orisa + Sigma. Blizzard needed to nerf Fortify/Grasp, not solely the barriers. Fortify/Grasp made Orisa + Sigma too good up close.
No one wants any completely dominate meta. The old double barrier we had before the December 2019 big barrier nerf patch could’ve been solved by balance so that matches aren’t shooting at barriers for 75% of the game. But you see, it wasn’t just the barriers, it was Fortify/Grasp like I mentioned to AngryPuckmen. Too much overall sustain is not fun to play against, which is solvable by balance.
Technically, single barrier in 5v5 can be more annoying to play against than double barrier 6v6 if the devs balanced it to be that way.
1 Like
forces open queue is never coming back role queue saved the game
4 Likes
No I’m talking about nearly every 6v6 meta, it was the same thing nearly every time. almost without fail.
That was just the more recent flavor of the month.
And no matter how much you would tweak the old cast, some new tool on some new hero be it a tank of support. Would enable another combo that would beat out all other tank combo’s And we would be in the same place all over again.
Their is no, oh it was just this specific thing needed changing and everything would be perfect, because the format as a whole enabled this same situation over and over again.
1 Like
5v5 kills the game for anyone but the dps.
5 Likes
How to say you were never a good tank or support, without saying you were never a good tank or support.
I guess I was secretly a dps main then without knowing it 
Or (the more likely scenario) the dps role is just easier now
2 Likes
Considering that they don’t have two layers of one way walls to that can zoom in and fix all their mistakes.
They tend to end paying heavily for overextending and getting caught out by enemy LOS.
Keep in mind they are not only squishy but are one of the first things you can shoot at.
Whereas supports can break LOS from the enemy a good chunk of the game. Or only has to deal with limited LOS to a few specific enemies. (On top of having access to pretty decent damage tools as well)
Tanks have the benefit of being an easy pocket for said supports, as not only is their damage and kill potential high. But their the easiest target to build up their own ults. As they are constantly taking chip and burst damage.
And unless they completely mess up their positioning which can happen. They will easily have 120 ~200 hp + on them, with added utiltiy. That can be layered with their own barriers/healing/dm.
Not to mention they arguably have access to the strongest ults in the game. that can win fights just by themselves.
If you are stuggling with such, it kind of means your way to dependent on your team to actually secure or set up kills for you. And or to peel off single threats that you can normally duel your self.
I’ve played since 2016. 6 v 6 was much more fun. With the changes they made to CC and shield, we should be back at 6 v 6. Not like there’s less quits in my games. 4 years since 2019 announcements and this is where we are.
4 Likes
Eh keep in mind the CC was their as a counter measure for having two + tanks. As they are in their current state, or just with their passives and changes to CC and barriers.
Tanks are just going to run other any dps / support without issue.
5v5 is just easier, they needed to dumb it down for the F2P zoomer casuals they want to get to buy their overpriced skin. All strategy is gone in this game, braindead COD wannabe shooter. The Bob Kotick special.
4 Likes
5v5 is lame, and every match is the same. It’s boring AF compared to 6v6, which was more creative, dynamic, chaotic/unpredictable… and due to these things it was overall just wayyy more FUN. So yes, I agree the replayability was thru the roof with OW1. Not so with OW2.
8 Likes