Dunno if this is a problem or if itâs an opinion about balance.
Base gameplay design
Balance can be balanced.
Or fixed Hog depending on who you ask.
Been in the game with varying effectiveness since 2016.
The subrole thatâs been in the game since 2016?
Power crept since 2018.
I too can list âproblemsâ without having to explain myself: GOATS, Brigitte, CC, Stun, double shield, Orisa, Ana, Moira, range falloff, hero limits, role queue, Sym 2.0, Hog Hook, dive, 2cp, triple tank, pirate ship.
People did play tank back in OW1, just not as much as DPS. Itâs okay for some roles to be less popular. Only issue is that due to role queue, it created issue with queue times. Iâm not blaming role queue either, itâs just this unsolvable problem that OW team ended up facing eventually.
again, it was opinion stated as if it were a fact, when it was and is not fact
the part I did not quote does not make it fact
There was and is no pretending on my part
what I quoted provided what was stated, which was an opinion stated as if it were fact when it was not fact
in role-less queue, one can indeed create a match without a tank
it doesnt happen very often, but yes, a match can be created without a tank
the statement I replied to indicted there were no players who wished to play a tank
but there were
canât?
actually, yes, I can
the need to rework a character doesnt exist for any character
not a single one of them
one need not be a developer to see this
there is need, and there is want
there are players (and developers) who want to make such changes, even though they have almost always been a disaster for the affected characterâŠbut wants and needs are two different things
not at all
it is a statement of fact stated as fact
no such thing was proven, nor was it ever a requirement to nerf shields
so no, I am not wrong here
6v6 - the mode in place when the game was winning many awards, including but not limited to Game of the Year, was never trash
the 5v5 pay to win game we have now isnt trash either, but it is imo much closer to being trash than 6v6 ever was
actually, no, it isnt irrelevant at all, given that it is sufficiently popular that the mode was brought back after a 6 month-ish hiatus because of the high demand
many players, myself included, prefer role-less queue greatly over the excessive wait times, absence of flex play, unnecessary restrictions, and other serious problems that 222/122 adds to the game
such bottlenecks dont occur in role-less queue mode
that said, I understand that some players do seem to prefer excessive queue times, absence of flex play, and excessive restrictionsâŠwhich is why I dont ask for 222/122 to be removed, for their sake
except it isnt in my experience, and many others have many times indicated that they continue to experience excessive wait times in 122, sometimes even worse than what was experienced in 222; and generally for more than 1 role, while 222 only had excessive wait times for 1 role.
as such, 122 seems to have a bigger problem with excessive wait times than 222 did
and this is in addition to the absence of flexing and unnecessary restrictions that are true for both 122 and 222
I play in the US eastern time zone. Excessive wait times with 122 remain a huge problem here, and were almost always a problem in 222 as well
I check 122 (and previously checked 222) plenty of times to know what the waits were like, even with bribes available; and with that said, plenty of other players have spoken to excessive queue times all over the world with 122
I feel like youâre exaggerating. We donât even see complaints about queue times on this forums, and people here donât hesitate to complain about things here. People complained about queue times in OW1.